SD Snatcher box art

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SD Snatcher (1990)

MSX2

4.20 from 5 ratings

22 members have it in their collection · 15 backlogged · 10 wish listed

The premise of SD-Snatcher is exactly the same as the original. The game takes place in the year 2042, 50 years after a disaster at Chernoton Laboratory released a deadly agent into the air that killed 80 percent of the Eurasian population. You're Gilian Seed, who was discovered in Siberia while in artificial sleep. Gilian wakes up with no memories. … Read more
The premise of SD-Snatcher is exactly the same as the original. The game takes place in the year 2042, 50 years after a disaster at Chernoton Laboratory released a deadly agent into the air that killed 80 percent of the Eurasian population. You're Gilian Seed, who was discovered in Siberia while in artificial sleep. Gilian wakes up with no memories. He wants to know more about his past, but the only clue he has to go on is a word that sounds eerily familiar: Snatcher. Read less
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Release dates

  • May 27, 1990 (Full Release) (Japan) MSX2
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Rating distribution

5 stars
2
4 stars
2
3 stars
1
2 stars
0
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 4/5 · Aug 29, 2024

Surprisingly Solid Integration Of Aiming Into A Grind-y RPG, Too Bad Mine Freezes!

Preliminary: From what I remember of the original Snatcher, it's moody and noir and vibey. Based on the brief watching of some videos I just did, I'm not getting that Feel here lol. Instead, like cutesy JRPG? Here goes nothing. What made me not finish the original was the sluggishness of it, and the antic of having you have to …

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Preliminary: From what I remember of the original Snatcher, it's moody and noir and vibey. Based on the brief watching of some videos I just did, I'm not getting that Feel here lol. Instead, like cutesy JRPG? Here goes nothing. What made me not finish the original was the sluggishness of it, and the antic of having you have to exhaust all your options before something happened, instead of just having us figure out what to do. Hard to explain, but it basically forced you to ask about every single option first before something else happened etc. Could have been good for worldbuilding but often resulted in tedium and redundancy.

Great intro jam and text/animations. Lol very confused by the big head sprites or whatever is happening, reminds me of the Who Was book series for kids, but I'm liking the vibe so far. I hope the gameplay holds up

Hmmm where's the text speed option? Cuz the music is too good to use Fast Forward, but sheesh the text comes slowly heh clearly still rooted in the 80s adventure game era more than the 90s JRPG era.

So far the game follows the original Snatcher very closely (from what I remember). The movement is a bit clunky, compared to its contemporary console games, but it's still worth pushing. Welll, we'll see. The clunky controls are really getting old already (console controls were so much tighter) and lack of click-to-talk (you have to walk directly in front of things, which is irritating with the clunkiness).

Early Game

The combat system is neat and everything but with the need to grind/farm, it feels quite tedious after a bit. Sooo many of these little insect spiders lol. Thank goodness for the auto fighting once you are decently powerful for a grind. I wish the enemies dropped ammo/supplies? Maybe later ones will? Or it were easier to head back to the base? It would be cool to have a healing spot too, instead of having to buy drugs to heal. But I'm still learning the game, and it's the first grind. (Ok nice, some of the stronger enemies now are dropping ammo/supplies)

Heh cool idea to have the time bomb in the warehouse, was fun escaping and reminded me of the beginning of FF7 and other later JRPGs. However it did (again) highlight the clunky controls.

enter image description here Cute Little John :-p

enter image description here Argh for some reason my game keeps freezing here. And tho I am enjoying it, I really don't think I want to do that grind again... Booooo. Hard to give a full rating but I do feel I got a good feel for it and the fact I am not willing to push through some tech issues this early in the game is a sign, despite its unique ideas and RPG hook, it likely wouldn't be a 5 star anyway.

Look: 8/10 Cool UI and specific screens, but mostly just usual sprite affair.

Sound: 8/10 Some good tunes, tho was already getting repetitive. Like many RPGs...

Play: 8/10 Really neat ideas here, not usually my thing to have to aim for an RPG and usually not big into the sci-fi style RPGs, but I feel they really executed it well. I almost gave it a 7.5 here but yeah, I have to recognize that I was surprised to be hooked, and the auto fighting helps a lot if you're a grinder like me and got a Rank or 2 higher than needed.

Feel: 8/10 The cool UI at the bottom, Metal Gear vibe in an RPG, and surprisingly solid execution of integrating aiming into a grind-y RPG all culminate into a great Feel.

Attachment: 8/10 I definitely want to return to this with a working version. Maybe one of the later remakes like for Turbografx CD or Sega CD. Plus, the original Snatcher stayed in my memory even if the adventure gameplay bogged it down too much for me.

Overall: 8/10

Completion: Warehouse 1 & 2, beat the boss and got Little John, was leaving when it froze

Playtime: ~1 hr

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fanofgames

Status fanofgames Jan 1, 2021

i started playing this game b/c its the only kojima written game i haven't played but i can't really tell if the plot is going to be the same as snatcher classic beat by beat or if he's gonna flip it up on it. the game mechanics are both really fun but also the kind of thing that i never …

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i started playing this game b/c its the only kojima written game i haven't played but i can't really tell if the plot is going to be the same as snatcher classic beat by beat or if he's gonna flip it up on it. the game mechanics are both really fun but also the kind of thing that i never want to play. it kind of just makes me want to play normal snatcher again.

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