I really love StS1 and by extension the second one as well. It really did define a genre and provide fun gameplay for an infinite amount of hours. StS2 is that again, but with some minor upgrades. The game is still in early access, so I will wait until the full release to cement my thoughts on this game of …
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I really love StS1 and by extension the second one as well. It really did define a genre and provide fun gameplay for an infinite amount of hours. StS2 is that again, but with some minor upgrades. The game is still in early access, so I will wait until the full release to cement my thoughts on this game of course.
However, I'm conflicted as to how I feel about the additions and changes. I like it overall for sure, but to an extent it kind of feels a little hollow. Sure there's a few new characters, bosses, cards, and relics, but the feeling that it's almost too similar to the first one definitely persists a little bit. The conflict in my head mainly comes from the fact that I really don't know what I would want to be changed, added, removed, tweaked, or any other modifying word that would really make it feel standout and fresh. The old characters don't really feel too different, as I ended up beating the game with near identical builds from the previous game. Maybe that's my own fault for not actively trying to branch out and try new things, but at the same time It's hard for me to have that aim while also trying to win. Obviously I try different builds and sets for each character, but specifically with the old characters it feels like their previous build paths are almost too similar.
With this in mind though, the new stuff that was added is indeed fun and I've already beat the game with every character at least once. With the new characters introduced I've been having a good time learning their build paths and what I specifically enjoy building, but there is something floating in the back of my mind that holds me back from fully giving in to the bliss of the new characters. It almost feels like a portion of the builds are, again, too similar to the old characters. The Necrobinder has a doom build that is essentially very similar to The Silent's poison build, while The Regent has a build that is very similar to The Ironclad's strength build with their forging mechanic. The other builds on both of these characters definitely feel much more fresh and unique, but this is still an observation I've had.
All in all, it's essentially an improvement on the first game with a slew of new things and I think for the price and with my already existing love of the original game I believe it is very much worth getting an playing.
I look forward to seeing what the remained of early access brings and how the devs will move forward with the game!
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