Main game
3.44 average rating based on 73 ratings
Playtime: 3,4 hours
Review
After i got stuck during the first real mission i looked up guides. As it turned out, i was playing the game wrong. Instead of moving around a touch and bumping into monsters of my own level, i was supposed to bump into stronger monsters to get bonus XP.
As it turns out, this isn't really a strategy game. It's a puzzle game that mixes Minesweeper and math. The trick is to calculate how much damage you can do while surviving attacking stronger monsters and getting enough XP to level up and thus heal. Want to kill that level 6 monster with your fireball? Well, calculate how many fireballs you can cast, how much damage that does, how much damage your melee attack does, how much damage you can take, how much XP you get, how much XP you need to level up and how much XP you can get from weaker monsters (that don't damage you if you can one-shot them) to accomplish this. Also there's items like potions.
Desktop Dungeons isn't a bad game, but i don't really enjoy math all that much and there's no "easy" mode or bonuses or whatever. If you …
Playtime: 3,4 hours
Review
After i got stuck during the first real mission i looked up guides. As it turned out, i was playing the game wrong. Instead of moving around a touch and bumping into monsters of my own level, i was supposed to bump into stronger monsters to get bonus XP.
As it turns out, this isn't really a strategy game. It's a puzzle game that mixes Minesweeper and math. The trick is to calculate how much damage you can do while surviving attacking stronger monsters and getting enough XP to level up and thus heal. Want to kill that level 6 monster with your fireball? Well, calculate how many fireballs you can cast, how much damage that does, how much damage your melee attack does, how much damage you can take, how much XP you get, how much XP you need to level up and how much XP you can get from weaker monsters (that don't damage you if you can one-shot them) to accomplish this. Also there's items like potions.
Desktop Dungeons isn't a bad game, but i don't really enjoy math all that much and there's no "easy" mode or bonuses or whatever. If you die you lose everything, including money spent on preparations. Your characters don't level up or whatever. This isn't an RPG, it's a puzzle game.
An addictive little freeware dungeon crawler-themed puzzle game. After choosing your character and selecting a scenario to overcome, you are presented with a randomized board of stationary monsters, altars to boon-granting deities, oh-so-shiny loot, and one (or more!!!) brutal boss monster(s!). Your goal is to wail on baddies and improve your gear until you're strong enough to beat the boss, but there's only so much healing, loot, and experience to be found on each map. Killing monsters way above your weight class gives you exponentially more experience, so only players who can effectively min / max will achieve victory. With a massive selection of unique builds, unlockables, and brutal challenges, it's the sort of 50-hour obsession that you can make progress through in half-hour chunks. Highly recommended for those weirdos who think logic puzzles about managing finite resources are fun, and available here ( http://www.desktopdungeons.net/media/ ).
In 2013, a full version was finally released. This version is significantly less free, but adds improved graphics, thorough rebalancing, alternative play modes, and even a plot. If you enjoy the prototype but want something a little heftier, give it a shot.