Let's Go There and Wander Nowhere (2018)

Polychroma Games

PC (Microsoft Windows)

2.00 from 1 rating

3 members have it in their collection · 1 backlogged

How long? · 100% 1h (from 1 logged playthrough)

Going home isn't easy. A short experimental first-person story-driven video game that no one is supposed to understand because it's not always you.
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Details

Developers
Polychroma Games
Publishers
Polychroma Games
Genres
Adventure, Indie
Steam
View on Steam

Release dates

  • May 23, 2018 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
0
2 stars
1
1 star
0
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Community All Reviews Statuses

100indecisions

Review 100indecisions 2/5 · Mar 23, 2019

well, it's free and pretty

honestly, I'm torn, but I came down on the side of recommending it because I think the pros outweigh the cons.

pros:

  • it's free
  • really nice to look at, especially in the first and final scenes (you can see both in the screenshots on Steam, but they're even prettier animated, and the ocean scene is soothing to watch). the voxel …
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honestly, I'm torn, but I came down on the side of recommending it because I think the pros outweigh the cons.

pros:

  • it's free
  • really nice to look at, especially in the first and final scenes (you can see both in the screenshots on Steam, but they're even prettier animated, and the ocean scene is soothing to watch). the voxel art is gorgeous and the whole thing follows a fairly unified color scheme
  • interesting concept with some good lines
  • it's free
  • quick and easy to get all four achievements, at least if you have a guide to follow (see cons)

cons:

  • no save feature, so if something glitches (which does happen) or you pick the wrong conversation choice, you have to start all over
  • a lot of the writing makes almost no sense, not in a deep way but in either a fake deep way or a "English almost definitely isn't the writer's first language, and this would probably make a lot more sense if they'd written it in their original language and then used a good translator"
  • because the writing makes very little sense, the actual conversations make almost no sense, which means most of the achievements--including the one you get just for completing the game--are hard to get unless you're really lucky or you're following a guide (my first playthrough, I got the game-ending "not you" in the second scene without any clear idea of what I'd done to get there or what I should say to get different results)
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