Main game
4.43 average rating based on 317 ratings
Since you can't give half stars, I guess it's getting the full 5/5!
Honestly, I might've went for the 5 star rating anyway, this was brilliant and among the quickest I've ever gotten through a game in my adult life. Rarely do I encounter a game these days where I just HAVE to play it. Like I'm at work, visiting with family, watching a movie, doing anything BUT playing it and all I wanted to do was play it.
I'm sure some RE purists will disagree, but I think this may be my personal favourite. I know it can technically be switched in the settings, but leaving the camera perspectives set to their defaults, the way the devs intended, is absolutely the best way to experience this.
Combining the first-person horror from Biohazard and Village, with the more action-heavy over-the-shoulder gameplay from the series of remakes was a stroke of genius and is masterfully executed.
As Grace, I was scared out of my wits. Numerous times I shrieked out loud, felt my heart pounding and my blood pressure rise, and would sit, wait and intently listen for the threat to pass me by.
As Leon, I felt like John Fucking …
Since you can't give half stars, I guess it's getting the full 5/5!
Honestly, I might've went for the 5 star rating anyway, this was brilliant and among the quickest I've ever gotten through a game in my adult life. Rarely do I encounter a game these days where I just HAVE to play it. Like I'm at work, visiting with family, watching a movie, doing anything BUT playing it and all I wanted to do was play it.
I'm sure some RE purists will disagree, but I think this may be my personal favourite. I know it can technically be switched in the settings, but leaving the camera perspectives set to their defaults, the way the devs intended, is absolutely the best way to experience this.
Combining the first-person horror from Biohazard and Village, with the more action-heavy over-the-shoulder gameplay from the series of remakes was a stroke of genius and is masterfully executed.
As Grace, I was scared out of my wits. Numerous times I shrieked out loud, felt my heart pounding and my blood pressure rise, and would sit, wait and intently listen for the threat to pass me by.
As Leon, I felt like John Fucking Wick in the zombie apocalypse and that was awesome. I don't think I ever felt TOO overpowered, as I died way more with Leon than Grace, but when you stock up and get a good flow going, you feel unstoppable and I dug that.
The story flowed really well and though I'm not the most well-versed in RE lore, I was able to pick up on pretty much everything and enjoyed every beat/callback/fan-service moment, along with the uniquely crafted new additions.
The villains are great, especially Victor Gideon, the new stalkers had me shitting my pants and though I do admittedly think the last third or so of the game is weaker than the rest, it's still a hell of a ride. It's not like it drops from a 10/10 to a 5/10 in that last act. More of a 10/10 that drops to an 8/10.
The performances were well-rounded, it was super well paced (took me 9 hours), graphically it is insanely impressive and I loved the character work. It's Leon at his most vulnerable and determined. Hard-headed, yet fragile and the clock is ticking. While Grace brings the humanity and hope for the future.
TLDR: I loved it and I think any true RE fan, especially if you dig the modern take that started with Biohazard, should too. Can't wait to see where we go next, remake, new entry, or otherwise.
Replaying this after playing other survival horror RE games, I'm starting to appreciate the zombie behavior a lot more in Grace's sections. Like these zombies don't stay in rooms, they roam through hallways, they react to lights and noise. You meet the chef zombie in the kitchen, but if you run from him twice, later on, you come from the 2nd floor to the staircase near the cold storage, he shows up in the cold storage area when you're gunning for the organs, making for a tense moment where you don't want to aggro them in order to get the heart. I didn't kill a zombie near that room, so coming back and sneaking past those 2, gunning through the dining room was such a satisfying moment of my run so far.
I rarely do this but I am actually playing through this again; the atmosphere is so good. This time I get to wear the crazy outfits (Lady Dimmedtru for Grace, film more for Leon), played on slightly higher difficulty, and choose 3rd person perspective for Grace. It keeps the play fresh enough.
It doesn’t feel like the actual difficulty has changed too much, but I have to use blood to create ink ribbons which constrains my resources a bit more.
The Care Center is such a great setting, but the latter parts were not nearly as interesting. So I am not sure if I will see a full replay thru.
(not properly rating it because i didnt play most of it myself, so i cant fully judge the gameplay aspect until i do, but spiritually this is a 5star for me lol)
after watching the game 2/3 times on my own i finally played this with my bf and we binged it in a day and a half! i have to say that character wise this is one of my favorite residents up to date. i loved grace so much, she felt so close and so human and the contrast between an inexperienced young office worker vs a seasoned field agent was so chefs kiss. i like having characters that move away from usual resident evil protagonists, it really puts into perspective the horrors these people go through when its just a normal person experiencing it. the attention to detail was lovely aswell, grace cursing withe every weird shit she saw, the shaky hands that slowly become steadier, the difference in the recoil of the guns. i also have to say that i quite liked the contrast between grace's survival and leon's action, its a huge whiplash at times but i enjoyed how it kept me at the edge …
(not properly rating it because i didnt play most of it myself, so i cant fully judge the gameplay aspect until i do, but spiritually this is a 5star for me lol)
after watching the game 2/3 times on my own i finally played this with my bf and we binged it in a day and a half! i have to say that character wise this is one of my favorite residents up to date. i loved grace so much, she felt so close and so human and the contrast between an inexperienced young office worker vs a seasoned field agent was so chefs kiss. i like having characters that move away from usual resident evil protagonists, it really puts into perspective the horrors these people go through when its just a normal person experiencing it. the attention to detail was lovely aswell, grace cursing withe every weird shit she saw, the shaky hands that slowly become steadier, the difference in the recoil of the guns. i also have to say that i quite liked the contrast between grace's survival and leon's action, its a huge whiplash at times but i enjoyed how it kept me at the edge of my seat.
