Review scoopings 4/5 · Aug 29, 2024
Surprisingly Solid Integration Of Aiming Into A Grind-y RPG, Too Bad Mine Freezes!
Preliminary: From what I remember of the original Snatcher, it's moody and noir and vibey. Based on the brief watching of some videos I just did, I'm not getting that Feel here lol. Instead, like cutesy JRPG? Here goes nothing. What made me not finish the original was the sluggishness of it, and the antic of having you have to …
Preliminary: From what I remember of the original Snatcher, it's moody and noir and vibey. Based on the brief watching of some videos I just did, I'm not getting that Feel here lol. Instead, like cutesy JRPG? Here goes nothing. What made me not finish the original was the sluggishness of it, and the antic of having you have to exhaust all your options before something happened, instead of just having us figure out what to do. Hard to explain, but it basically forced you to ask about every single option first before something else happened etc. Could have been good for worldbuilding but often resulted in tedium and redundancy.
Great intro jam and text/animations. Lol very confused by the big head sprites or whatever is happening, reminds me of the Who Was book series for kids, but I'm liking the vibe so far. I hope the gameplay holds up
Hmmm where's the text speed option? Cuz the music is too good to use Fast Forward, but sheesh the text comes slowly heh clearly still rooted in the 80s adventure game era more than the 90s JRPG era.
So far the game follows the original Snatcher very closely (from what I remember). The movement is a bit clunky, compared to its contemporary console games, but it's still worth pushing. Welll, we'll see. The clunky controls are really getting old already (console controls were so much tighter) and lack of click-to-talk (you have to walk directly in front of things, which is irritating with the clunkiness).
Early Game
The combat system is neat and everything but with the need to grind/farm, it feels quite tedious after a bit. Sooo many of these little insect spiders lol. Thank goodness for the auto fighting once you are decently powerful for a grind. I wish the enemies dropped ammo/supplies? Maybe later ones will? Or it were easier to head back to the base? It would be cool to have a healing spot too, instead of having to buy drugs to heal. But I'm still learning the game, and it's the first grind. (Ok nice, some of the stronger enemies now are dropping ammo/supplies)
Heh cool idea to have the
Cute Little John :-p
Argh for some reason my game keeps freezing here. And tho I am enjoying it, I really don't think I want to do that grind again... Booooo. Hard to give a full rating but I do feel I got a good feel for it and the fact I am not willing to push through some tech issues this early in the game is a sign, despite its unique ideas and RPG hook, it likely wouldn't be a 5 star anyway.
Look: 8/10 Cool UI and specific screens, but mostly just usual sprite affair.
Sound: 8/10 Some good tunes, tho was already getting repetitive. Like many RPGs...
Play: 8/10 Really neat ideas here, not usually my thing to have to aim for an RPG and usually not big into the sci-fi style RPGs, but I feel they really executed it well. I almost gave it a 7.5 here but yeah, I have to recognize that I was surprised to be hooked, and the auto fighting helps a lot if you're a grinder like me and got a Rank or 2 higher than needed.
Feel: 8/10 The cool UI at the bottom, Metal Gear vibe in an RPG, and surprisingly solid execution of integrating aiming into a grind-y RPG all culminate into a great Feel.
Attachment: 8/10 I definitely want to return to this with a working version. Maybe one of the later remakes like for Turbografx CD or Sega CD. Plus, the original Snatcher stayed in my memory even if the adventure gameplay bogged it down too much for me.
Overall: 8/10
Completion: Warehouse 1 & 2, beat the boss and got Little John, was leaving when it froze
Playtime: ~1 hr