(Disclaimer: I cut my playthrough short about 2/3 through the game, because I still wasn't really having fun. What I've read online about the final chapters also does not sound particularly promising. I don't usually review games that I don't finish, but in this case I feel that I've seen enough and want to share what doesn't work for me.)
Many people will love Bayonetta 3, a game I looked forward to for a long time. I didn't personally enjoy the signature Bayonetta action here as much as I did years ago, but it's still got a lot going for it, with creative new weapons and abilities. Sadly, the game's attempts to add to the formula and take the series's absurd spectacle to new heights usually detracted from my experience more than they added.
Everything is bigger this time, with many encounters designed around a new "demon slave" mechanic. The player takes command of big demon summons mid-combat and occasionally while traversing levels. These summons generally feel sluggish and awkward to control, surprising for a game you'd expect to lean more into fast, fluid action. The camera also can't really keep up with all this giant stuff, to a point where I often could barely tell visually what was going on in the middle of a fight.
On paper, "demon slaves" are an addition to Bayonetta's combat possibilities that takes nothing away. But when encounters are designed and balanced for you to use it, it's hard to ignore and affects how everything else feels, too. Some boss battles are just straight-up kaiju vs. kaiju brawls with added gimmicks, which are some of the most awful-feeling moments in the game.
And these aren't the only new gameplay gimmicks that take time away from the main action. Short but mandatory side chapters are side-scrolling, timed missions with stealth that I really disliked. There are also plenty of annoying platforming sections, a boss fight where you're just stuck in a turret, little stuff like that which may look kinda cool but never really felt good. I don't mind this kind of thing occasionally if it's fun, but here it's everywhere. The game also has to frequently slow down to get you used to all its new little mechanics, which drags things down a bit.
Story has never been a real draw for this series, but I was especially not a fan of this game's writing. It's a multiverse story, because it's 2022 so of course it is. It was not a story I enjoyed at pretty much any point once it really got going. I let it play out in hopes it would improve, but exposition early on and anything involving the villain made me yearn to press the skip button.
On the character side, I found new co-main character Viola's personality and dialogue mostly annoying and her visual design lackluster. Even Bayonetta was once a pretty fresh and fun character, but years later in this game, I found a lot of her dialogue leaning into the whole "step on me mommy" thing to be tiresome. You also run into some alternate universe Bayonettas with nice visual designs, which sounds great, but they are so underutilized and forgettable that it feels like the story got reworked to drop scenes with them or something.
Some big moments in this game look really cool, like a big setpiece early on where NYC is getting flooded by a big wave, but it can struggle elsewhere. Some big bosses remind you that you're on the Switch, with noticeable performance issues. Environments can often look really bland, and lots of enemies have samey, forgettable designs. This stuff doesn't ruin the experience, but contributes to a feeling that it's lacking something and rough around the edges. It definitely feels held back by hardware and budget concerns.
I don't want to leave an impression that I think the game is all bad. It made me smile at points with its humor, it had fun bits of stylish action, it has a lot of creative ideas—it's still a Bayonetta game. But as it went on, I found it increasingly hard to enjoy the positives as it forced me into more and more things that I disliked. I expect this to be a somewhat divisive game, but mostly leaning on the side of people liking it. I encourage fans to try it out for themselves and not let the disappointment of me or others online cloud your experience.