The Legend of Kage (1986)

Taito, Tose

Port of The Legend of Kage

Family Computer · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

2.00 from 1 rating

1 member have it in their collection

The Legend of Kage is a port of the 1985 arcade game under the same name. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage … Read more
The Legend of Kage is a port of the 1985 arcade game under the same name. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead. Read less
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Details

Developers
Taito, Tose
Publishers
Square Enix, Taito
Genres
Arcade, Hack and slash/Beat 'em up
Themes
Action, Fantasy
Series
The Legend of Kage

Release dates

  • Apr 18, 1986 (Full Release) (Japan) Family Computer
  • Aug 1987 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 19, 2006 (Full Release) (Japan) Wii
  • Feb 19, 2007 (Full Release) (North_America) Wii
  • Jan 22, 2014 (Full Release) (Japan) Nintendo 3DS
  • Jun 04, 2014 (Full Release) (Japan) Wii U

Also available on

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Rating distribution

5 stars
0
4 stars
0
3 stars
0
2 stars
1
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Jul 17, 2026

Beat 1 cycle in slow mode. This game was the precursor to Demon Sword, with some of the weird mechanics. 1 button to sword slash, other to throw shuriken, up to jump incredibly high, climbing trees, and infinite swarms of jumpy shooty ninja enemies. There were power ups to improve hp and attack, and an unnecessarily long screen clearing nuke …

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Beat 1 cycle in slow mode. This game was the precursor to Demon Sword, with some of the weird mechanics. 1 button to sword slash, other to throw shuriken, up to jump incredibly high, climbing trees, and infinite swarms of jumpy shooty ninja enemies. There were power ups to improve hp and attack, and an unnecessarily long screen clearing nuke that cleared it repeatedly for several seconds. The structure of the game was more like Kung Fu, with just a few very simple short stages that repeated endlessly. There was a sort of boss at the end. Despite dying in 1 hit without the clothes upgrade, I found this game easier than both Demon Sword and Kung Fu. The worst thing was zero control while in the air, but there was nothing that needed to be jumped over so it was not really necessary. Still awkward though. I have no interest in playing through the harder repeat modes but it was a better game than Kung Fu.

5.8/10

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