Main game
3.90 average rating based on 235 ratings
8/10
The Bravely series so far has been a mix of genius and bullshit, and Bravely Second is no different, though I would say this game suffers a little bit more than the first. For the record, I think I gave BD an 8.5 because once the plot twist was revealed (cool twist), it became a repetitive and annoying slog, even if it made sense from a narrative perspective.
I don't feel like writing out a review so I'm just going to bullet point some thoughts:
- Gameplay mechanics are still awesome. I love the twist on the JRPG turn-based battle system, along with things like being able to turn random encounters off. You can also stack battles to get more exp and job points. Simply put, BD and BS are wonderful at cutting out some of the lame JRPG shit -- and I say this as a JRPG kid. Still has grinding but that's okay since that's the genre.
- Job system is still awesome, and this has neat jobs as a whole.
- Graphics are fine for a 3DS game, for the most part. Not really into this game for the graphics.
- In BD you had to …
8/10
The Bravely series so far has been a mix of genius and bullshit, and Bravely Second is no different, though I would say this game suffers a little bit more than the first. For the record, I think I gave BD an 8.5 because once the plot twist was revealed (cool twist), it became a repetitive and annoying slog, even if it made sense from a narrative perspective.
I don't feel like writing out a review so I'm just going to bullet point some thoughts:
- Gameplay mechanics are still awesome. I love the twist on the JRPG turn-based battle system, along with things like being able to turn random encounters off. You can also stack battles to get more exp and job points. Simply put, BD and BS are wonderful at cutting out some of the lame JRPG shit -- and I say this as a JRPG kid. Still has grinding but that's okay since that's the genre.
- Job system is still awesome, and this has neat jobs as a whole.
- Graphics are fine for a 3DS game, for the most part. Not really into this game for the graphics.
- In BD you had to repeat areas and in BS you... play in the same world. Sure, things have changed and characters have, but I can't shake the bland feeling of simply going to places that I've already been in. I guess that's a problem with having a sequel, but it's not like the world in the first one was so compelling that we have to journey through it again.
- I enjoy that acquiring jobs is more tied into the story, because everybody seems to have their own motivations. But at the same time, you lose out on classes due to the fact that you have to make those choices. I mean, I'm not pissed but you do end up making a choice based on what class you want, rather than who you agree with... if you're anything like me.
- There may actually be way too much dialogue, and that's strange for the genre. Sometimes they just don't shut up and they really drill everything home.
- It didn't pull me in from the opening moments like the first one did. Some people don't like the gyroscope feature on the 3DS but I felt like the beginning of Bravely Default was expertly done and kind of strange.
If I had to sum up the game, I'd say that it's still one of the better JRPGs from a strictly gameplay perspective, but the material around it suffers. It doesn't feel as fresh--due to being a sequel--so when they just rehash the same things, it does suffer a bit. I still highly recommend it.
Ba'al busters.
As I eagerly await Bravely Default II coming out soon, I thought I'd reminisce and gush about everything that made Bravely Second so perfect.
At it's core, the Bravely Default series brings back customizable job systems, that when combined with the Brave & Default combat options, add to depth to party management and battles rarely seen elsewhere. These features alone made this series amazing worth checking out for JRPG fans who favor engaging turn-based strategy.
On top of this, the series includes some genius quality of life features for the player to tailor their experience. Different game difficulty settings, adjustable encounter rates, the ability to choose if battles only give money, exp, or Job Points, sequential battles for bonus rewards, battle speed settings, autobattle, battle command presets, etc.
There's a lot of great features in place to let the player tailor their experience or tweak it based on what they want to focus on at any given time. It's game that feels made for jrpg veterans and new players alike.
While not for everyone, I also really enjoyed how goofy and generally light hearted the story and journey was this game. It was a fine contrast to the more dramatic …
As I eagerly await Bravely Default II coming out soon, I thought I'd reminisce and gush about everything that made Bravely Second so perfect.
At it's core, the Bravely Default series brings back customizable job systems, that when combined with the Brave & Default combat options, add to depth to party management and battles rarely seen elsewhere. These features alone made this series amazing worth checking out for JRPG fans who favor engaging turn-based strategy.
On top of this, the series includes some genius quality of life features for the player to tailor their experience. Different game difficulty settings, adjustable encounter rates, the ability to choose if battles only give money, exp, or Job Points, sequential battles for bonus rewards, battle speed settings, autobattle, battle command presets, etc.
There's a lot of great features in place to let the player tailor their experience or tweak it based on what they want to focus on at any given time. It's game that feels made for jrpg veterans and new players alike.
While not for everyone, I also really enjoyed how goofy and generally light hearted the story and journey was this game. It was a fine contrast to the more dramatic previous game. The characters this time around do still suffer from being very one-dimensional, expect some lazy gags repeating the one or two defining aspects about a party member over and over. This lack of character development however is the only real downside I can attribute to this otherwise fantastic JRPG staple.
It seems like the second instalment didn't really meet some people's expectations, especially after the success of the Bravely Default. But I beg to differ. I loved the second installment just as much as the first. Bravely second brings the same battle mechanics as it's predecessor, so if you enjoyed the battle system before be reassured nothing has changed. The cast of characters is a mix of old and new, and as much as I found myself missing and wondering where some of the original band from BD are up to, I still really liked the new characters they introduced for Bravely Second.
