Main game
3.64 average rating based on 192 ratings
Una gran historia y una visión relativamente innovadora que se centra en los miedos de una mujer joven con un simbolismo atronador. El combate simplón y esa necesidad de hacerse tres runs para descubrir toda la historia desluce bastante.
The boss at the Main Hall sure was intense. I don't think I've died so much in a boss fight in a while, which was both refreshing and mildly frustrating. I can accept the way I went about handling the fight was not optimal, thought, which ended up making things a little bit harder for myself.
I'd post a spoilered picture, but I kind of feel like the spoiler blur doesn't really blur things enough xD
Man, I thought people were exaggerating a bit, but some of the bosses in Silent Hill f really seem a bit too souls-like inspired, except without the appealing combat to go with them...
Really enjoyed the style, environment, music, and setting. The psychological horror and story elements were solid, although the combat could have been a bit better. Overall, a good game I would recommend to fans of the genre. I plan to playthrough again for the additional endings later.
---------->IS IT WORTH REPLAYING THIS GAME ? ---------->The story was decent but the gameplay was just ok and very slow...if u don't know if it's worth doing a NG+ but want the full story do what I did...do a NG+ and NG+ run (2/5 runs) in which i got ending 1 and 3, after that go to NexusMods and download a save file that gives saves for all endings at the Shimizu Residence check point (this is the second part of the game) and play ending 2 and 4 by loading those saves and finishing the game. Ending 5 just watch on YT. Why do I recommend doing it this way ? Simple. In NG and NG+ the first part of the game until the residence it's different but for NG+, NG++ and NG+++ the first part is basically the same with no difference, except the part where Hinako crosses through the houses when the road is blocked by the truck. The only differences that really matter and differ for each ending can be found in the second part of the game which is when you enter the residence. If you want to see all those differences you can find …
Read More---------->IS IT WORTH REPLAYING THIS GAME ? ---------->The story was decent but the gameplay was just ok and very slow...if u don't know if it's worth doing a NG+ but want the full story do what I did...do a NG+ and NG+ run (2/5 runs) in which i got ending 1 and 3, after that go to NexusMods and download a save file that gives saves for all endings at the Shimizu Residence check point (this is the second part of the game) and play ending 2 and 4 by loading those saves and finishing the game. Ending 5 just watch on YT. Why do I recommend doing it this way ? Simple. In NG and NG+ the first part of the game until the residence it's different but for NG+, NG++ and NG+++ the first part is basically the same with no difference, except the part where Hinako crosses through the houses when the road is blocked by the truck. The only differences that really matter and differ for each ending can be found in the second part of the game which is when you enter the residence. If you want to see all those differences you can find them on YT. Also, i've seen people that say u can skip cutscenes you already seen cause the new cutscenes, when you try to skip them, will say they are new so do that (true), some say that you can skip 3 big sections of the game by using google and using those solutions (half true...out of those 3 sections the second one is the school, you can skip it but if you are in NG+ and not beyond like NG++, etc...don't do it, the cutscene schanges and in NG+ it unlocks a new room which is very cool and in section 3, with the rituals, it is said to unlock a new room too but i didn't take the time to find it). The story really unfolds after you have played all endings, if you don't play all of them you are robbing yourself from the full experience. I wont talk about where this game fits in the universe of Silent Hill because i'veplayed only the SH2R and this one so.... The only thing I will rant about is the replayability of this game because being forced to play the game multiple times is tedious because I don't have much time to play and got a very long backlog of games and shows that are still waiting the be played but I get it that some people are in to this kind of thing where they will play the same game multiple times but I'm not one of those...well, i played Nier Automata and Replicant multiple times for all the endings but those were really cool.
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Final ending... all endings, complete. Damn that final boss was rough. For the last couple playthroughs I'd been playing the hardest difficulty as it kept it engaging, but I went ahead and bumped it down after dying over and over here. I really wanted to get to the end and did not want to spend more than an hour on the boss, lol. I don't want to say anything about the ending now, other than I found it satisfying. This game deserves a proper review out of me, tho the task is daunting. I'll speak more on it when I get that out.
