Dragon's Dogma II (2024)

Capcom Development Division 1

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.45 from 193 ratings

956 members have it in their collection · 43 playing now · 306 backlogged · 365 wish listed

How long? Main story 42h · with extras 53h · 100% 133h (from 23 logged playthroughs)

Dragon's Dogma is a single player, narrative driven action-RPG that challenges players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players … Read more
Dragon's Dogma is a single player, narrative driven action-RPG that challenges players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure. All of these elements are elevated further by the latest in graphics, artificial intelligence (AI) and physics technology to create a truly immersive fantasy world in Dragon's Dogma 2. Read less
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Release dates

  • Mar 22, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Oct 09, 2026 (Full Release) (Worldwide) Nintendo Switch 2

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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
Best games of 2024 by Marius · 10 games · 0
paigrat by CanioN · 12 games · 0
GOTY 2024 by LarsFrukt · 38 games · 0
Favourites of 2024 by BMO · 17 games · 0

Rating distribution

5 stars
27
4 stars
74
3 stars
61
2 stars
21
1 star
10
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Community All Reviews Statuses

BMO

Status BMO May 13, 2024

Hoo-boy, the Unmoored World is not a friendly place. Just the absolute lack of water alone is deeply depressing. And the red mist is a serious impedance to visibility, plunging you into a crimson twilight where even your lantern does little to help. Trash mobs have been promoted to a pain in the ass and say hello to Dullhans and …

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Hoo-boy, the Unmoored World is not a friendly place. Just the absolute lack of water alone is deeply depressing. And the red mist is a serious impedance to visibility, plunging you into a crimson twilight where even your lantern does little to help. Trash mobs have been promoted to a pain in the ass and say hello to Dullhans and Litches around every corner. Just fought my first “boss” at one of the red pillars and they are also a significant upgrade from the Drakes, Gryphons and Chimeras of the regular world, in very welcome ways. If you think a Drake’s ability to cast Meteoron is annoying, get ready for this crystal dragon that can summon a tempest that blankets an entire arena in both AoE and targeted elemental damage. I had to call my pawn to me and huddle in a corner while renewing active healing to compensate for stray lighting strikes until the storm was over and we could resume attacking. I love a boss that makes you dance!

I did enjoy that the Dragon fight at the end of the main campaign prior to the Unmoored World was basically a reprisal of the fight at the end of Dragon’s Dogma: Dark Arisen. That, coupled with the fact that the game’s title screen displays Dragon’s Dogma and doesn’t change to Dragon’s Dogma II until you defeat that boss and chose to enter the Unmoored World, feels like a bit of self reflection from the devs on the nature of this game as both remake and sequel.

I’m sad the game is drawing to a close but I did save a few vocations for new game+, chiefly the Warfarer that allows you to combine skills and gear from all vocations into a hybrid class. I’m looking forward to creating a hybrid melee and ranged build that gives me maximum versatility. I might try for a warfarer solo run if all goes well.

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BMO

Status BMO May 10, 2024

Nothing says a good time than collecting a score of fruits and aging them over several days so you can dry them out and make preserves. Or a stockpile of game that you can turn into an exquisite selection of cured meats.

BMO

Status BMO May 10, 2024

Starting to run out of reasons not to trigger the end game, but I’m still having fun bumming around, hunting drakes and changing vocation on a whim. Part of me wants to leave some vocation levelling for new game+, but part of me can’t help myself.

The amazing thing is I’m simply not tiring of this game and it’s all …

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Starting to run out of reasons not to trigger the end game, but I’m still having fun bumming around, hunting drakes and changing vocation on a whim. Part of me wants to leave some vocation levelling for new game+, but part of me can’t help myself.

The amazing thing is I’m simply not tiring of this game and it’s all I want to do when I’m gaming. It’s also always on the back of my mind when I’m not playing it, as anything that I end up really loving tends to be.

I’m also considering revisiting the first game because, even though I really enjoyed it, I didn’t really explore it to the degree I am with the sequel.