The world gives less of a "wow" factor this time around, because most of the places are pretty much the same as Bravely Default, which I was a bit disappointed with but I get their decision. The story here is less memorable than the original, but it was still enjoyable. The conversations between your party members are still fun to watch and gives an insight into each characters personality. I enjoyed the music in Bravely Default, even though it isn't anything memorable. Unfortunately, Bravely Second's music is even more unmemorable or maybe it's just not my style. …
It seems like the second instalment didn't really meet some people's expectations, especially after the success of the Bravely Default. But I beg to differ. I loved the second installment just as much as the first. Bravely second brings the same battle mechanics as it's predecessor, so if you enjoyed the battle system before be reassured nothing has changed. The cast of characters is a mix of old and new, and as much as I found myself missing and wondering where some of the original band from BD are up to, I still really liked the new characters they introduced for Bravely Second.
The world gives less of a "wow" factor this time around, because most of the places are pretty much the same as Bravely Default, which I was a bit disappointed with but I get their decision. The story here is less memorable than the original, but it was still enjoyable. The conversations between your party members are still fun to watch and gives an insight into each characters personality. I enjoyed the music in Bravely Default, even though it isn't anything memorable. Unfortunately, Bravely Second's music is even more unmemorable or maybe it's just not my style.
The reconstructing your town system is back again, but this time you are reconstructing Magnolia's hometown on the moon. This game took me roughly 95 hours to complete, which is close to the first game. If you enjoyed BD, I would definitely recommend giving Bravely Second a try! Though it's a far stretch, I wish they will consider making a third installment.
I have several praises and several grievances for this game. The praises come in the form of chain battles, new jobs, new characters (especially Magnolia), level recommendations in certain areas, and sheer amount of detail. I also like the optional cutscenes in the tent. The grievances come in the form of having to make moral decisions in order to obtain previous asterisks, the sheer slog that it is for ANY healing magic to get to a level where it is effective, the nerfing of magical classes from the previous game, the reduction in job levels, the anime intro style outro for the first three chapters, and most importantly, little to no guidance after a major turning point. I do not believe a single person in the game guide forums knows exactly what they did. I was so mad when i figured out what to do. Also, I would like to have several conversations with whoever thought Aimee's accent was a good idea. Wonderful character, accent is atrocious. I'm also not a fan in the seeming reduction of stakes, then whoops, turns out they were just as high as the last game, but we couldn't do the same thing so we …
Read MoreI have several praises and several grievances for this game. The praises come in the form of chain battles, new jobs, new characters (especially Magnolia), level recommendations in certain areas, and sheer amount of detail. I also like the optional cutscenes in the tent. The grievances come in the form of having to make moral decisions in order to obtain previous asterisks, the sheer slog that it is for ANY healing magic to get to a level where it is effective, the nerfing of magical classes from the previous game, the reduction in job levels, the anime intro style outro for the first three chapters, and most importantly, little to no guidance after a major turning point. I do not believe a single person in the game guide forums knows exactly what they did. I was so mad when i figured out what to do. Also, I would like to have several conversations with whoever thought Aimee's accent was a good idea. Wonderful character, accent is atrocious. I'm also not a fan in the seeming reduction of stakes, then whoops, turns out they were just as high as the last game, but we couldn't do the same thing so we had to mislead you. That is infuriating. Tiz and Edea both feel like shadows of their former selves, which is saddening. Edea's reduced to violence and gluttony jokes (until you need her to make a moral decision for one of the asterisks because that apparently falls to her. Why?) whereas Tiz just feels flat. I made a joke to one of my friends that Tiz got sexy lamp'd, that's how bad it is. Yew is...kind of boring. His saving grace is being surrounded by two nostalgia characters and a weirdo from the moon. Some of the story cutscenes feel like padding, and most of the characterization is in the tent cutscenes, which are optional. I don't mind playing in the same world but it feels like we should have at least had some of these places MENTIONED in the first game, even if we couldn't go to them. The world being expanded upon is nice, but it feels like the world got more development than the characters did. Also having Eternia go from inaccessible from any means but air ship to basically freely accessible and the land outside being spring green while the city is covered in snow bothers me a LOT. There's no way they mowed down half the mountains in the area in 2.5 years. My feelings on this game fluctuate between "whoa, awesome!" and "oh my god, what B.S.!" so I think a 3 star rating is justified...
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Loved this follow up to Bravely Default. The final boss had a very memorable moment as well. Not much to say here, but the job class system and combat continued to be engaging and delightful,
I FINALLY BEAT BRAVELY SECOND! At 124 hours and 27 minutes... Where is my sequel? Where is my Ringabel?!
#BravelySecond Making my way through the Seven Deadly Sin battles now...getting near the end?
#BravelySecond So...all of my tent events lately are just talking about food. Edea just got in trouble for putting ketchup on her steak. Edea is me.
Bravely Second Playtime: 109:16:25. I take a break after...taking a bath with my brother, apparently.
Alternis trying to propose in the middle of a battle WHERE I AM FIGHTING HIM has killed me. I am dead. #BravelySecond
Bravely Second Playtime: 88:17:00. I have been level grinding for hours. Must....have....complete bestiary.
Bravely Second Playtime: 77:44:26. Fuckin' fairies...
Bravely Second Playtime: 68:13:23. (Also still on Chapter Two...)
Bravely Second Playtime: 64:24:00 (Please tell me how I'm 64 hours in and still on chapter two...
Bravely Second Playtime: 55:01:13. I still hate the new set-up of the bestiary, but...
Bravely Second Playtime: 50:19:21. This game is so cute and fun and I love it, sobs.
I cannot explain the girly flutter that runs through me whenever Alternis shows up to defend Edea.