Fox's Wedding Ending complete. I've got one, the "true" ending, left, and I made a save I can use for it that will only require about 3 or 4 hours to finish up, so looking forward to that. This ending was great as well though I didn't like the boss fight as much as the previous one. This one was even more Elden Ring inspired though, with a couple of attacks that were straight out of that game. I'm coming to really understand the structure and philosophy of this game now, 4 endings in. The writing here is very much not for the impatient, but if you're willing to go with it it has so many layers that you just slowly uncover, giving everyone and everything more depth. I'm generally not really high on stories that don't show what's happening literally, but it really works here as part of an interactive medium. People talk a lot about the Fromsoftware game's methods of storytelling where you have to piece everything together, but this one is even more so, one that requires multiple play throughs to get the context to understand. I really like how the game starts with every character seemingly …
Read MoreFox's Wedding Ending complete. I've got one, the "true" ending, left, and I made a save I can use for it that will only require about 3 or 4 hours to finish up, so looking forward to that. This ending was great as well though I didn't like the boss fight as much as the previous one. This one was even more Elden Ring inspired though, with a couple of attacks that were straight out of that game. I'm coming to really understand the structure and philosophy of this game now, 4 endings in. The writing here is very much not for the impatient, but if you're willing to go with it it has so many layers that you just slowly uncover, giving everyone and everything more depth. I'm generally not really high on stories that don't show what's happening literally, but it really works here as part of an interactive medium. People talk a lot about the Fromsoftware game's methods of storytelling where you have to piece everything together, but this one is even more so, one that requires multiple play throughs to get the context to understand. I really like how the game starts with every character seemingly pretty much a scumbag except for the one virtuous friend character, but further playthroughs give context to show that
Needed to go ahead and bump up my ranking ton5 stars. Right now I believe this game is most likely to end up as my game of the year... and the sequel to Hades, one of my favorite games of all time, came out not long ago.
Important word of advice to anyone who plays NG+ (which you absolutely should if you have any interest in this game): if you hold down the button to skip a cutscene, it will say "Hold to skip NEW cutscene" if it has any new content. That way you don't have to guess if its gonna just be one you seen a few times before. Wish I'd known that earlier.
Third ending complete. Man, I really love this game. The base ending was rather abrupt and intentionally unsatisfying, clearly meant to push you in to NG+. I'm glad I did so, cause this ending was explosive, dramatic, and revealing. And also features a boss fight with one of the coolest monster designs I've seen since... we'll, since Elden Ring Nightreign, which this creature really would fit right in with, lol.
It makes me really curious about the monster designer, "kera," who appears to have worked on only one other game and has little to no info about them available.
In general, I'm really impressed with the staff of this game. Most of them seem to have had little opportunity to make anything all that interesting in the last, being relegated to remasters and ports. But now given the opportunity, they've really knocked it out of the park.
Grace Befell with another great Silent Hill f essay:
Silent Hill f Is the Series’ Most Profound Reckoning with the Horror of Home
Whether they work or not, a home is the domain of a woman. It is the place she is expected to hold and maintain, a place she may inherit from her mother, or a place where her father or husband may trap her. All people have homes, or at least a place where they sleep, but women are expected, if not required, to be its angels. In 1999, players first visited Silent Hill as outsiders. Harry Mason was waylaid in the town after a car accident. His adopted daughter goes missing. Over time, he discovers that she is from Silent Hill originally. The occult forces in the town called her home. Throughout the series, men are foreigners drawn to Silent Hill by the women who belong there. Silent Hill is a place men visit, but it’s where women live.
Throughout the series, Silent Hill stands in for what we must confront but cannot bring ourselves to. Because of the looming shadow of Silent Hill 2, people most often understand that to be about grief and trauma. But …
Grace Befell with another great Silent Hill f essay:
Silent Hill f Is the Series’ Most Profound Reckoning with the Horror of Home
Whether they work or not, a home is the domain of a woman. It is the place she is expected to hold and maintain, a place she may inherit from her mother, or a place where her father or husband may trap her. All people have homes, or at least a place where they sleep, but women are expected, if not required, to be its angels. In 1999, players first visited Silent Hill as outsiders. Harry Mason was waylaid in the town after a car accident. His adopted daughter goes missing. Over time, he discovers that she is from Silent Hill originally. The occult forces in the town called her home. Throughout the series, men are foreigners drawn to Silent Hill by the women who belong there. Silent Hill is a place men visit, but it’s where women live.
Throughout the series, Silent Hill stands in for what we must confront but cannot bring ourselves to. Because of the looming shadow of Silent Hill 2, people most often understand that to be about grief and trauma. But it also respresents, especially in the cases of Heather Mason and Hinako Shimizu, the forces that exist outside of our control. We are all born to a home. Many people remain there for all their lives. But whether we escape or remain, we must linger over what that place has made of us and what we will make of it. Silent Hill is a long exercise in recurring confrontations with that truth.
Ending #2 complete (sort of). I went ahead and got the silly joke ending, which only requires you to get a couple hours into NG+ to unlock. It was pretty fun, a good dose of levity from an otherwise grim af game. On NG+ in general, I'm really liking it, and finding myself more invested than ever in this game. The story has so much more context even after just playing thru the first, "all vibes" playthrough that I'm able to piece together more theories and understand the characters better. There's a lot more bits of lore revealed and lots of small gameplay changes that keep it interesting. Rn I find myself wanting to go get all remaining 3 endings. We'll have to see if that enthusiasm lasts as I'm usually not one for trying to 100% a game.