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BMO

Status BMO May 8, 2024

I don’t remember who asked me if Dragon’s Dogma II is my BG3 of 2024. I don’t think it’s possible to compare the two, because the two are essentially the furthest from each other in what they do as is possible. Yet I can’t deny that they are both mechanically rich and provide some of the most satisfying experiences I’ve …

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I don’t remember who asked me if Dragon’s Dogma II is my BG3 of 2024. I don’t think it’s possible to compare the two, because the two are essentially the furthest from each other in what they do as is possible. Yet I can’t deny that they are both mechanically rich and provide some of the most satisfying experiences I’ve ever had in games of this size. And while I won’t say that Dragon’s Dogma II holds the same place in my heart, it’s carved out its own little place and I’m just about as addicted to this as I was BG3 last year.

I’m procrastinating and avoiding the final quest line because I’m addicted to the world of the game and I’m still exploring the map. It’s not a huge map as far as open worlds go, but I love all its tucked away areas and nooks and crannies. I just popped the Tourist achievement for finding 50 caves and yet I’m still finding more. And I’m still walking everywhere. Sure, I hope on some ox carts now and then, but I’ve been pretty stingy with the ferrystones. And that’s despite the fact that I’ve got portcrystals and ferrystones coming out my pores (contrary to what every angry YouTuber would have you believe). I love hiking my ass around the map because I find something new every time (like that drake I mentioned in my last update). New caves. New hills. New secrets. New pawns. New everything, everywhere I go.

I also would be remiss if I don’t mention that this has to be the best English VO I’ve ever encountered in a JRPG. Dark Arisen was decent but this is great. Other JRPG studios (Squenix, I’m looking at you) take note.

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BMO

Status BMO May 8, 2024

I love accidentally stumbling upon a drake tucked away in an area I previously overlooked. The problem is remember where those locations are when I want to go drake hunting 😂

The first time I encountered a drake it scared the living hell out of me. Not out of fear of getting my ass handed to me, but because the …

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I love accidentally stumbling upon a drake tucked away in an area I previously overlooked. The problem is remember where those locations are when I want to go drake hunting 😂

The first time I encountered a drake it scared the living hell out of me. Not out of fear of getting my ass handed to me, but because the whole screen pulsates as their heart resonates with your presence and they address you directly. Although drakes took me by surprise in Dark Arisen the interaction wasn’t quite as affecting and impactful. Now I look forward to that moment when they acknowledge my presence and we resonate in unison.

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BMO

Status BMO May 1, 2024

It feels very much as if the "friction" of this game was designed very specifically for my enjoyment, almost to the point that I forget that this game has any friction. I read articles about the friction, as well as user reviews from people who clearly feel very negatively about that friction, and can't help remark to myself that my …

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It feels very much as if the "friction" of this game was designed very specifically for my enjoyment, almost to the point that I forget that this game has any friction. I read articles about the friction, as well as user reviews from people who clearly feel very negatively about that friction, and can't help remark to myself that my experience feels so completely different. I know this game is designed to eschew a lot of contemporary AAA niceties and conveniences, but I don't feel their absence at all. It's the perfect mix of exploration, discovery, questing and grind that keeps me perpetually engaged and I am really struggling to understand how anyone can possibly experience anything other than utter joy playing this game. I know that's not actually a reasonable statement, no one game can be beloved by everyone, but I almost wish I could understand what the hardships this game presents other players feels like.

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BMO

Status BMO Apr 30, 2024

@MarioPrime, Kotaku sure likes to quote you lately. I was reading their one month recap of everything DD2 related and they quoted you on some tweets about friction. The funny thing was it was the first any only link I clicked on the article, not knowing it linked to your tweet 😂

BMO

Status BMO Apr 29, 2024

Every time I max out a vocation in Dragons Dogma II I switch to my next vocation on my way to Mystic Spearhand, and I restart the “numbers go up” process. Now I’m not a person who enjoys levelling up for the sake of seeing numbers go up (otherwise I’d like games like Vampire Survivor and Nobody Saves the World …

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Every time I max out a vocation in Dragons Dogma II I switch to my next vocation on my way to Mystic Spearhand, and I restart the “numbers go up” process. Now I’m not a person who enjoys levelling up for the sake of seeing numbers go up (otherwise I’d like games like Vampire Survivor and Nobody Saves the World where that seems to be the core pleasure), but I do enjoy the experience of feeling a class or vocation grow in abilities.