even though it did not feel like a massive expansion of the lore like other games did, it still contributes and adds to it in a meaningful way while leaving a door open to continue the story (i wish it had been more, yes, and i was a bit dissapointed about that, but the RE universe is obscenely big and not that well written and i find it hard to think of satisfying ways to keep the story moving forward beyond "new virus just dropped" so im not super mad). it also adds interest to older characters like spencer which im super happy about. i liked all of the winks to characters that dont come up
some parts felt pretty underwhelming, i will admit. like
finally, i adore the campy-ness, the over the top scenes, the dramatism and all the unnecesary shit they add solely because its cool (
capcom please bring my girl grace back for future games dont lock her in the basement :(
Refuse to check any guides or walkthroughs, but I assume I'm about halfway through by this point. Good stuff! Snappy gunplay, nice jump scares, smart level design. Not sold on its frequent hopping from one location/gameplay style to another, but hopeful the back half settles into a good rhythm.
Solid 8/10 game. Actually make it 7/10. why?
Im having fun EXCEPT grace personality and gameplay.. ohmygawd. How the hell she is in FBI? one can only guess. Is she autistic? Zero intuition and common sense? emilllyYYyyYyy ? i really cant with her.
I thought no one cant top ashley sloopiness but heyy well done writers !
I was expecting something like resident evil 4 which remains my absolute fav.
Oh well, at least there's LEON !!
There are many things in RE 9 that insults us as players. i wonder why Grace is screaming for Emily while Emily is a puss-filled monster, mouth vertical with sharp teeth, screaming she wanted to save her, and then decides to not go with Leon, because "she is tired from running and all she wanted was to save that poor blind soul that she never really knew" and thus ending the scene with NO. Ok, i get it, Grace is the autistic character but even in that scene, it is pathetic, exaggerated. . Where the writers drunk?. Is this intended? If it is, it is still insulting. Is this really all they could think of to move the plot? Her character at that point has no real substance. She is just 100% stupid. She died, she became an object, no soul, no substance. I get that this is RE and you don't need a "deep, thought provoking" plot, but do not insult the player and throw this garbage of a plot just because you had to experiment with dual protagonists and 2 different gameplay styles. What the actual f. I will invent a new tag. Sarcastic survival horror game.
An absolute early 2026 banger and holy cow is this indeed a love letter to RE fans across all generations, especially those like myself who grew up with the original games. Definitely don't want to spoil anything and I'm sure most fans who've watched several review videos heard the same comments from those folks.
On that note, I'm quite a ways in now and just spent HOURS exploring everything I could in a certain place :)
The only real fuss I'm having is with how low the character's voices are, whether it's on my TV sound or Home Theater sound. Leon's voice in particular is so low I have to lower the dang sound effects just to hear him better. Not a fan of that. Not sure how it would sound on my newest dolby atmos soundbar system in the living room, but on my Klipsch 5.1 system AND LG CX sound it's like that. Not a huge deal, but quite annoying if this is a flaw with the game's sound design, because I LOVE horror atmospheric effects, and having to lower those down just to hear the character's sounds more is bad juju. Maybe it's just me.
Keep the …
An absolute early 2026 banger and holy cow is this indeed a love letter to RE fans across all generations, especially those like myself who grew up with the original games. Definitely don't want to spoil anything and I'm sure most fans who've watched several review videos heard the same comments from those folks.
On that note, I'm quite a ways in now and just spent HOURS exploring everything I could in a certain place :)
The only real fuss I'm having is with how low the character's voices are, whether it's on my TV sound or Home Theater sound. Leon's voice in particular is so low I have to lower the dang sound effects just to hear him better. Not a fan of that. Not sure how it would sound on my newest dolby atmos soundbar system in the living room, but on my Klipsch 5.1 system AND LG CX sound it's like that. Not a huge deal, but quite annoying if this is a flaw with the game's sound design, because I LOVE horror atmospheric effects, and having to lower those down just to hear the character's sounds more is bad juju. Maybe it's just me.
Keep the scares coming so I can verbally yell while my window is open and my close neighbors can hear :)
This is the RE we needed next!! I'm looking forward to RE1 remake as well!! But please please please do Code Veronica next, and not RE5.
