Imperium (1992)

Jorudan

Super Nintendo Entertainment System

3.67 from 6 ratings

20 members have it in their collection · 5 backlogged · 4 wish listed

How long? · with extras 3h (from 1 logged playthrough)

A vertical-scrolling shoot 'em up by Vic Tokai for the Super Nintendo. It is known as Kidou Soukou Dion in Japan.
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Details

Developers
Jorudan
Publishers
Vic Tokai
Themes
Science fiction

Release dates

  • Nov 30, 1992 (North_America) Super Nintendo Entertainment System
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Rating distribution

5 stars
1
4 stars
2
3 stars
3
2 stars
0
1 star
0
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Sep 28, 2023

Woefully average vert. SHMUP with XP based upgrade system for weapons

Game is overall quite average I find. Graphics mediocre at best, shooting elements not bad and the vertical scrolling of the background is quite fast like Axelay. but not much variety in terms of enemies, their attack patterns. levels themselves uninteresting. No cutscenes or story. Music tinny and repetitive. I overall didn't really like the weapon options and found …

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Game is overall quite average I find. Graphics mediocre at best, shooting elements not bad and the vertical scrolling of the background is quite fast like Axelay. but not much variety in terms of enemies, their attack patterns. levels themselves uninteresting. No cutscenes or story. Music tinny and repetitive. I overall didn't really like the weapon options and found one that I preferred over the others and stuck to it. The weapon upgrade system is a new idea where you gain levels based on downed enemies, which in turn upgrades you weapon levels randomly level up to max. lvl. 3. enter image description here
Overall a short and lackluster SHMUP that feels like it was pulled fresh from the arcade cabinet with fast scrolling motion and it's back and forth pacing that trades each time you are hit for a loss of one HP and current weapon level of whatever weapon you have equipped.

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While not bad there are better and more interesting games out there for the SNES. This would have been possible worth an extra star if it had a more creative weapons system, more enemy variety or any other number off elements in which come off as delivered mostly mediocre.

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Chovus

Status Chovus Jun 25, 2019

Beat the game on normal. I really liked the game, especially how you have 4 different weapons that can be freely swapped and how killing enemies levels them up while taking hits de-levels the weapon. I found the standard shot to be the most useful. The wave was good for lots of little enemies while the opposite shot was important …

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Beat the game on normal. I really liked the game, especially how you have 4 different weapons that can be freely swapped and how killing enemies levels them up while taking hits de-levels the weapon. I found the standard shot to be the most useful. The wave was good for lots of little enemies while the opposite shot was important for bosses. I found the beam weapon disappointing because it does not have better damage than the standard shot; it should have stayed narrow and had the highest damage per second.

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