Experiencing the curve from very few abilities to many, the growth that comes with both expanding abilities and my expanding skill is quite satisfying. Getting to do it multiple times in one game is probably why I love job systems. I enjoy suddenly starting from the bottom again, and having to relearn all my button rotations, best skills, etc.. But it also comes with a momentary loss of power and expertise, wherein I’m stuck back at the bottom facing enemies with a completely foreign skill set.

I’m currently a level six Magick Archer, but I ran into a drake at level two. My abilities were too immature to deal with a drake and I was struggling. I fled and then respeced as a level nine Thief (just to rid myself of the Drake who was blocking a critical path). Now that I’m closing on higher levels, I can definitely defeat a drake, but it was fun to feel weak again for a moment.

But I’m reaching the end of my vocation journey as I approach the final class, Mystic Spearhand because I plan to stick with that. I might spec into the last three remaining classes that I have yet to play, but probably not until closer to the end (or in the post game, whatever form that takes).

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BMO

Status BMO Apr 28, 2024

The FMV sequences in this game are such a bizarre and fascinating thing. I’d love to know what the thought process was that led to their inclusion.

BMO

Status BMO Apr 26, 2024

Currently levelling up my Arisen as a mage because I want a specific augment from the mage tree, and boy is it rough going starting back at level one vocation. Not only am I now slightly underpowered again, I need to adjust from the quick pace of the thief vocation to the slower pace of a mage. Fights take quite …

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Currently levelling up my Arisen as a mage because I want a specific augment from the mage tree, and boy is it rough going starting back at level one vocation. Not only am I now slightly underpowered again, I need to adjust from the quick pace of the thief vocation to the slower pace of a mage. Fights take quite a bit longer. I’m sure that will change as I level back up and get used to it, but it’s jarring at first. I also realize I have to dismiss my archer because I have three ranged in my party and I really feel the gap that comes from my missing high DPS melee role.

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BMO

Status BMO Apr 25, 2024

Both Dragon’s Dogma games reinforce my belief that if RPGs contain a job system, I’m going to eat them up. Even more so if I can level multiple jobs and combine traits.

BMO

Status BMO Apr 25, 2024

Never takes an ox cart to travel from town to town.

Finally hires an ox cart, get's attacked by an ogre two minutes outside of the departure town. Has to walk anyway because the ogre smashed the cart and ate the ox.

BMO

Status BMO Apr 25, 2024

@Nelemania, I saw someone compare this to Gothic in a positive way, so maybe you need to get on the Dragon's Dogma II bandwagon 😉

BMO

Status BMO Apr 25, 2024

I woke up in the middle of the night last night because it dawned on me that I fought a dragon that was oozing bile and that's one of the ways to contract Dragonsplague. And now I'm constantly worried I need to monitor my pawns. Or I could just kill them all 😈

And the more I think about it …

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I woke up in the middle of the night last night because it dawned on me that I fought a dragon that was oozing bile and that's one of the ways to contract Dragonsplague. And now I'm constantly worried I need to monitor my pawns. Or I could just kill them all 😈

And the more I think about it the more I feel like Capcom is (unintentionally?) forcing us to think about how we police illness, and how fear forces us to react in ways that are dehumanizing (e.g. how HIV/AIDS was and is framed in the public consciousness and led to the demonization of marginalized groups). I don't know if Capcom put that much thought into it, but I do think it's an interesting idea to contend with when we think about how Dragonsplauge looms over the player and how we treat the pawns as a result, who themselves are the real victims.

Anyway, Capcom is nerfing Dragonsplague, and I'm bummed.

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