Kickle Cubicle box art

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Kickle Cubicle (1990)

Irem

Arcade · Family Computer · Nintendo Entertainment System

3.79 from 28 ratings

78 members have it in their collection · 2 playing now · 19 backlogged · 6 wish listed

How long? Main story 5h (from 1 logged playthrough)

It once was a peaceful kingdom of friendly, kind people. Unfortunately, this land didn't stay so serene as a wicked wizard king wanted everything for himself. Using his magic powers the wizard quickly overpowered the helpless people, put everybody including Princess Mira, into "dream bags", and turned the entire kingdom into a frozen wasteland. It is your job as Kickle … Read more
It once was a peaceful kingdom of friendly, kind people. Unfortunately, this land didn't stay so serene as a wicked wizard king wanted everything for himself. Using his magic powers the wizard quickly overpowered the helpless people, put everybody including Princess Mira, into "dream bags", and turned the entire kingdom into a frozen wasteland. It is your job as Kickle to progress through all of the areas within each of the four lands in the country and eliminate all of the Wizard's henchmen and rescue your friends who are held captive in a dreamless sleep. Kickle Cubicle is a captivating puzzle game much on the lines of the old coin-op game Pengo. More recently though, it contains similar concepts seen in the Lolo series of NES carts where planning and strategy is more important than quick moves. Your main weapon is your 'chilling' ice breath. Breathe on the enemy and they instantly freeze! Give them a kick and they're out of your way! Clear a couple dozen mazes and you come to the end of the land you're in where you must then beat one of the Boss creatures. Throw in springs, hammers, bonus stages and secret traps and the game quickly turns into a puzzle game with levels which start easy but increase in difficulty as you get better! Read less
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Details

Developers
Irem
Publishers
Irem
Genres
Puzzle, Strategy

Release dates

  • Feb 01, 1990 (Full Release) (Worldwide) Arcade
  • Jun 29, 1990 (Full Release) (Europe) Nintendo Entertainment System
  • TBD (Full Release) (Japan) Family Computer
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Rating distribution

5 stars
6
4 stars
10
3 stars
12
2 stars
0
1 star
0
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Community All Reviews Statuses

Jaype

Review Jaype 5/5 · May 15, 2021

Enjoy maze puzzles and action? This is yet another IREM classic that'll exercise your brain.

Called Meikyu Jima (lit. "Labarynth Island") in Japan this was a classic arcade title from Irem. An enjoyable brain teaser and the Famicom/NES port was very well executed.

The boss battles differ quite a bit in the original release and the US ports.

Avoid touching the bad guys, create blocks and skid them around with increasingly complex maze puzzles and …

Read more

Called Meikyu Jima (lit. "Labarynth Island") in Japan this was a classic arcade title from Irem. An enjoyable brain teaser and the Famicom/NES port was very well executed.

The boss battles differ quite a bit in the original release and the US ports.

Avoid touching the bad guys, create blocks and skid them around with increasingly complex maze puzzles and some quick action-oriented gameplay.

Highly recommended, and an excellent example of a Famicom/NES port that still holds up today.

Read less
Yaru

Review Yaru 5/5 · Feb 28, 2021

Play it if you love puzzles

It's fun, it's cute, it's entertaining, it's challenging without being frustrating (although the special game is HARD) and it's just great to play all around. One of my NES all time favorites, no doubts about it.

Yaru

Status Yaru Feb 25, 2021

4 hours 44 minutes in, Toy Land completed, with just the Special Game left.

I officially love this game. It's everything a puzzle game should be.

Yaru

Status Yaru Feb 23, 2021

I don't want to get too excited yet because then bad things happen, but if everything continues as it's been, this will probably be one of my favorite NES games. It's just so fun to play.

Yaru

Status Yaru Feb 22, 2021

I'm REALLY enjoying this game. It's fun to play, it's good at teaching you new mechanics, and knows when to shake things a bit to break the monotony but while still being accessible. Two worlds completed, two to go, I'm happy so far.