Metal Gear Solid: Snake Eater 3D (2012)

Kojima Productions

Port of Metal Gear Solid 3: Snake Eater

Nintendo 3DS

3.81 from 161 ratings

421 members have it in their collection · 11 playing now · 112 backlogged · 127 wish listed

How long? Main story 15h · with extras 35h (from 4 logged playthroughs)

Metal Gear Solid: Snake Eater 3D is a stealth action game for the Nintendo 3DS. It is a re-release of Metal Gear Solid 3: Snake Eater. The game was released on February 21, 2012 in North America and on March 8, 2012 in Japan and Europe. It is also the first Metal Gear game released on a Nintendo-developed portable system … Read more
Metal Gear Solid: Snake Eater 3D is a stealth action game for the Nintendo 3DS. It is a re-release of Metal Gear Solid 3: Snake Eater. The game was released on February 21, 2012 in North America and on March 8, 2012 in Japan and Europe. It is also the first Metal Gear game released on a Nintendo-developed portable system since Metal Gear: Ghost Babel back in 2000. A digital download version was released in Japan via the Nintendo eShop function on the Nintendo 3DS on December 16, 2014, exactly a decade after the initial release of the original title. The download includes a Snake Eater theme, which includes a FOX logo wallpaper, the theme song for the game, cursor sound effects from the Metal Gear series, and folders modelled after the cardboard boxes from the series. The digital download for the game itself and the 3DS theme were later released in Europe and North America on December 18, with the game costing $19.99. A patch was released a day later to fix a glitch in the WIG area that caused the game to freeze and corrupt save data when using the Circle Pad Pro. Read less
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Rating distribution

5 stars
46
4 stars
62
3 stars
36
2 stars
11
1 star
6
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Community All Reviews Statuses

Witt997

Review Witt997 3/5 · Dec 27, 2021

mgs 3DS

Bellissimo gioco e assieme al 2 uno dei migliori giochi per ps2. Grafica ottima, per l'epoca, gameplay vario. trama sopraffina, grazie Kojima!!!. ottima l'innovazione della camera ruotabile (almeno nella riedizione). Capolavoro. Voto: 9.5/10

Capsulejay

Review Capsulejay 3/5 · Jun 6, 2017

Mission Compromised

It turns out I was much closer to the end of MGS3 than I thought at the time I wrote my impressions! As result, most of what I said there is applicable to the game as a whole. Thus instead of writing a full review from scratch, here are some of my observations from the 3rd act of the …

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It turns out I was much closer to the end of MGS3 than I thought at the time I wrote my impressions! As result, most of what I said there is applicable to the game as a whole. Thus instead of writing a full review from scratch, here are some of my observations from the 3rd act of the game followed by some closing thoughts:

WARNING: This review may contain spoilers.

  • As I had said in my impressions, the fact that they crammed a fairly demanding PS2 game into the tiny and underpowered original 3DS is a technical feat that I continued to marvel at for most of my play-through. However, a lot of the big action set pieces that may have been gripping on the PS2 in 2004 felt drawn-out and excessive on the 3DS in 2017. After getting a few minutes into one of these scenes, I found myself wishing that they would wrap up so that I could return to regular gameplay and have full control of Snake again.

  • There are a couple of other artistic excesses that get in the way of the gameplay experience. Most glaring of these is the "boss battle" with The Sorrow. In this scene, all Snake can do is slowly walk by the ghosts of every enemy he's killed. Other than that, there's no other interaction involved with this scene, but it goes on for an extremely long time. While I realize that director Hideo Kojima may have been trying to make some kind of philosophical statement here, this section is not at all enjoyable to play. I ended up just tilting the analog pad forward while watching TV to keep myself entertained as I waited for this part to end.

  • While it may have just been the way things were back in 2004, to the modern eye, the sexualization of the female characters comes off as pretty immature. Female characters in MGS3 are usually in various stages of undress, even in segments of the game where it seems completely tonally inappropriate.

  • The last few boss fights (i.e. after trudging through The Sorrow) represented some of the best action sequences of the game. However, in some cases, these required the sort of speed and accuracy that the 3DS control scheme just cannot provide. As a result, I had to rely pretty heavily on auto-aim on some these which was a lot less exciting than lining up shots myself would have been.

  • Though most of the action cut scenes fell a little flat for me, there were definitely some dialog cutscenes (especially the ending) that were surprisingly compelling. Kojima is at his best when he's weaving political intrigue and betrayal, rather showing Ocelot spin his revolvers around for the twelfth time.

Ultimately, the experience of playing Metal Gear Solid 3 on 3DS was less than ideal, but I'm glad I finally got around to playing it. I think a linear story-based action game is exactly what I needed after a sprawling open-world RPG like Breath of the Wild. However, throughout my play-through, I couldn't shake the feeling that MGS3 just didn't make a ton of sense as a 3DS game. The combination of clunky controls and a form factor ill-suited to watching lengthy cutscenes detracted significantly from what this game was trying to accomplish and I suspect that I would have enjoyed it more if I had been playing it in longer sessions on the PS2. Thus my recommendation would be if you have the option of playing on the PS2, go with that, but if portability is a big selling point to you, the 3DS version still manages to preserve a decent amount of what originally made MGS3 so popular (perhaps more so if you have a New 3DS).

Note: I suspect this game would have had a shot at a 4-star score if I had played it on PS2. Also, as always, if you'd like to read more of my writing on games for Nintendo systems and PC, be sure to check out my blog, Tales from the Backlog

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