Nights: Journey of Dreams (2007)

Sega Studio USA, Sonic Team

Wii

2.63 from 70 ratings

243 members have it in their collection · 4 playing now · 81 backlogged · 42 wish listed

How long? · 100% 29h (from 1 logged playthrough)

This time around, however, Nights takes a bit of a different turn. Keeping in line with the "world of dreams" theme – it wouldn't be Nights without it – players will take control of Will and Helen, two young children each entering into Nightopia (the world of dreams) with their own back-story, emotional baggage, and inner demons that come to … Read more
This time around, however, Nights takes a bit of a different turn. Keeping in line with the "world of dreams" theme – it wouldn't be Nights without it – players will take control of Will and Helen, two young children each entering into Nightopia (the world of dreams) with their own back-story, emotional baggage, and inner demons that come to life though the forming of nightmares. It's a pretty simple concept overall, and with each child's five main levels you'll get a different piece of the story leading up to the same grand finale. Once they arrive in the land of dreams, each character meets up with a Nights almost instantaneously, and from there learns to meld with the mysterious creature and fly through the world of Nightopia. Along the way you'll learn of the quest to find the hidden Ideya (basically essences of the human spirit), and eventually attempt to defeat a powerful god-like creature named Wizeman and his right-hand man Reala. Read less
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Details

Developers
Sega Studio USA, Sonic Team
Publishers
Sega
Genres
Adventure, Platform
Themes
Action, Fantasy
Franchises
Nights into Dreams
Series
Nights

Release dates

  • Dec 13, 2007 (Full Release) (Japan) Wii
  • Dec 18, 2007 (Full Release) (North_America) Wii
  • Jan 18, 2008 (Full Release) (Europe) Wii
  • Jan 24, 2008 (Full Release) (Australia) Wii
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Rating distribution

5 stars
2
4 stars
10
3 stars
30
2 stars
16
1 star
12
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 2/5 · Jan 26, 2021

Ouch 😬

Even though I found the original NiGHTS to be just okay, I mythologized it so much in my youth that I thought I'd satisfy my lingering curiosity by playing its sequel.

I had to stop playing because of the controls. The motion controls felt too imprecise, but the traditional controls made my hands hurt for some reason. It's not …

Read more

Even though I found the original NiGHTS to be just okay, I mythologized it so much in my youth that I thought I'd satisfy my lingering curiosity by playing its sequel.

I had to stop playing because of the controls. The motion controls felt too imprecise, but the traditional controls made my hands hurt for some reason. It's not a long game, but failing a boss (which requires unraveling the game's dream logic within an aggressive time limit) means replaying the whole preceding level again, which was just as dumb in 2007 as it was in 1995.

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