Review killerstar 2/5 · Aug 8, 2025
This is a gorgeous game and beautifully animated, but gameplay dies a death of 1000 cuts. There's a lot of little issues that add up to and overall frustrating and boring experience.
Healing items are too limited and can't be restored so exploration is constantly being cut short. And exploration is not rewarding because the game has nothing to reward …
This is a gorgeous game and beautifully animated, but gameplay dies a death of 1000 cuts. There's a lot of little issues that add up to and overall frustrating and boring experience.
Healing items are too limited and can't be restored so exploration is constantly being cut short. And exploration is not rewarding because the game has nothing to reward you except coins, which are kind of useless and don't feel exciting to find.
Enemies are too simplistic, with one or two attacks, and can be trivially stunlocked, so they are just no fun to fight. And with the lack of healing restoration, each hit is a permanent limit on exploration, so the best strategy is not to bother with combat at all.
Bosses all have the same rhythm of attack and wait to be attacked. It's almost turn-based, except that during their second phase they almost always overuse big AoE attacks or ridiculously tracking swings with little room to retaliate. Plus they have just too much health, so fights are endless and boring.
There's a variety of weapons but they don't feel different at all. Progression is pitiful; I've upgraded my healing three times and I barely felt the difference.
I really wanted to like this game because the hand-drawn art is stunning and the overall setting is extremely charming.