Xenoblade Chronicles 2 (2017)

Monolith Soft

Nintendo Switch

3.97 from 1032 ratings

2605 members have it in their collection · 250 playing now · 848 backlogged · 802 wish listed

How long? Main story 72h · with extras 110h · 100% 189h (from 84 logged playthroughs)

The next adventure is on the Nintendo Switch console set on the backs of colossal, living Titans. Discover each Titan's diverse regions, culture, wildlife, equipment, and hidden secrets. Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them. Uncover the history of Alrest and the mystery of its endless ocean of clouds.
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Release dates

  • Dec 01, 2017 (Worldwide) Nintendo Switch

Also available on

Related

Expansions

Standalone expansions

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Featured in lists

GOTY 2017 by LarsFrukt · 46 games · 0
Switch by phantasy2004 · 270 games · 0
01 - A Tier by imklubb · 49 games · 0

Rating distribution

5 stars
416
4 stars
331
3 stars
166
2 stars
74
1 star
45
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Community All Reviews Statuses

internpepper

Status internpepper Aug 27, 2021

This one is super disappointing. The combat isn't well-explained, but eventually got a little better. The story has neat ideas, but lackluster execution (for what it's worth, the last two chapters had a better story). The characters are generic and really expect the player to care when those moments aren't earned at all. Even the quests weren't fun. They're even …

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This one is super disappointing. The combat isn't well-explained, but eventually got a little better. The story has neat ideas, but lackluster execution (for what it's worth, the last two chapters had a better story). The characters are generic and really expect the player to care when those moments aren't earned at all. Even the quests weren't fun. They're even more fetch-questy than Xenoblade 1 and X's quests and offer more obstacles with the awful field skills. The rewards are mild experience points and mild development points, which you could just get by fighting monsters and buying items anyway. The exploration that defined Xenoblade 1 and X is reduced heavily. You basically explore a bunch of small islands now.

Tier list is Xenogears > Xenoblade 1 > Xenosaga III > Xenoblade X > Xenosaga I > Xenosaga II > Xenoblade 2

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El_Diegote

Status El_Diegote Aug 29, 2020

This game has a lot, and I mean a lot, of flaws, but holy fuck how good the Tantal theme song is.

El_Diegote

Status El_Diegote Aug 23, 2020

I think this game is a very good example of how not everything has to be an open world. The pacing of the main story feels contradictory with the option to go back and forth and explore everything you want all the time you want. Yeah, sure, you just told me that I only have three hours to save your …

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I think this game is a very good example of how not everything has to be an open world. The pacing of the main story feels contradictory with the option to go back and forth and explore everything you want all the time you want. Yeah, sure, you just told me that I only have three hours to save your whole city, but just let me go back to do some sidequests, grind some monsters, and have a long rest at an inn, I'm so underleveled right now. I'm having to do some serious rationalizing in order to make me feel at ease with some of my decisions. And that's sad, as I'm really emotionally involved in the story and lore overall.

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hafizrashidi

Status hafizrashidi Jul 25, 2020

I played 30 hours of this game last year then i gave up on it when i found some parts to be super annoying like the quest system, especially for the sidequests. I also disliked the field skills and some of the voice acting. The characters were quite interesting but the story only picks up after about 20-30 hours of …

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I played 30 hours of this game last year then i gave up on it when i found some parts to be super annoying like the quest system, especially for the sidequests. I also disliked the field skills and some of the voice acting. The characters were quite interesting but the story only picks up after about 20-30 hours of gameplay for me.

The game also had many mechanics and systems that were hard to get at first as its my first xenoblade game. But i came back to it for the combat which was super fun and never got old as i spent another 30-40 hours to finish the story. Also the graphics and world design were excellent. Especially considering it's on the little switch.

I've finished quite a few rpgs but ive never played a game quite like this. It is truly unique but you need to be really patient and stick with it.

