Review Mazinkaiser 3/5 · May 19, 2022
Stephen's Sausage Roll: Brain Sizzlers
Stephen's Sausage Roll is a quirky little title, building from an incredibly strong mechanical base. The puzzles are overtly complicated, unintuitive, and yet people willing to put up with it will feel quite a few satisfying clicks in discovering how many ways to spin a sausage.
The game LOOKS very simple to start with - you are Stephen, you have …
Stephen's Sausage Roll is a quirky little title, building from an incredibly strong mechanical base. The puzzles are overtly complicated, unintuitive, and yet people willing to put up with it will feel quite a few satisfying clicks in discovering how many ways to spin a sausage.
The game LOOKS very simple to start with - you are Stephen, you have a fork, and you roll sausages onto a grill. The game is split into several islands with distinct puzzle sections, with each section containing some number of sausages and a grill. Each 2x1 sausage (the game is tiled) needs grilled once and then the player must return with fork in hand to the start of the puzzle.
The game features neat mechanical extensions from that concept - stabbing, rolling, and stacking sausages all have their role to play. Even Stephen's fork presents some interesting mechanics that you won't notice at first. While this should have the makings of a classic puzzle game, the design is difficult to like. The complexity of the puzzles immediately starts with dizzying amounts of difficulty, the controls are a little tricky to get a handle on (expect many accidental moves, which makes me glad for an undo button) and the solution space is ridiculously large without much in the way of intuitive design or hints. Many a puzzle is designed to confound or frustrate, and some puzzles introduce mechanics in unnecessarily cruel and complicated ways (see: The Great Tower). While some enjoy this challenge, I found many instances where if I didn't know a general idea of what I needed to do I was blindly attempting to brute force the solution or had to look it up.
Despite the insidiously complicated design, the game is quite aesthetically pleasing to look at. Islands surrounded by water have simple pixel graphics on a variety of soft and gentle colors, and the music (with a music change button!) range from quiet ambience to unsettling ambience to... a lot of ambience. The game seems to be aurally and visually designed to be low stress in the most stressful of situations, which is at the least nice to look at and listen to.
Stephen's Sausage Roll has some surprise story later on but it's relatively minor - nothing overtly pretentious like other highly praised puzzle games, which does so in its favor. The game has puzzles that could use better ordering, design - some way to make it more fun to a larger variety of people but for now it has some very intriguing mechanics that another game could pick up to make something fantastic someday. Until then people can struggle with this one.




