Status trayson Nov 28, 2022
Wait, how have I only heard bad things of this game? I liked it -- thought it was cute.
First things first, this game was developed by Hudson, not Capcom, which makes a lot more sense to how it feels (and even how it sounds) if you've ever played Adventure Island and Milon's Secret Castle. A pretty straight-forward, maybe more …
Wait, how have I only heard bad things of this game? I liked it -- thought it was cute.
First things first, this game was developed by Hudson, not Capcom, which makes a lot more sense to how it feels (and even how it sounds) if you've ever played Adventure Island and Milon's Secret Castle. A pretty straight-forward, maybe more obvious evolution of the single-screen arcade type of game.
There's this unique gameplay feeling of trying to keep Mickey and Minnie in the same area to reach the next area. A few vertical platforming focused sections felt borderline like a puzzle game because of the slight off-sync of Minnie to where it was only doable to actually split them up (until I realized you can just hold up or down to keep them closer together), like some sections in Mario & Luigi: Superstar Saga.
But also de-syncing can work as a strategy, like sending Minnie off to take care of business on a separate floor without taking damage (I did this successfully for the pirate ship's boss).
I did cheat and rewind like 4 times, which I am pretty against most of the time if I want to experience games genuinely -- call that a sacrifice I took to reach the game's end faster so I could move on to another game sooner. At least I was able to experience the silliness of unintentionally defeating the final boss in a second because I had the invincibility "star" power-up, lol.
Nice little game, I would've liked it and probably would've held a lot of nostalgia for it as a kid.
