Review scoopings 3/5 · Apr 23, 2025
A Bit Gimmicky, But Still A Good Ol GB Action Adventure
Preliminary: Ooo the reviews are really good. And there is a fan translation available.
The music is hit or miss so far, but now that the adventure actually is beginning it's better. And the wave sounds are nice. And the Look is nice and crisp for a GB game.
Oh.. the combat system is... odd. I don't like that I …
Preliminary: Ooo the reviews are really good. And there is a fan translation available.
The music is hit or miss so far, but now that the adventure actually is beginning it's better. And the wave sounds are nice. And the Look is nice and crisp for a GB game.
Oh.. the combat system is... odd. I don't like that I have no control over it... but I read there are also side scrolling parts so hopefully those shine.
Oh boo and apparently no leveling system? You find items to upgrade, it seems, and now I'm just kicking the slugs away with no chance of being harmed myself lol. Interesting...
Day 1
Like with Zelda games, I like the triumphant heroic music, but never find it moving. And I get annoyed with the dungeon-y music. This is all very straightforward and a bit empty-feeling but I can never deny an action-adventure style gameplay. I likely will play through this even with what feels quite mediocre/okay so far.
I dunno.. this is all so blah so far. Hopefully it gets better. I just got the power to switch back to Human. Apparently that's already mid game? So maybe I will just revisit this tomorrow or Wednesday and it'll feel worth completing. But so far it's feeling like a 2 or 3 star and move on situation. If only I foudn it funnier or the music/Look better.
I think it'd be more itneresting if like what angle or direction you run into an enemy mattered? I like the map tho 
The creature changing reminds me of FF Legends too :-p
But gosh, the npc pathing is terrible and so many times I got perma blocked and had to reset a screen. Also the way that you automatically talk to an NPC could've been convenient but with this pathing, just got annoying.
Quite empty feeling with villages not having names and all seeming to look the same from outside. Yet here I am, still playing. I like how there are little things like you Bite as Snake to maek a block etc. Results in a bit of a puzzle feel but still just meh.
I am keenly aware this likely will not get above a 4 star without a spectacular change in Play or if the Look and Sound really grow on me, so not sure why I am not just giving a 3 star and moving on when there are still so many games to play. I guess it's that usual hook. I will take a break for today (I just went back to the castle with the ability to move blocks from the Power Bracelet) and play some more tomorrow then make my decision.
Day 2
So I'm feeling more rejuvenated with this, and I enjoyed this run in the Castle where it sorta felt like these were powers I was using to get through adventure parts, rather than just mere straightforawrd puzzles of just use this then (which, in the end, they were). The battle system is still just really boring, you basically can or can't beat an enemy and there are usually healing orbs nearby for any potentially complex situation. Even tho this is not looking likely to over a 3 star, it seems I'm committed to the long haul. On to the Frosen North... Like I mentioned before, if there were more sentimental music or I foudn it funnier/more engaging in the plotline, I think the simple gameplay and silly gimmicky "puzzles" would be more interesting.
Day 3
Yeaaaa this is officially getting old. I made it about halfway through the game, so it's still worth a play. Just missing something.
Look: 7.5/10 Boosted .5 by the world map. I'm a sucker for those. Tho they are becoming the norm so I should probly stop boosting for them
Sound: 7/10
Play: 7/10
Feel: 7/10
Attachment: 7/10
Overall: 7.1/10
Completion: Was heading to the Island after getting the Heart Key
Playtime: ~2 hours