Main game
4.01 average rating based on 85 ratings
The Excavation of Hob's Barrow mixes up classical and modern solutions with a practical interface and smart puzzles, that are interesting and fresh until the end, gradually ramping up the difficulty without overwhelming you with objects to combine. It fits in lovely with all the other lovecraftian point and click adventures thanks to a disturbing vibe, the feeling of doomed destiny and great writing in how it tackles the main character's family issues. I don't know if it's intentional but I saw in it elements from Silent Hill, Gabriel Knight and even Indiana Jones and the Last Crusade. If you ask me, it's a beautiful game.
I'd give this a 2-3 for story and a 4-5 for atmosphere. Overall, I enjoyed this game a lot. I'm not a huge horror fan usually, but don't mind it if it's done well - Hob's Barrow managed to intrigue me to the point where I kept playing for longer than I had planned for that day. For any criticism I have, I'm well aware that this was done by a small studio and even feel a bit mean giving the story such a low rating, considering that I enjoyed the experience overall.
However, the ending was a major downside to me. Without spoiling the story, I don't mind the mood or general direction of it, but some parts don't seem to fit the characters or make little sense. The turn it took was happening just a bit too quickly for my tastes, the protagonists motivations suddenly unclear. For a bit, I started wondering whether this was just one possible ending and my choices led me to the worst one. After reading some of the developer's commentaries, I understand what they were going for a bit better, but still feel like these parts of the story could have been expanded …
I'd give this a 2-3 for story and a 4-5 for atmosphere. Overall, I enjoyed this game a lot. I'm not a huge horror fan usually, but don't mind it if it's done well - Hob's Barrow managed to intrigue me to the point where I kept playing for longer than I had planned for that day. For any criticism I have, I'm well aware that this was done by a small studio and even feel a bit mean giving the story such a low rating, considering that I enjoyed the experience overall.
However, the ending was a major downside to me. Without spoiling the story, I don't mind the mood or general direction of it, but some parts don't seem to fit the characters or make little sense. The turn it took was happening just a bit too quickly for my tastes, the protagonists motivations suddenly unclear. For a bit, I started wondering whether this was just one possible ending and my choices led me to the worst one. After reading some of the developer's commentaries, I understand what they were going for a bit better, but still feel like these parts of the story could have been expanded on, even if just by one scene or a few lines of dialogue.
For example (spoilers ahead now):
BUT: Despite my complaints, I would still very much recommend Hob's Barrow. The visuals and music are great and fit the story's atmosphere extremely well. It satisfies my point and click nostalgia without being nostalgia bait, completely stands on its own. It's one of the modern point and click games that improve on the clunkiness older ones often had and shows it's not a dead genre by any means. The puzzles aren't too hard, but just enough so it's an actual game instead of a walking simulator. All in all, I did not step away from the game feeling disappointed - on the contrary.
Not the most creative game as far as puzzle solving goes, but the atmosphere alone makes the game worth experiencing.
Just finished this. It plays really well and really suits play on the Steam Deck (I don't think I would have bothered with it on an actual desktop).
Overall I quite enjoyed it. It's quite simple really, a bit of a point and click puzzle adventure crossed with a bit of click through to continue the narrative, ie nothing too complex. I thought the voice acting was superb, and the story reminded of 70's-80"s Horror movies set in rural England (although the plot and ending ended up being semi-predictable).