Main game
3.64 average rating based on 11 ratings
There are a lot of games that do the basic idea of what is done here. Gun Godz, Delve, Dungeon prospector, etc. however whats nice about this is the garish colors and style and reloading action. the double barrel shotgun is quite nice. fire one shell or both and press the back of vive controller to eject spent shells. squeeze palm with left trigger and move fresh shells to breech. press back of vive controller (shotgun) to complete a reload action. it really works well.
you can carry two weapons at a time (and there is a fourth i havent located). there are also infinite ammo blasters located around evey maps behind glass like fire extinguishers. switching between weapons is a bit easier and faster than reloading when in a panic. its pretty cool how such a simple game simulates the stress of reloading in combat, its easy to screw up!
there are different enemies and level flavors and difficulties. ehen tou complete it the gsme "loops" and gets profressively harder. not bad for replay but could be better. two more level types or an ending boss fight would have been nice.
game factor: 3
experience factor: 3
length/replay: 2 …
There are a lot of games that do the basic idea of what is done here. Gun Godz, Delve, Dungeon prospector, etc. however whats nice about this is the garish colors and style and reloading action. the double barrel shotgun is quite nice. fire one shell or both and press the back of vive controller to eject spent shells. squeeze palm with left trigger and move fresh shells to breech. press back of vive controller (shotgun) to complete a reload action. it really works well.
you can carry two weapons at a time (and there is a fourth i havent located). there are also infinite ammo blasters located around evey maps behind glass like fire extinguishers. switching between weapons is a bit easier and faster than reloading when in a panic. its pretty cool how such a simple game simulates the stress of reloading in combat, its easy to screw up!
there are different enemies and level flavors and difficulties. ehen tou complete it the gsme "loops" and gets profressively harder. not bad for replay but could be better. two more level types or an ending boss fight would have been nice.
game factor: 3
experience factor: 3
length/replay: 2
physical intensity: 2