Review grok 2/5 · Feb 13, 2024
Disappointing Sequel That Tries Too Much
I was really excited to discover that there was a sequel to Lost Kingdoms, and after looking and looking I found a copy on ebay that was reasonably enough priced to pick it up.
Lost Kingdoms 2 immediately was given a graphic overhaul, the environments and characters look better, but I personally don't like the card design changes.
The camera …
I was really excited to discover that there was a sequel to Lost Kingdoms, and after looking and looking I found a copy on ebay that was reasonably enough priced to pick it up.
Lost Kingdoms 2 immediately was given a graphic overhaul, the environments and characters look better, but I personally don't like the card design changes.
The camera angle is closer to 3rd person over isometric, and while this makes it look better, I think it makes the game play worse.
It tries to deliver a better story with voice acting, but this is mediocre at best, mostly just cheesy nonsense that even me as a pre-teen would have rolled my eyes at.
Unfortunately, a LOT of the gameplay changes I think make this game worse.
The game is given more cards, which was awesome. But a lot of these are new card types of mechanical enemies, which serve as like 80% of the enemies and they are ANNOYING!
They have more hitpoints and take longer to kill. Overall fights take slightly longer with it rare you one hit anything. I think this is also because the levels are meant to be revisited, but this means that initial passes through levels are incredibly short, so fights are dragged on.
Unfortunately this means that cards feel weaker, and Independent monsters frustrating AI means often they die without doing anything.
The stone system feels off in this game. I was running out constantly, because of the monsters having more hitpoints. But also the game just gives less stones, and forces you to use more outside of fights.
This is combined with a new skill system, where using certain elements levels your skills, if you don't meet the skill required those cards cost double. Unfortunately, this combined with the above changes means when you get an awesome monster card you usually can't afford to use it without hurting yourself a ton! This defeats all the excitement of getting an epic card.
A new card type is added where the player transforms into a monster and gains some attacks/abilities. However, these are used primarily like HMs in Pokemon, where it's a tax you pay to explore more in the level. BUT, with the stone issues above you frequently are penalized for using these cards.
They also take precious deck space when not contributing a ton to the fights.
I could go on, but needless to say, the gameplay tried to iterate too much on the first game and lost what made it work well in the first place.
Overall I was really disappointed by this game, particularly after hunting down a physical copy.
Just play Lost Kingdoms 1