Holy shit this game is actually amazing. I dont want to risk spoiling anyone, so uh, spoilers for at least like. 8 hours:
I feel like the devs probably played Amnesia: The Bunker.
Hey kids, remember to do steroids. It'll increase your max health.
A little surprised to say I really loved this game. I had mild expectations going in after being extremely lukewarm on RE8, having me a little bit concerned how future main entries would turn out. Thankfully, I was rather pleased with the entire experience. The beginning admittedly was a little rough with being switched perspectives maybe a little too often. Grace's section in the care center, however, was really fun and did in my opinion a phenomenal take on horror survival. Grace is completely and utterly out of her league and everything about the way she plays and reacts to things fit that perfectly, but not to the point of it being so egregious and annoying like Ethan's campaigns were, especially in RE8. Leon's sections, though a bit too short for my liking, were also really fun. Also I just really like Leon and parrying so I don't think it's possible for me to not be biased.
As far as story goes, the one thing I did appreciate from RE8 was how ridiculous and silly it was. In a good way. Requiem tones it down by a lot and approaches the story more seriously, which is perfectly fine. That said, …
A little surprised to say I really loved this game. I had mild expectations going in after being extremely lukewarm on RE8, having me a little bit concerned how future main entries would turn out. Thankfully, I was rather pleased with the entire experience. The beginning admittedly was a little rough with being switched perspectives maybe a little too often. Grace's section in the care center, however, was really fun and did in my opinion a phenomenal take on horror survival. Grace is completely and utterly out of her league and everything about the way she plays and reacts to things fit that perfectly, but not to the point of it being so egregious and annoying like Ethan's campaigns were, especially in RE8. Leon's sections, though a bit too short for my liking, were also really fun. Also I just really like Leon and parrying so I don't think it's possible for me to not be biased.
As far as story goes, the one thing I did appreciate from RE8 was how ridiculous and silly it was. In a good way. Requiem tones it down by a lot and approaches the story more seriously, which is perfectly fine. That said, alot of it felt like it was... wrapping things up? Or maybe setting things up? I'm not sure how to describe it, but it certainly felt like not exactly much happened. Not that it was bad, I still quite liked it.This was honestly quite literally just Grace's absolute worst day of her life so far. Or maybe second worst.
Few more things I want to add, though they are spoilers.
As of now, I am keeping up with the
Enjoyable review by Kimimi the Game-Eating She-Monster via Ko-Fi
The back half of the game is little more than fanservice, keen on forcing in as many strained references and reheated takes on old ideas as possible. It's like the game had no confidence in where it was going…and so keeps showing me familiar things because it knows fans like this stuff instead. Well, they liked it the first time, when it was fresh and surprising and made sense.
It's Vaguely Remembering Things: The Boss Battle, a reheated, directionless serving of something I've already done. I was hoping the game might use these moments as some sort of commentary on the lingering stain of corporate evil, how companies can go bankrupt and founding members can die but everyone else still has to live with the emotional and environmental damage they've done. It's not.
The article linked above is currently available to supporters on Ko-Fi but will eventually be posted for free at Kimimi the Game-Eating She-Monster
Done with my first playthrough of the game. Uneven game, but I really liked it. I liked it a lot more than Village so that is something. Do I think my opinion on Requiem will wane more over time like Village? Less likely. Though Requiem does suffer from Village's trappings here and there like linear level design in some spots and there's more scripted stealthing around than House Beneviento (albiet with a bit more agency). First half has a good amount of survival horror, but the problem is that there is also a good amount of scripted segments. Grace is still a really great character with an amazing performance and it's satisfying to see her growth.
Leon takes almost the entirety of the 2nd half and it is wild and all over the place.
Done with my first playthrough of the game. Uneven game, but I really liked it. I liked it a lot more than Village so that is something. Do I think my opinion on Requiem will wane more over time like Village? Less likely. Though Requiem does suffer from Village's trappings here and there like linear level design in some spots and there's more scripted stealthing around than House Beneviento (albiet with a bit more agency). First half has a good amount of survival horror, but the problem is that there is also a good amount of scripted segments. Grace is still a really great character with an amazing performance and it's satisfying to see her growth.
Leon takes almost the entirety of the 2nd half and it is wild and all over the place.
One thing I have to ask though is how many times are we going to have a game that is a celebration of the series? Village was a horror of the area kind of game embracing all kinds of Resident Evil. And now Requiem has 2 protagonists: one survival horror(RE 0-3), and one action horror (RE 4-6). For the next numerical game, I really hope it's not an anniversary game celebrating everything Resident Evil again.
No

Rough start, with every 5 minutes of gameplay being t-boned by 3-5 minutes of cutscenes.
Starting to feel like RE6 pt2, with how small the explorable areas are, how much the game wrestles control from you constantly and how nonsensical the actions of the protag have to constantly be in order to progress the story.
Hoping this improves, but even getting it discounted for $55, I'm still immediately let down. In 3 hours I've been allowed to actually play and control the game about half that time.