Ulysses and the Golden Fleece (1981)

On-Line Systems

Apple II · Atari 8-bit · Commodore C64/128/MAX · DOS · FM-7 · PC-8800 Series · PC-9800 Series

1.75 from 4 ratings

15 members have it in their collection · 7 backlogged · 4 wish listed

How long? Main story 4h (from 1 logged playthrough)

You are Ulysses and your king has given you the task of finding the legendary Golden Fleece and bring it back to him. In order to accomplish your king's wishes you travel through vast lands and meet many people and creatures from ancient Greek mythology.

Details

Developers
On-Line Systems
Publishers
On-Line Systems, StarCraft
Genres
Adventure
Themes
Fantasy
Series
Hi-Res Adventure

Release dates

  • 1981 (Full Release) (North_America) Apple II
  • 1982 (Full Release) (North_America) Atari 8-bit, DOS
  • Dec 01, 1983 (Full Release) (Japan) PC-8800 Series, PC-9800 Series
  • 1983 (Full Release) (Japan) FM-7
  • 1984 (Full Release) (North_America) Commodore C64/128/MAX

Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
1
1 star
2

Community All Reviews Statuses

giopep

Review giopep 2/5 · Jul 22, 2023

Ulysses and the Golden Fleece is (to me) clearly the worst of the first few Sierra adventure games. The setting is fascinating and once again different from previous releases, which is a good thing, plus it’s fun in how it uses myths, it’s got a nice, surreal, spooky look and some situations are quinte ingenious. But puzzles are too ambitious …

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Ulysses and the Golden Fleece is (to me) clearly the worst of the first few Sierra adventure games. The setting is fascinating and once again different from previous releases, which is a good thing, plus it’s fun in how it uses myths, it’s got a nice, surreal, spooky look and some situations are quinte ingenious. But puzzles are too ambitious for the two-words parser and the design is not good enough at overcoming that limitation. That makes it a very clunky, hostile, stupidly hard game. Convoluted labyrinths only make it worse, particularly the ocean one, that doesn’t even allow you to breadcrumb. So it’s basically a disaster. It becomes enjoyable if you play it with a walkthrough, I guess.

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scoopings

Review scoopings 3/5 · Feb 3, 2022

Decent Enough, But Starting To Tire of "Just Okay" Text Adventures

Look: 8/10 Decent enough, but some of these graphic text adventure looks are feeling tired already. The port town and forest settings boosted this from a 6/10 to an 8/10 heh. Shows how much specifics parts can sell me.

I wish I had screenshotted the port town part, but the forest is great, too I wish I had screenshotted the port town part, but the forest is great too

Oh, well, I did end up …

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Look: 8/10 Decent enough, but some of these graphic text adventure looks are feeling tired already. The port town and forest settings boosted this from a 6/10 to an 8/10 heh. Shows how much specifics parts can sell me.

I wish I had screenshotted the port town part, but the forest is great, too I wish I had screenshotted the port town part, but the forest is great too

Oh, well, I did end up returning to the Docks for the game :-p enter image description here

Sound: 0/10 Shhhh. The Apple II should never allow its system beeps and boops for sounds for its games. Of course, not included in the rating, but just had to be said...

Play: 7/10 A[nother] good graphic text adventure. I do like when you buy equipment and items in text adventures like a fantasy/RPG game. Oddly though, the store part kinda felt like a chore :-/ And I wanted to like this cuz it's Online/Sierra. I tried to push through because some of the settings were good, but the gameplay was just so tired and redundant feeling. Especially after coming fresh outta Demon's Forge, which was an amazing contemporaneous graphic text adventure. I did like the "Your crew is following you" lines :-p But anyway, I almost finished it out, but in an odd coincidence--I didn't quit it because I died or petty RNG, as would be the usual for text adventure games--instead, Michael's ready for us to watch our show in bed and go to sleep! So, that's a better reason than usual to quit a text adventure, but it still says a lot that I don't think I will be returning to this ASAP to give it a proper finish.

Feel: 7/10 Can someone explain how the early Sierra graphic text adventures are considered top-notch? I mean I like a lot of later Sierra games, so I assume/hope that's why--but sheesh, based on these... the graphics are mediocre; compared to other Apple II graphic text adventures, these are simply bland; and the gameplay isn't nearly as clever as, say, I do give credit that these early Sierra games allow where you turn on and off the graphic part of screen. Also, some of the screens oddly reminded me of Humongous Entertainment settings and screens, though it was honestly embarrassing how clumsy some of the graphics are (e.g.:

enter image description here

Attachment: 6/10 The fact I don't plan to already return to this to give it a proper try, means I doubt I will ever return to this. I assume, and have indeed already noticed, an influx of many many "okay"/"good enough" graphic text adventures. But after seeing the possibilities in Demon's Forge, why do I feel guilty and like I should give this a better consideration? It's obviously, simply time to move on. I can't deny I'm excited for the Adams graphic versions, but I'm starting to get worried with these mediocre, "brand-name" graphic text adventures. The indie, non-Anglo, and/or experimental text adventures are starting to shine more and more in the graphic era. Despite all this seeming criticism though, it still is a quality graphic text adventure, and far above a lot of the trite I've sifted through in this pre-console-crash era.

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