Mickey Mousecapade (1987)

Hudson Soft

Family Computer · Nintendo Entertainment System

2.71 from 62 ratings

174 members have it in their collection · 1 playing now · 30 backlogged · 13 wish listed

How long? Main story 1h (from 2 logged playthroughs)

"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission... This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and … Read more
"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission... This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back. Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore? Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend! Read less
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Details

Developers
Hudson Soft
Publishers
Capcom, Hudson Soft
Genres
Platform, Shooter
Themes
Action, Fantasy, Kids
Franchises
Disney, Mickey Mouse

Release dates

  • Mar 06, 1987 (Full Release) (Japan) Family Computer
  • Dec 31, 1988 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 31, 1988 (Full Release) (Europe) Nintendo Entertainment System
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Featured in lists

NES by KiingShady · 39 games · 0

Rating distribution

5 stars
1
4 stars
12
3 stars
23
2 stars
20
1 star
6
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Community All Reviews Statuses

scoopings

Review scoopings 5/5 · Feb 17, 2024

Surprisingly Excellent--Cute, Fun, The Right Amount of Difficult

Preliminary: Wow this is much better than I expected. The Look, the Sound, the surprisingly difficult but reasonable gameplay. I'm already at the Woods (and look at this great screen!), I can honestly say it has better mechanics (as often happens with NES) than several of the arcade games I just played... kinda crazy. The jump mechanic was tight, the …

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Preliminary: Wow this is much better than I expected. The Look, the Sound, the surprisingly difficult but reasonable gameplay. I'm already at the Woods (and look at this great screen!), I can honestly say it has better mechanics (as often happens with NES) than several of the arcade games I just played... kinda crazy. The jump mechanic was tight, the shooting fast and fun, and the 2 characters factor is actually fun and manipulatable. enter image description here

Look: 9/10 Omg and look at the woods colors! enter image description here

Wow the Look of that whole stage, complex and frustrating as it would be without a a strategywiki/map showing where the tree doors lead and the secret tree dors are, was beautiful. Different areas for different seasons are always a favorite of mine, then ended with a beautiful garden Look. Time to wrap up for the night, I already went way later than planned, but wow very impressed so far. (This really probly should be an 8, but I wanted this to get a 5 star so uh... :-p)

Sound: 8/10 On my 2nd play session, I still never really particularly noticed the Sound, except I did like the ending jingle. The fact I wasn't annoyed by it for an NES game says a lot, plus I kept the sound on the whole time. I might be overrating this, but the Sound contributed nicely to the good Feel.

Play: 9/10 Loved the controls, as tight as arcade controls tbh. Had most the advanced mechanics I expect from 87 platformers, yet even some of the arcade ones were lacking. Everything was intuitive except the puzzle aspect of the Woods level. There even was some backtracking with keys etc, I suppose this was borderline Metroidvania lol but not really. With a StrategyWiki to reference it was entirely fun, I might have gotten annoyed without one, butttt I think even without one back in the day, with a limited selection of games like most of us younguns had unlike nowadays able to download hundreds of games etc., I would've enjoyed the fast-paced gameplay, forgiving health replenishment item spawns, and trick of going back and forth till a Fairy spawns as a Hidden Item (no way to control or use a guide for that either, just pure action fun of hoping/RNG/working hard) enough to warrant learning the woods puzzle.

Feel: 9/10 Cute feel, tho I have no clue what the plotline was I think I liked it? Seemed very based on Through the Looking Glass? But with Disney tropes spread throughout like the brooms from Fantasia. Certainly a cute Look, good Sound tho nothing spectacular, and fun Play. Can't ask for much more from a feel!

Attachment: 8/10 Tho Maleficient/final boss was quite disappointing because I still had an Invincibility Fairy from grinding for one for the Walrus miniboss (the last level has a sort of boss rush ha... in a Mickey Mouse game.. nice), the ending was super cute. Didn't really understand the plotline but that's okay. enter image description here

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I honestly could see myself playing this again. It reminded me of the Konami Goonies for the MSX with its fast shooting mechanic. You actually upgrade your weapons, tho that's a short-lived feature at the beginning of the game. For the most part, just straightforward action fun. And I don't regret it at all!

Completion: Main Story Playtime: 1h 10m

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Yungbeck

Review Yungbeck 3/5 · Oct 22, 2023

Ladders, Snakes & Treasure

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Mickey Mousecapade is a challenging adventure platformer by Hudson released for the NES in 1987. You play as Mickey and Minnie on a quest to save Alice from Wonderland. Most aspects of the game are crafted in a very simple manner. The graphics are colourful and clean but have little to offer, the musical tunes are stellar but loops and …

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Mickey Mousecapade is a challenging adventure platformer by Hudson released for the NES in 1987. You play as Mickey and Minnie on a quest to save Alice from Wonderland. Most aspects of the game are crafted in a very simple manner. The graphics are colourful and clean but have little to offer, the musical tunes are stellar but loops and are way too short and the level design consists mostly of rooms connected by ladders and run-to-the-end type stages with pits to jump over. After all, it is a Hudson game.

Your attackers are most of the time anything from snakes and chairs to broomsticks and bears (aka the usual), as hordes of enemies charge you trying to escort Minnie through perilous castles and woods while collecting diamonds and cake for that elusive high score! Nothing spectacular at all, however...clear cut, difficult, frustrating - but cute, fun and challenging at the same time.

[2.5] / [5]

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trayson

Status trayson Nov 28, 2022

Wait, how have I only heard bad things of this game? I liked it -- thought it was cute.

First things first, this game was developed by Hudson, not Capcom, which makes a lot more sense to how it feels (and even how it sounds) if you've ever played Adventure Island and Milon's Secret Castle. A pretty straight-forward, maybe more …

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Wait, how have I only heard bad things of this game? I liked it -- thought it was cute.

First things first, this game was developed by Hudson, not Capcom, which makes a lot more sense to how it feels (and even how it sounds) if you've ever played Adventure Island and Milon's Secret Castle. A pretty straight-forward, maybe more obvious evolution of the single-screen arcade type of game.

There's this unique gameplay feeling of trying to keep Mickey and Minnie in the same area to reach the next area. A few vertical platforming focused sections felt borderline like a puzzle game because of the slight off-sync of Minnie to where it was only doable to actually split them up (until I realized you can just hold up or down to keep them closer together), like some sections in Mario & Luigi: Superstar Saga.

But also de-syncing can work as a strategy, like sending Minnie off to take care of business on a separate floor without taking damage (I did this successfully for the pirate ship's boss).

I did cheat and rewind like 4 times, which I am pretty against most of the time if I want to experience games genuinely -- call that a sacrifice I took to reach the game's end faster so I could move on to another game sooner. At least I was able to experience the silliness of unintentionally defeating the final boss in a second because I had the invincibility "star" power-up, lol.

Nice little game, I would've liked it and probably would've held a lot of nostalgia for it as a kid.

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