Dragon's Dogma 2 is basically Dragon's Dogma: let's try it once more. It feels basically like a second iteration of the original, trying to tweak all the systems, keep what worked and remove what didn't. Overall I'd say that it's definitely an improvement in most areas. The pawn's are a bit more useful and a bit more personality. The combat is a bit more fleshed out. The world is more complex. It's still very much an incremental improvement and not a whole new evolution, which is fine, but I still feel that there's room for improvement.
I like these pawns better than in the original. They are smarter and will communicate more useful information, such as location of important NPCs, treasures, caves and other secrets. I'm glad they ditched the whole idea of they learning from the player, which never made sense. Pawns are supposed to be complementary to the player, so they generally should do the opposite; if the player is playing a support role, the pawn should not learn to play support. In this game, you can set the pawn personality and change it with an item. The expansive character customisation is back better than ever and is pivotal in making your pawn feel unique (unless you're terminally horny and create yet another big-bosomed woman in skimpy clothing).
There's a lot of interesting systems and the world if full of stuff. I loved wandering around at the start and mid game and being completely sidetracked by every detour form the main path. This is helped by the rudimentary fast travel, which is tied to a consumable and which only takes you to particular locations. In the late game, when most of the main roads and caves where already explored and I had particular goals in mind the expansive world became a bit of a hindrance, but not too much.
The combat is great. I haven't played all vocations, but most of the once I tried feel good and viable. Letting you change vocations without any penalty is genius and some quests (although not enough) require particular ones. I loved the Mystic Spearhand, which transforms you into essentially a jedi, force push and everything.
There are things to improve, though, which make me want a third instalment.
First, the UI is kind of crap. The low encumbrance limit and 4-person party means you're constantly fiddling with your inventory, but passing things around is uniformly awful. It would be so great to have the option to select a bunch of items to give to a particular pawn instead of going one by one. Or being able to compare stats and equip items directly instead of having to give them to the character first. It's not a major issue, but it's also not hard to fix.
More hard to fix is that the pawns are still a bunch of dullards. Not only they constantly repeat the same meaningless conversations, but they AI is not great. I've had several pawns throw themselves into a lake and die because their path-finding fucked up, or adding fire damage to the party's weapons at the same time that they were informing me that the enemies were resistant to fire damage and we should try something else.
But we know for a fact that this team doesn't do NPC AI very well. Famously, NPC AI is so CPU demanding that the game shutters in big cities, even with the ridiculously short NPC draw distance and aggressive culling. But what's funny is that their AI is nothing special at all. They mostly sit around doing nothing or walk aimlessly doing nothing interesting at all. They bark their nonsense dialogue all at the same time when you are near and shopkeepers will welcome you even if they cannot see you behind a wall.
Another issue is that the magic vocations are not great. The mage is mostly support and relying on your pawns is a fool's errand. The sorcerer is the typical glass cannon but I never felt that I was doing enough damage in spectacular ways to justify the long casting times. Both vocations also miss on the monster climbing mechanic, which can be a lot of fun.
The story is also utterly nonsensical and disjointed. But what's worse is that it actively goes against the core gameplay of exploration. The first few main missions lead you to "sneak" into the castle and the jail instead of pointing you to some far off land so you can have adventures. You quickly realise that the optimal way of playing is ignoring the main story pull completely.
Finally, the endgame is terribly disappointing. The last few missions that lead to it make no sense and there's no closure on the few characters that you might get attached to. There's a "true ending" area that includes literal fetchquests and then a cutscene. And then the new game+ doesn't have any enemy scaling, the map is all explored and there are no new items. So enemies die in one shot, chests and secret areas don't have any meaningful reward, and there's no thrill in uncovering more of the map.
I guess the fact that I'm disappointed in the lack of replayability is a good sign. That after 70 hours of play, I still want more. So yes I want more.