Desktop Dungeons (2013)

QCF Design

Android · Linux · Mac · PC (Microsoft Windows) · iOS

3.44 from 73 ratings

1609 members have it in their collection · 4 playing now · 1129 backlogged · 11 wish listed

How long? Main story 7h (from 1 logged playthrough)

Each step into the unknown heals you and reveals new obstacles as you guide fresh heros to glorious retirement or ignominious death. Master tactical spells, appease ancient gods and get rich through taxidermy in this award-winning quick-play puzzle-roguelike.
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Release dates

  • Oct 18, 2010 (Alpha) (Worldwide) Mac, PC (Microsoft Windows)
  • Nov 07, 2013 (Full Release) (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • May 28, 2015 (Full Release) (Worldwide) Android, iOS
  • Q2 2016 (Offline) (Worldwide) Android

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Rating distribution

5 stars
12
4 stars
23
3 stars
24
2 stars
13
1 star
1
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Jul 12, 2023

Definitely not a math game

Playtime: 3,4 hours

Review

After i got stuck during the first real mission i looked up guides. As it turned out, i was playing the game wrong. Instead of moving around a touch and bumping into monsters of my own level, i was supposed to bump into stronger monsters to get bonus XP.

As it turns out, this isn't really …

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Playtime: 3,4 hours

Review

After i got stuck during the first real mission i looked up guides. As it turned out, i was playing the game wrong. Instead of moving around a touch and bumping into monsters of my own level, i was supposed to bump into stronger monsters to get bonus XP.

As it turns out, this isn't really a strategy game. It's a puzzle game that mixes Minesweeper and math. The trick is to calculate how much damage you can do while surviving attacking stronger monsters and getting enough XP to level up and thus heal. Want to kill that level 6 monster with your fireball? Well, calculate how many fireballs you can cast, how much damage that does, how much damage your melee attack does, how much damage you can take, how much XP you get, how much XP you need to level up and how much XP you can get from weaker monsters (that don't damage you if you can one-shot them) to accomplish this. Also there's items like potions.

Desktop Dungeons isn't a bad game, but i don't really enjoy math all that much and there's no "easy" mode or bonuses or whatever. If you die you lose everything, including money spent on preparations. Your characters don't level up or whatever. This isn't an RPG, it's a puzzle game.

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FredLobster

Review FredLobster 4/5 · Feb 13, 2013

An addictive little freeware dungeon crawler-themed puzzle game. After choosing your character and selecting a scenario to overcome, you are presented with a randomized board of stationary monsters, altars to boon-granting deities, oh-so-shiny loot, and one (or more!!!) brutal boss monster(s!). Your goal is to wail on baddies and improve your gear until you're strong enough to beat the boss, …

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An addictive little freeware dungeon crawler-themed puzzle game. After choosing your character and selecting a scenario to overcome, you are presented with a randomized board of stationary monsters, altars to boon-granting deities, oh-so-shiny loot, and one (or more!!!) brutal boss monster(s!). Your goal is to wail on baddies and improve your gear until you're strong enough to beat the boss, but there's only so much healing, loot, and experience to be found on each map. Killing monsters way above your weight class gives you exponentially more experience, so only players who can effectively min / max will achieve victory. With a massive selection of unique builds, unlockables, and brutal challenges, it's the sort of 50-hour obsession that you can make progress through in half-hour chunks. Highly recommended for those weirdos who think logic puzzles about managing finite resources are fun, and available here ( http://www.desktopdungeons.net/media/ ).

In 2013, a full version was finally released. This version is significantly less free, but adds improved graphics, thorough rebalancing, alternative play modes, and even a plot. If you enjoy the prototype but want something a little heftier, give it a shot.

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