Review Jevnation 2/5 · May 21, 2021
My interest survived only for a while
Dead In Bermuda was survival management/RPG game that I received on some bundle or a free give-away on Origin platform. The player manages a group of survivors, following the plane crash on a tropical island. Each character have their own share of background and personalities, which develop through daily conversations and progress made. With the castaway premise set, you'll only …
Dead In Bermuda was survival management/RPG game that I received on some bundle or a free give-away on Origin platform. The player manages a group of survivors, following the plane crash on a tropical island. Each character have their own share of background and personalities, which develop through daily conversations and progress made. With the castaway premise set, you'll only find little sunshine stories when characters' true nature unfold.
Delegating my team for different tasks like scavenging, exploration, resting etc. makes me get on my strategic mode to try and make the best decision in order to sustain them as long as possible. Exploration-wise, the locations add to the game's addictive value, whether it is objects that yield resources, events or strange characters that play a part of the story progress (the development here reminds even more of the TV show Lost). The choices you make on interaction of other locations could also make or hinder your progress, mostly weighed by your selected character stats and RNG.
As addictive as it gets, the challenge level catches up in a crawling pace along with how much food you find, measured against the starvation and other factors that affects your characters' performance. Twice the sessions already, I found my group stagnating when their debuffed stats can't keep up with the feeding needs, but keeps me coming back to try different strategies. For better or worse, the sessions are pretty identically arranged (aside from daily conversations) which helps for progressing your trial-and-error based strategies at the cost of replay value.
I've left it unfinished with about 1/4 of the island explored, since I felt that I've seen enough of what Dead In Bermuda has to offer (as far as I could survive). Survival management fans might find some value in it, especially with Lost vibes, but I recommend you to try the demo first and see if the cup of tea is to your liking.