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Octjillery

Status Octjillery Jul 21, 2020

Still need to actually write my review for the XC:DE, but I haven't been on my computer much lately...

Been playing this sporadically since I finished the first game.

I really like all of the different Blades, the setting, the music, and, from what I've seen at around 40 logged hours, the plot. It's a little more fanservice-y than the …

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Still need to actually write my review for the XC:DE, but I haven't been on my computer much lately...

Been playing this sporadically since I finished the first game.

I really like all of the different Blades, the setting, the music, and, from what I've seen at around 40 logged hours, the plot. It's a little more fanservice-y than the first game and definitely more anime with the character design, but that's kind of whatever.

However, I HATE the mini map/menu map. It's complete garbage. The first game had all of the layers that you could cycle through, and moving around was simple and functional. Everything about this map and the zoomed version sucks.

Map aside, I think the affinity system has gotten a little tedious, and that (plus probably going from 130 hours on one JRPG right into another one) is why I'm not playing it a lot. I don't mind systems where you unlock skills based on completing tasks (defeating a certain monster, cooking, using a certain move a given number of times, etc.), but I have to keep checking it to see who needs what so that I don't waste time fighting a certain monster with one Blade when another needs it for their chart, or something similar.

I've also been reading a lot, since I tend to cycle through my hobbies when it comes to which one I'm mostly focusing on, so that could also be part of it.

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Predefiance

Status Predefiance Jul 19, 2020

Finished. What a journey. I thoroughly enjoyed it even if there were whole chunks and mechanics I never fully understood. I might even come back to this to tackle some of the endgame at some point and there's also the DLC to get me back too.

Very charming game.

georgeypoorgey

Status georgeypoorgey Jun 5, 2020

So with all the hype for the Definitive Edition, I went back to finish 2. I may be editorializing, but I feel like this game was rushed. Some of the animations and character models lack the polish that X and even the original Xenoblade have. It's still fun. I'm still having a blast! I just feel like every cutscene is …

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So with all the hype for the Definitive Edition, I went back to finish 2. I may be editorializing, but I feel like this game was rushed. Some of the animations and character models lack the polish that X and even the original Xenoblade have. It's still fun. I'm still having a blast! I just feel like every cutscene is a drag. I'd almost rather just have still renders of the characters with text boxes. I like the story, I just don't like the way it is being delivered.

Also did Monolithsoft get like really horny since making 1? Haha like what is going on?

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Predefiance

Status Predefiance Apr 26, 2020

Been getting sucked into this one. I tend to 'save' my Switch games for night but I found myself playing this one during the day on the TV. Visual quality is definitely much better when the console is docked. Game says I'm about 35 hours in. HLTB lists the game as being around 45-50 hours if you focus on the …

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Been getting sucked into this one. I tend to 'save' my Switch games for night but I found myself playing this one during the day on the TV. Visual quality is definitely much better when the console is docked. Game says I'm about 35 hours in. HLTB lists the game as being around 45-50 hours if you focus on the story so I'm pretty far away from completion since I've been exploring and doing side-quests as I'm going.

Playing this has been getting me excited for the definitive edition of the original Xenoblade Chronicles. I never managed to finish that game - I got stuck on the Lothlorita fight for ages and when I did go back to the game, the graphics really made my eyes bleed (still impressive they jammed a Wii game onto the 3DS).

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Predefiance

Status Predefiance Apr 14, 2020

Been plugging away at this one. Kept me up a couple of nights. It's been a lot of fun. I can tell they've tried to make it more epic than the first two - there seems to be new characters rocking up every hour as the stakes continually get higher. Combat is a blast, I'm playing on easy mostly to …

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Been plugging away at this one. Kept me up a couple of nights. It's been a lot of fun. I can tell they've tried to make it more epic than the first two - there seems to be new characters rocking up every hour as the stakes continually get higher. Combat is a blast, I'm playing on easy mostly to enjoy the story and atmosphere.

