Review Chovus 4/5 · Dec 2, 2020
I brandish my sword in your general direction
Brandish, for SNES
Rating: 7.5/10; Good
Recommended for any fan of action rpgs, provided you take the time to get used to the controls.
Brandish is a top down action rpg that takes place in a massive dungeon with over 40 floors. You start at the bottom and have to dungeon crawl to the top, along the way …
Brandish, for SNES
Rating: 7.5/10; Good
Recommended for any fan of action rpgs, provided you take the time to get used to the controls.
Brandish is a top down action rpg that takes place in a massive dungeon with over 40 floors. You start at the bottom and have to dungeon crawl to the top, along the way fighting monsters, avoiding traps, solving puzzles and meeting npcs who have decided to settle down and run shops.
The game has some similarities to Ys and Zelda, but the structure feels more like a 1st person dungeon crawler, only you never get party members. Imagine a game like Shin Megami Tensei or Wizardry with the camera moved to a bird's eye view, but with attacks, blocking, magic and jumps done in real time with a single button press. The camera perspective changes when the character turns, allowing you to view every surface, which is important for interacting with things and noticing weak walls, traps and loot that would otherwise be hidden due to the view angle. This camera style can be disorienting but there is a compass on the top of the screen and an excellent auto map accessible by pressing start; far more than many games of this era had! The default controls have strafing left and right bound to holding "L" or "R" then pressing left and right on the D pad, while just pressing left or right turns the character. There is an option to switch those buttons and I found the alternative controls more intuitive. Another important feature in the options is game speed, which you can change at any time. Fast is great for getting around quickly but can make combat far more challenging, especially against the more difficult enemies that can easily kill you if you don't time your movement and attacks to avoid damage. Middle is a balanced way to play while Slow is like playing in slow motion, making combat largely trivial.
There is 1 button for attacking with your equipped sword (and blocking if no enemies are in range), 1 for jumping, 1 for looting (examine if you hold "L" or "R") and the last button for using a selected inventory item. The game has a very interesting way of using items because it will use whatever item the cursor is over, and it will remember that outside the inventory screen. This is how you use magic and potions in combat, or you could use it to switch between 2 weapons. The only thing is that the game does not pause in the inventory so you may not be able to survive if you open it in combat. You will definitely not survive digging around in the boxes of holding you get that expand your inventory. There are a variety of useful potions and items, all of which can be examined to see what exactly they do. Well except the multitude of keys you will find; you are on your own to find out what they unlock. Each magic spell takes up an inventory slot and there are a variety of nukes, buffs and support like heal and warp. Mana regenerates fairly quickly, though not so quickly that you can kill everything with magic. Alternating between magic and melee is a lot of fun, and the game encourages use of both by including enemies that are strong or even immune to one or the other. Most swords have a limited number of uses that is clearly visible on the icon. Selling value depends on number of uses remaining and using a sword until it breaks turns it into an almost worthless broken sword. If you are not careful with rationing your weapons you can run out and have to buy more from shops. However there are unbreakable swords to find, which I interpret to be enchanted, and you can always use your fists. There are really more weapons and supplies to be found than you need, unless you deliberately waste them.
Character progression works in 2 ways. Xp gained from killing monsters goes towards levels that improve health and mana. Your 3 attributes of strength, knowledge and magic resist increase by hitting enemies in melee, hurting monsters with magic, and being hurt by magic, respectively. Most enemies infinitely respawn so you can grind as much as you want. The challenge from enemies leaves a bit to be desired though, mainly because you can rest at any time to recover health, even to the point of leaving boss rooms mid boss fight. On top of this their AI is poor, with most enemies wandering around aimlessly. Sometimes they will chase you a bit and even sometimes they can wander a short distance to interrupt your rest, which could potentially result in death since your defense is 0 while sleeping. Most games that allow resting in dangerous environments feature random encounters that make resting a risk vs reward prospect. The only real risk of death in this game comes from traps, playing on Fast speed, and failing to grind magic resist. Even traps can often be rendered irrelevant by resting. Stepped on an arrow trap? No problem just rest on the switch to recover that health. Pits are different because you can't rest, use items or even access the inventory to change items while inside the pit. Most of my deaths were pit or boulder trap related. The game really encourages a slow and methodical play style, even going as far as checking the map or rotating the camera after every step to make sure you don't miss anything, fall down an invisible pit or be hopelessly lost from the invisible spinners and teleporters. Most of the puzzles involve navigating mazes and traps, while others are more like logic puzzles and probably the most challenging aspect of the game.
Don't play Brandish for the story because what little there is could be removed entirely without changing the game at all. There is a woman after you for reasons that are not very clear. Maybe the protagonist did something wrong but he is silent with no personality whatsoever. The whole blank slate player insert protagonist does not work so well with this very specific backstory. It does not even feel like she is chasing you because she only shows up at scripted points regardless of how much time you spend dicking around. The appeal of Brandish comes first and foremost from the dungeon crawling; explore, solve and conquer each floor.
Pro
- Good automap
- Fun magic with regenerating mana
- Well crafted dungeon crawling
Con
- Lack of minimap
- Confusing default camera controls
- Limited inventory
- Messages for stat ups and out of mp block view of your hp
- Can’t access inventory or use items while in a pit
- Rest anywhere and retreat from most bosses without penalty
- Some annoying puzzles
- Some spells are only for sale at shops near the beginning, and backtracking is very tedious
- The being chased by bounty hunter plot is irrelevant to the gameplay