Roll Away (1998)

Game Design Sweden AB

Android · PlayStation · PlayStation 3 · PlayStation Portable

3.68 from 57 ratings

155 members have it in their collection · 4 playing now · 35 backlogged · 26 wish listed

Roll Away is a 3D platform puzzle video game which places the player in control of a Kula beachball. The main objective of the game is to collect keys which unlock the level exits, as well as coins and jewels along the way. The game makes use of alternative physics, changing the direction of gravity as the ball moves.
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Details

Developers
Game Design Sweden AB
Publishers
Sony Computer Entertainment
Genres
Adventure, Platform, Puzzle
Themes
Fantasy

Release dates

  • Jul 10, 1998 (Full Release) (Europe) PlayStation
  • Nov 27, 1998 (Full Release) (North_America) PlayStation
  • May 27, 1999 (Full Release) (Japan) PlayStation
  • Nov 29, 2007 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Nov 29, 2007 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Feb 10, 2009 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • May 05, 2011 (Europe) Android
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Rating distribution

5 stars
9
4 stars
23
3 stars
23
2 stars
2
1 star
0
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Community All Reviews Statuses

timebias

Status timebias Apr 22, 2025

Three and a half hours and 45 levels in, and I'm really rather enjoying this. I think I appreciate it a lot more than I would have back in 1998, when I was aged [redacted]. Being able to dip in for a run of 5 levels during my lunch break was fun.

timebias

Status timebias Apr 21, 2025

Finally getting round to playing some of the old PS1 games that I've amassing over recent years. The first on my list, for some reason, is Kula World, a.k.a. Roll Away. (I'm playing the PSN version using DuckStation – I'm glad I splurged on a load of games before Sony closed the PS Store for PSP, as physical …

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Finally getting round to playing some of the old PS1 games that I've amassing over recent years. The first on my list, for some reason, is Kula World, a.k.a. Roll Away. (I'm playing the PSN version using DuckStation – I'm glad I splurged on a load of games before Sony closed the PS Store for PSP, as physical copies of this are really expensive now.) This was one of those games that I never owned during its generation, despite enjoying and frequently replaying the demo.

Despite a few odd design choices (such as the inability to press Down to move backwards, for which I can think of no justification unless there was some technical reason for it), I think this holds up quite well. I realised how spoilt I've become by modern design and QOL practices when I got confused about how to save my progress – until I checked the manual and read that I needed to reach a save point to do so.

After a little more than an hour of playing, I'm up to level 21 of over 200.

(It was interesting to check the credits on MobyGames; for a couple of the core team members, this seems to have been the first credit of notable careers.)

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