The Red Solstice (2015)

Ironward

PC (Microsoft Windows)

1.83 from 23 ratings

1570 members have it in their collection · 1 playing now · 1080 backlogged · 6 wish listed

How long? · with extras 7h (from 1 logged playthrough)

8-player co-op strategy/RPG set on Mars during The Red Solstice In The Red Solstice you control one of the eight space marines that are trying to find out what happened to human colonies on Mars during the huge storm called The Red Solstice. The mix of a dark and gritty Science Fiction setting and addictive adrenaline filled gameplay - based … Read more
8-player co-op strategy/RPG set on Mars during The Red Solstice In The Red Solstice you control one of the eight space marines that are trying to find out what happened to human colonies on Mars during the huge storm called The Red Solstice. The mix of a dark and gritty Science Fiction setting and addictive adrenaline filled gameplay - based on advanced tactics and quick decisions at the same time - makes for a great atmosphere and gameplay experience. Read less
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Release dates

  • Jul 09, 2015 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
0
4 stars
0
3 stars
7
2 stars
5
1 star
11
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Oct 18, 2021

RTT with a twist that is okay but feels dated by today's standards

tRS is a RTT (real-time tactics) with some smart-pause functionality baked in as well. It's not a twin-stick shooter or top-down shooter (though it looks like it could be one, and the steam page informs you it's not these things)

The game is a bit like a MOBA like league actually, with a single player campaign of 10 or so …

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tRS is a RTT (real-time tactics) with some smart-pause functionality baked in as well. It's not a twin-stick shooter or top-down shooter (though it looks like it could be one, and the steam page informs you it's not these things)

The game is a bit like a MOBA like league actually, with a single player campaign of 10 or so maps with different challenges. I overall liked this campaign despite the generic story and all. You slowly can upgrade your 'squad' and switch out their abilities and specifications between missions. Overall its a pretty decent balance, but i found i preferred to just pick 1 or 2 unit types since it was easier to manage in battle.

In combat you alternate between your commanding leader (who you control at all times by default) and a squad of three followers who you can issue command by pressing F1-F3. You can also hold down SPACE to freeze time and then cycle through them with tab to issue commands, waypoints, and trigger special abilities. Overall the formula works well, but I found myself not wanting to micromanage the abilities until the very end. Oh, you also pick up usable loot/items in the missions.

I would imagine this game is best with the co-op or multiplayer, which is very much a MOBA type arena with rogue-like items scattered about. You battle waves and try to complete a story-based objective. You can play it solo as well.

Overall, it was a repetitive (but unique game) that's not that long or deep.

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