At some point gamers (and some critics) really need to stop hyperbolically calling every personally challenging game a Soulslike. The term becomes meaningless if we just use it to describe a hard game. I’m not great at rhythm games, but I’m not going to call Guitar Hero a Soulslike because I find it challenging. It’s not a useful descriptor to slap on every game with a light and heavy attack, or that makes a person sweat a bit when in combat either.
Silent Hill games have always had intentionally miserable combat, with limited resources, and the necessity to whittle away at enemies with household melee weapons to conserve ammo. Taking the bullets away in f, which is narrative and setting appropriate, and leaning on pipes and kitchen knives doesn’t transform this into a Soulslike game. There are no RPG classes, no skill trees, no stat increasing weapons, no parrying, no dodge-rolls, no I-frames, no corpse runs, no deeply winding map with barred entranceways to open creating shortcuts, shrines function not like bonfires but like the save points in all Team Silent games.
Grace Benfel, who I’ve quoted before on the subject, has her own similar list of elements that …
At some point gamers (and some critics) really need to stop hyperbolically calling every personally challenging game a Soulslike. The term becomes meaningless if we just use it to describe a hard game. I’m not great at rhythm games, but I’m not going to call Guitar Hero a Soulslike because I find it challenging. It’s not a useful descriptor to slap on every game with a light and heavy attack, or that makes a person sweat a bit when in combat either.
Silent Hill games have always had intentionally miserable combat, with limited resources, and the necessity to whittle away at enemies with household melee weapons to conserve ammo. Taking the bullets away in f, which is narrative and setting appropriate, and leaning on pipes and kitchen knives doesn’t transform this into a Soulslike game. There are no RPG classes, no skill trees, no stat increasing weapons, no parrying, no dodge-rolls, no I-frames, no corpse runs, no deeply winding map with barred entranceways to open creating shortcuts, shrines function not like bonfires but like the save points in all Team Silent games.
Grace Benfel, who I’ve quoted before on the subject, has her own similar list of elements that very clearly delineate Silent Hill f from Souls games:
The game autosaves frequently; you will not always be teleported back to the shrines upon death. Enemies don’t drop currency or items when you kill them. You don’t lose anything when you die except forward progress. Defeated enemies don’t respawn when you rest at a checkpoint. There is no “default” healing item which you can upgrade, and you must find all healing items out in the world. You need an additional item to upgrade your stats, as the main currency is not enough on its own. Your inventory is limited, and you cannot carry everything all at once. And weapons degrade with every attack, eventually breaking.
Being hard or a challenge does not a Soulslike make, and to quote Benfel one final time,
When combat is difficult and wins you nothing, you are more likely to be scared at the prospect of it and to avoid it when it comes up. But the game’s narrow corridors and alleyways will lock you in. That tension, between the narrowing possibility space of the level design and the certainty of harm, is unnerving.
In Dark Souls, you have ample means of mitigating that tension. In Silent Hill f, you don’t. Whatever the superficial similarities, that is a gulf wide enough to encompass genre itself. And so it’s worth taking Silent Hill f on its own terms, and not forcing inelegant comparisons upon it.
Hot take alert: I've started in on New Game+ and switched the dialogue language over to English, and I think the English dub is much, much better than the original Japanese in this game. I got through the whole first playthrough really not liking the Japanese dub, it felt so lifeless and emotionless. This isn't a matter of bias, considering I've been watching anime and playing Japanese games most often in Japanese for the past couple decades, and I usually prefer it that way. Something about the vocal direction in this game just really doesn't work for me. I'm also one of the weirdo's that prefers Sekiro's english dub as well, though in that case, I don't think many people really gave it a try.
We finished one play through last night, and it's an exceptional game. My partner was loving it so much that she's text me from work and tell me she needed to come home to play. Thoroughly enjoyable, and I don't think I have a single complaint about the gameplay. Exploration, puzzle solving and combat were all very satisfying. And the ending? Chef's kiss, perfect horror. I am looking forward to additional endings but we really loved how everyone came together in the end.
I really hope that any success this sees give Konami the stomach to fund more games like this and to cool it on the uninspired remakes. This is the continuance of its legacy that Silent Hill deserves.
Game 12 of Spooktober 2025 Complete!
While I was a little up and down on this game at times, I on balance really enjoyed it and can definitely see myself returning to it for further playthrough/s once the busy spooky month is over. In the Spooktober context, I also appreciate that once again it fit the mood but provided some variety to the lineup.
As for spooky month overall, I'm in some sense on track with just 3 games to go, 1 of which I'm close to done on. Unfortunately, the other two are a couple of the longest ones, so we shall see. It's been a good month so far though!