Review scoopings 5/5 · Feb 17, 2024
Surprisingly Excellent--Cute, Fun, The Right Amount of Difficult
Preliminary: Wow this is much better than I expected. The Look, the Sound, the surprisingly difficult but reasonable gameplay. I'm already at the Woods (and look at this great screen!), I can honestly say it has better mechanics (as often happens with NES) than several of the arcade games I just played... kinda crazy. The jump mechanic was tight, the …
Preliminary: Wow this is much better than I expected. The Look, the Sound, the surprisingly difficult but reasonable gameplay. I'm already at the Woods (and look at this great screen!), I can honestly say it has better mechanics (as often happens with NES) than several of the arcade games I just played... kinda crazy. The jump mechanic was tight, the shooting fast and fun, and the 2 characters factor is actually fun and manipulatable. 
Look: 9/10
Omg and look at the woods colors! 
Wow the Look of that whole stage, complex and frustrating as it would be without a a strategywiki/map showing where the tree doors lead and the secret tree dors are, was beautiful. Different areas for different seasons are always a favorite of mine, then ended with a beautiful garden Look. Time to wrap up for the night, I already went way later than planned, but wow very impressed so far. (This really probly should be an 8, but I wanted this to get a 5 star so uh... :-p)
Sound: 8/10 On my 2nd play session, I still never really particularly noticed the Sound, except I did like the ending jingle. The fact I wasn't annoyed by it for an NES game says a lot, plus I kept the sound on the whole time. I might be overrating this, but the Sound contributed nicely to the good Feel.
Play: 9/10 Loved the controls, as tight as arcade controls tbh. Had most the advanced mechanics I expect from 87 platformers, yet even some of the arcade ones were lacking. Everything was intuitive except the puzzle aspect of the Woods level. There even was some backtracking with keys etc, I suppose this was borderline Metroidvania lol but not really. With a StrategyWiki to reference it was entirely fun, I might have gotten annoyed without one, butttt I think even without one back in the day, with a limited selection of games like most of us younguns had unlike nowadays able to download hundreds of games etc., I would've enjoyed the fast-paced gameplay, forgiving health replenishment item spawns, and trick of going back and forth till a Fairy spawns as a Hidden Item (no way to control or use a guide for that either, just pure action fun of hoping/RNG/working hard) enough to warrant learning the woods puzzle.
Feel: 9/10 Cute feel, tho I have no clue what the plotline was I think I liked it? Seemed very based on Through the Looking Glass? But with Disney tropes spread throughout like the brooms from Fantasia. Certainly a cute Look, good Sound tho nothing spectacular, and fun Play. Can't ask for much more from a feel!
Attachment: 8/10
Tho Maleficient/final boss was quite disappointing because I still had an Invincibility Fairy from grinding for one for the Walrus miniboss (the last level has a sort of boss rush ha... in a Mickey Mouse game.. nice), the ending was super cute. Didn't really understand the plotline but that's okay. 

I honestly could see myself playing this again. It reminded me of the Konami Goonies for the MSX with its fast shooting mechanic. You actually upgrade your weapons, tho that's a short-lived feature at the beginning of the game. For the most part, just straightforward action fun. And I don't regret it at all!
Completion: Main Story Playtime: 1h 10m