My main criticism of the game is its horrible map management. It can be a nightmare to navigate and work out where you need to go. Even the icons at the top of the screen don't give you much indication of the direction you need to go, they don't move as much as they should.

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C_M_

Status C_M_ Jan 15, 2020

Just to preface, I liked exploring the world and the combat system was interesting enough to keep me engaged.

Just a few of the many problems with XBC:2—oversaturated with lifeless, pointless, mind numbingly boring cutscenes (this is more of an issue I have with dated JRPG design in general, but XBC:2 is a huge offender and refuses to modernize/take a …

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Just to preface, I liked exploring the world and the combat system was interesting enough to keep me engaged.

Just a few of the many problems with XBC:2—oversaturated with lifeless, pointless, mind numbingly boring cutscenes (this is more of an issue I have with dated JRPG design in general, but XBC:2 is a huge offender and refuses to modernize/take a different narrative approach/take advantage of the fact that video games are an interactive medium and stories can be explored and engaged in an interactive way), terrible localization, terrible naming schemes for gameplay mechanics, baffling implementation of a gacha system, bad overworld map/mini map design and implementation—actually the UI/UX in general is so abysmal that it feels like they pushed the job of creating it onto one woefully unqualified intern graphic designer and then never playtested it—nothing about it is quick (to read, to load, to navigate, etc), and so it doesn't complement the gameplay in a seamless manner.

One of the biggest annoyances in the game is everything related to the blade management, but more specifically the tedious process of constantly changing blades out just to meet field skill requirements. This could've been alleviated in many ways. The simplest one that comes to mind is to have some sort of quick menu pop up at the numerous field skill "challenges," or whatever the hell they're called, that allows you to either "attempt with current layout" or choose the blades whose skills you'd like to apply.

Of course this solution would make players question even further, "what the hell is the point of these common blades in the first place?" As of now, the only reason to equip them is for their field skills (unless you happen upon an rng blessed 4 star common that outclasses the uniques—the odds of this happening is basically equivalent to winning the lottery, as in, it's not going to happen). Back to the point, I like the idea that the devs didn't want their failed gacha mechanic to feel even less pointless than it already is, and so they willfully kept it and chose to implement bad game design choices in order to force the player to "use" common blades who otherwise only exist for the sake of the gacha.

I don't have the time or patience to go over all the problems with this game as I'd end up writing a 20 page essay. And so ends my mini-rant.

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Predefiance

Status Predefiance Jan 15, 2020

Got this one for Christmas. Enjoying it so far - 8 or so hours in. Starting area is an absolute nightmare though; incredibly high levelled enemies that'll chase you, levels to the city which make navigation more tedious than it should be. Still, the game has its charm. I plan on putting a lot more time into this when my …

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Got this one for Christmas. Enjoying it so far - 8 or so hours in. Starting area is an absolute nightmare though; incredibly high levelled enemies that'll chase you, levels to the city which make navigation more tedious than it should be. Still, the game has its charm. I plan on putting a lot more time into this when my Satisfye Pro Grip rocks up.

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Balious

Status Balious May 29, 2019

I finally finished this game over the weekend, and I gotta say I really did enjoy playing it and looking forward to starting the DLC during the weekend coming up. My main complaint woud likely be regarding the combat, sometimes I end up just finding it boring compared to other RPGs, but at the same time its different and I …

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I finally finished this game over the weekend, and I gotta say I really did enjoy playing it and looking forward to starting the DLC during the weekend coming up. My main complaint woud likely be regarding the combat, sometimes I end up just finding it boring compared to other RPGs, but at the same time its different and I like they did that as well so a bit of a mix. But overrall I give it 4 stars out of 5, a lot of fun characters you can get and the story was quite well done as well.

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Dallen

Status Dallen Mar 10, 2019

I did a thing...took me forever to finish the new job is killer but I'm just glad I put something out tbh...