Sang-Froid: Tales of Werewolves (2013)

Artifice Studio

PC (Microsoft Windows)

2.61 from 33 ratings

1008 members have it in their collection · 4 playing now · 665 backlogged · 4 wish listed

Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself! This time however, sheer brute strength won't be enough … Read more
Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself! This time however, sheer brute strength won't be enough to save the day as your enemies are way stronger than you are. Only your wits and the ability to combine ingenious traps to setup deadly ambushes will give you a chance to see the sun rise again on your frozen piece of forest... Read less
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Details

Developers
Artifice Studio
Publishers
Artifice Studio
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Themes
Action
Steam
View on Steam

Release dates

  • Apr 05, 2013 (North_America) PC (Microsoft Windows)
  • Apr 05, 2013 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
1
4 stars
6
3 stars
9
2 stars
13
1 star
4
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Community All Reviews Statuses

FredLobster

Review FredLobster 4/5 · Jul 1, 2014

Now here's a game that caught me by surprise. Sang-Froid: Tales of Werewolves is Montreal-based Artifice Studio's first title, and in spite of some general shabbiness in its presentation, they've done enough things right here that I'll be keeping an eye out for their future releases.

In Sang-Froid, you play a pair of Canadian woodsman brothers, defending their sister …

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Now here's a game that caught me by surprise. Sang-Froid: Tales of Werewolves is Montreal-based Artifice Studio's first title, and in spite of some general shabbiness in its presentation, they've done enough things right here that I'll be keeping an eye out for their future releases.

In Sang-Froid, you play a pair of Canadian woodsman brothers, defending their sister (as well as the surrounding community) from nightly assaults by supernatural forces both Christian and Pagan in nature. Gameplay takes the form of an innovative and wonderfully executed combination of chop-em-up action, clever tower defense, and Rainbow Six-style tactical planning. Each day presents you with a chunk of storyline, and then lets you spend your limited daylight hours setting up traps on your property or logging at the local lumber yard for extra cash (which is spent on weapons, items, and some of the more dramatic and powerful trap-types). Thanks to your psychic sister, you know ahead of time what kinds of enemies will be attacking, where they'll come from, and what they intend to destroy; setting appropriate traps for each situation is crucial to survival, as you can only be in one place at a time, and your combat prowess is hardly a match for a single werewolf, let alone a pack of several.

When night falls, the assault begins and you get to see if your defenses hold up. Armed with an axe, a rifle, and whatever consumables you've brought with you, you've got to do everything in your power to wipe out the assaulting units. At its simplest, you can engage opponents in melee, killing off opponents that you either hadn't set traps for or which manage to survive whatever you'd prepared. While the controls are a little wobbly at times, the combat options are innovative, simple, and very intelligent. When you aren't out busting skulls, however, your job will be to run from trap to trap, activating them at the right time to deal the most damage, or letting the enemy catch your scent and then luring them to their fiery/spiky/bouldery doom. Several enemies are very resilient to your weapon attacks, and without intelligent use of traps they can be nearly unbeatable in hand-to-hand combat. You can get around this by wielding blessed or silver weaponry, but you can only carry one axe at a time, and you can't have it both ways.

I haven't had this much fun with a game in a long, long time. All the trap varieties are useful in their own way, adding interesting layers to the strategy. Plotting out the most effective and efficient layout for each level is a bit intimidating at first, but quickly becomes very satisfying; there's nothing quite like knowing you've set up a fool-proof murder gauntlet and then seeing it work like a charm. Running through the woods, sneaking up on your prey as it munches on the bait you've left out; or ziplining over the forest to engage a band of demons at precisely the right moment... Each night's encounter is demanding enough to make you work for it, and all the elements involved in pulling it off are simply fun. Based purely on the gameplay, Sang-Froid is an easy title to recommend.

It does have a few weaknesses though. The game suffers beneath an occasionally stuttery framerate, no-budget cutscenes, fairly basic character models, a script that's difficult to take seriously, and a voice acting cast made up of amateurs (several of whom likely have English as a second language). This is more than counterbalanced by a gorgeous musical score, an unorthodox and inventive setting that drowns out the actual writing, and the stellar gameply mentioned above. If it weren't for the fact that nobody seems to know it exists, I'd say Sang-Froid has all the makings of a truly great cult classic.

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