Caverns of Khafka (1983)

Cosmi Corporation

Atari 8-bit · Commodore C64/128/MAX

2.50 from 6 ratings

7 members have it in their collection · 3 backlogged · 1 wish listed

Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and … Read more
Find 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head. In the unlikely event that you find all seals and get to the guards of the treasure, the most dagnerous task will follow, as you need to pass the guard without touching it. If this succeeds the adventurer will be awarded the Treasure of the Pharao, if not he will die a cruel death. . . Read less
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Details

Developers
Cosmi Corporation
Publishers
Cosmi Corporation
Genres
Arcade, Platform
Themes
Action

Release dates

  • 1983 (Full Release) (North_America) Atari 8-bit
  • 1984 (Full Release) (North_America) Commodore C64/128/MAX
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Rating distribution

5 stars
0
4 stars
0
3 stars
3
2 stars
3
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Jun 13, 2022

This reminds me of those very poorly programmed, but still fascinating, early 3d 90s games where the collision masks were super clumsy, you could occasionally walk through or see through walls, and your character could bump into a wall or something and repeatedly fall down (especially when there are voice sound effects in the 90s/2000s lol) and just do that …

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This reminds me of those very poorly programmed, but still fascinating, early 3d 90s games where the collision masks were super clumsy, you could occasionally walk through or see through walls, and your character could bump into a wall or something and repeatedly fall down (especially when there are voice sound effects in the 90s/2000s lol) and just do that fun, sometimes goin through the thing you're bumping against just because of the clumsy collision masks. The music is good and I wanna enjoy it more, but gosh are the collision masks essentially unplayable. Plus, it tries to be convoluted with the controls, tho they're easy to understand and relevant to the gameplay.

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scoopings

Status scoopings Mar 20, 2022

Like with the earlier Cosmi "Aztec Challenge" that was 2 games with the same name, there are actually 2 Caverns of Khafka released by Cosmi. By the same 2 authors, to boot. I will correct the entry and add the other version. There first was 1983 Atari one that's your usual early platformer. Then there's the 1984 Commodore one that …

Read more

Like with the earlier Cosmi "Aztec Challenge" that was 2 games with the same name, there are actually 2 Caverns of Khafka released by Cosmi. By the same 2 authors, to boot. I will correct the entry and add the other version. There first was 1983 Atari one that's your usual early platformer. Then there's the 1984 Commodore one that has full body sprites, tho otherwise similarly themed early platformer.

Read less