Review BurningKirby 4/5 · Jul 24, 2024
Three Steps Forward, Two Steps Back
After looking over my review from earlier a few times it felt kinda shitty and had too much ranting so I decided to delete and rewrite it.
Pikmin 4 is a joy to play. It not only is a worthy successor to the games which came prior but also a strong candidate for the best in the series if you …
After looking over my review from earlier a few times it felt kinda shitty and had too much ranting so I decided to delete and rewrite it.
Pikmin 4 is a joy to play. It not only is a worthy successor to the games which came prior but also a strong candidate for the best in the series if you ask me. There is a level of polish here beyond what Pikmin 3 offered as well as significantly more content to dig into. However, along the way I felt that the game lost some of the charm that made the previous entries so magnetic. Some of the newly introduced quality of life features and mechanics also feel like they water down the strategy-oriented gameplay that drew me to the series initially.
Right off the bat it's obvious that the game nails the visual presentation side of things. Environments are gorgeous and as vibrant as ever. While Pikmin 4 rarely treads new ground with the variety of environments it has you explore in both the overworld and caves during the main story, they remain as fun to dig through for treasure as always. Caves feel more fleshed out here than they did in Pikmin 2, though I still have a strong preference for the overworld zones. I also personally feel there may be too much treasure, as by the end of the game you do start to see a good amount of repeats, which is a bit of a letdown for someone like me who always enjoys seeing the silly names the space guys come up with to describe the various odd bits and bobs you collect.

The gameplay remains tight and fun, just as in the last game, though I did sometimes find myself a bit annoyed with the auto lock-on system. At times you'll end up locking onto something you don't want to and when it happens in the middle of combat it can really screw shit up fast. The auto lock also trivializes some enemies that return from past entries where you were forced to manually aim and throw pikmin, which is a bit of a shame. Unfortunately it can't be turned off, so that's the way you're gonna play, regardless of how you feel about it.
Pikmin 4's biggest gameplay addition is a new partner in the form of Oatchi, a big ol' yellow space dog. He's cute enough, but not so much that it felt like they were trying too hard to sell me plushies or anything, which is good. Throughout the game, Oatchi gains a wide array of handy abilities to help you and your pikmin battle the local wildlife and collect treasure. Said abilities are often very powerful. So powerful, in fact, that by the end of the game I couldn't help but feel like Oatchi had become both a jack of all trades and a master of every one at once. He becomes capable of essentially everything each of the individual pikmin types can do, and usually does them better, making him the best choice in way too many situations. Not only does he fill the role of almost any pikmin, but he also mitigates many of the weaknesses the actual pikmin have built in for them by allowing them to gather up on his back for combat and land/water traversal. And you can't really just choose to not use him during your playthrough because puzzles often require his abilities. All in all, I enjoyed his role in the story, but from a mechanical standpoint his presence files down the fun sharp edges of the strategic gameplay too much.
For me, most of the above points are nitpicks that don't really dampen my enjoyment of the game too much. What does dampen my enjoyment though, and what I believe to be Pikmin 4's greatest sin, is the handling of the NPC characters. There are far too many of these guys, they talk too much, and god damn they are dumb as bricks.
Some tutorial-style NPC dialogue can be fine in a game's early hours if it's well implemented, but the issue here is the game never learns when to stop throwing it at you, even if you've seen the exact line of dialogue half a dozen times before. The rescue crew you work with often will chime in with situational alerts and tips. These pop up right in the middle of the screen and are most often blatantly obvious or totally useless bits of info. It's like having a "backseat gamer" who assumes you have no idea what you're doing even 20+ hours into the game. Similar to Pokemon Sun and Moon, I could see this forcing me to think twice about ever replaying the game in spite of how much fun it is.

As you progress in the game, the main hub will fill with a ton of NPCs (over 30 of them) who basically only exist to hand you rewards when you complete small mini quests they give you. The quests are always things you were going to do anyway, so it's nice to be rewarded for doing basically nothing special, but the initially cute little hub loses some of its appeal when it gets crowded with so many people. If you played Elden Ring, imagine the opposite of what happens at the Roundtable Hold except just as disappointing.
I mentioned that the NPCs are very stupid. I feel like I could go off on a whole rant about just how stupid they are. In fact, I did exactly that in the original version of this review. I'll try to keep it more succinct here. The game sets up a sort of twist with the identity of the mysterious leaf-covered man you meet many times through your journey, except it doesn't actually because it throws massive obvious clues at you revealing his identity before you ever even meet him. But that doesn't stop the rescue crew from attempting (and failing) to rub together their collective two brain cells to try and figure it out. You basically get to sit and watch them make zero progress on this mystery for nearly the entirety of the main plotline. I really can't tell if it was intentional, overlooked, or just some kind of odd satire.

As a final discussion point, it's very weird how they sort of soft-retconned the events of the original Pikmin game. You get access to all these logs apparently written by Olimar during his exploration of the planet, but they often rewrite or outright tack on details in order to make them work as small tutorials and hints for the player. There has to have been a way to do this that didn't feel so ignorant of the actual events of the first game. Not a huge deal, but it's disappointing regardless.
Beneath the slew of repetitive chatter, Pikmin 4 has a lot to love. It marks a solid iteration on the mechanics introduced in previous Pikmin games while throwing in some new twists of its own. I have yet to fully explore the postgame content, but I intend to because I'm still having a really great time as I near the 25 hour mark. I do think though that the game makes some frustrating missteps, and once I finish up with it I might revisit the first game to see if my memory of it is clouded by nostalgia or it really did have a much more satisfying slower pace to it. I could have sworn that none of the other entries in this series beat me over the head with the word "dandori" the way this one did either...

My endgame stats are below, if you're interested. Spoilers for the names of some endgame areas and total treasure count, but that's it.









