Compound box art

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Compound (2022)

Bevan McKechnie

Meta Quest 2 · PlayStation VR2 · SteamVR

3.64 from 11 ratings

76 members have it in their collection · 1 playing now · 25 backlogged · 1 wish listed

How long? · with extras 1h (from 1 logged playthrough)

COMPOUND is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die - a lot - until you are good enough to reach the heart of The Corporation and take back what belongs to everyone...
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Details

Developers
Bevan McKechnie
Publishers
notdead
Genres
Arcade, Indie, Shooter
Themes
Action
Steam
View on Steam

Release dates

  • May 15, 2018 (Early Access) (Worldwide) SteamVR
  • Jul 19, 2022 (Full Release) (Worldwide) SteamVR
  • Dec 08, 2022 (Full Release) (Worldwide) Meta Quest 2
  • Aug 13, 2024 (Full Release) (Worldwide) PlayStation VR2
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Rating distribution

5 stars
1
4 stars
5
3 stars
5
2 stars
0
1 star
0
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Nov 30, 2019

nice but short

There are a lot of games that do the basic idea of what is done here. Gun Godz, Delve, Dungeon prospector, etc. however whats nice about this is the garish colors and style and reloading action. the double barrel shotgun is quite nice. fire one shell or both and press the back of vive controller to eject spent shells. squeeze …

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There are a lot of games that do the basic idea of what is done here. Gun Godz, Delve, Dungeon prospector, etc. however whats nice about this is the garish colors and style and reloading action. the double barrel shotgun is quite nice. fire one shell or both and press the back of vive controller to eject spent shells. squeeze palm with left trigger and move fresh shells to breech. press back of vive controller (shotgun) to complete a reload action. it really works well.

you can carry two weapons at a time (and there is a fourth i havent located). there are also infinite ammo blasters located around evey maps behind glass like fire extinguishers. switching between weapons is a bit easier and faster than reloading when in a panic. its pretty cool how such a simple game simulates the stress of reloading in combat, its easy to screw up!

there are different enemies and level flavors and difficulties. ehen tou complete it the gsme "loops" and gets profressively harder. not bad for replay but could be better. two more level types or an ending boss fight would have been nice.

game factor: 3
experience factor: 3
length/replay: 2
physical intensity: 2

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