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XCOM 2

XCOM 2

Feb 4, 2016

Main game

4.06 average rating based on 1274 ratings

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XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Release Dates
Feb 04, 2016 (North_America)
Linux, Mac, PC (Microsoft Windows)
Feb 05, 2016 (Worldwide)
Linux, PC (Microsoft Windows)
Apr 07, 2016 (Worldwide)
Mac
Sep 27, 2016 (North_America)
PlayStation 4, Xbox One
Sep 27, 2016 (Worldwide)
PlayStation 4, Xbox One
Sep 30, 2016 (Europe)
PlayStation 4
May 29, 2020 (Worldwide)
Nintendo Switch
User Stats
5800
In Collection
515
Wish Listed
193
Playing
2765
Backlogged
How Long Is XCOM 2?
Main story: 43.4 hours
Main + extras: 80.0 hours
100% completion: 88.5 hours
Total completions: 25
Ricci
Ricci gave Jun 23, 2021
Ricci gave Jun 23, 2021
Do Not Name Your Characters After Your Friends!

(Disclaimer: I am only reviewing one little aspect of the game, if you want a full review, this is not the review for you)

»Do not name a character after your friends!« I heard this regarding XCOM in the past but I do it anyway. I name the characters like some of my friends and make them look like them too, fully knowing that the characters can die permanently. You are probably wondering why I am doing this and maybe you think I am a very bad friend too. Believe me, there is a good reason why I do this and here is why:

If my team was on a mission and one of my four computer generated characters would die, I would not care about them. In this case I am only concerned of the missions success, because with one person missing, my chances of succeeding decrease.

But when my team members have the names and looks of my friends, I care a lot more about the health of the soldiers and less about the mission itself. Caring about them so much had me play the game very carefully. I put way more thought in every move I took. …

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(Disclaimer: I am only reviewing one little aspect of the game, if you want a full review, this is not the review for you)

»Do not name a character after your friends!« I heard this regarding XCOM in the past but I do it anyway. I name the characters like some of my friends and make them look like them too, fully knowing that the characters can die permanently. You are probably wondering why I am doing this and maybe you think I am a very bad friend too. Believe me, there is a good reason why I do this and here is why:

If my team was on a mission and one of my four computer generated characters would die, I would not care about them. In this case I am only concerned of the missions success, because with one person missing, my chances of succeeding decrease.

But when my team members have the names and looks of my friends, I care a lot more about the health of the soldiers and less about the mission itself. Caring about them so much had me play the game very carefully. I put way more thought in every move I took. Ironically, this helped me completing the missions a lot better than before with computer generated characters.

The important thing is that you don’t tell your friends you killed them off in a game - this doesn't end well, believe me. Anyway, whether I am a very bad friend or not, clearly I can't be the judge of that. You should ask my dead friends.

Thank you for reading my review and treat your friends well. 💜

Ricci

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grok
grok gave Nov 25, 2020
grok gave Nov 25, 2020
Near Perfect Turn Based Strategy

I loved Xcom 1, and scoffed when friends said Xcom 2 was even better. What more needed to be improved. I didn't care about better graphics... well I was wrong.

Xcom 2 starts the story with humanity fully occupied, and Xcom fighting a harrowing journey of resistance against the aliens as they have enveloped Earth. This creates the perfect narrative backdrop for the game, as the mystery of the aliens was already explored in game 1. Now, game 2 is what we do now that we have lost.

Unlike Xcom, Xcom 2 actually has some really solid story moments and some great voice acting. The addition of thematic missions, like hunting down "King" versions of enemies created some variation and additional layers of challenge to the game. Plus, once won, these missions dished out amazing rewards.

With aliens already all over Earth, you no longer need to balance fighting off UFOs, in hard to predict, poorly generated, space fights. Instead, you are just hitting factories, supply depots, ect. This was amazing.

Xcom 2 adds a great deal more flexibility and variation into the enemy types, and a LOT of early game for me was spent apprehensively trying to figure out …

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I loved Xcom 1, and scoffed when friends said Xcom 2 was even better. What more needed to be improved. I didn't care about better graphics... well I was wrong.

Xcom 2 starts the story with humanity fully occupied, and Xcom fighting a harrowing journey of resistance against the aliens as they have enveloped Earth. This creates the perfect narrative backdrop for the game, as the mystery of the aliens was already explored in game 1. Now, game 2 is what we do now that we have lost.

Unlike Xcom, Xcom 2 actually has some really solid story moments and some great voice acting. The addition of thematic missions, like hunting down "King" versions of enemies created some variation and additional layers of challenge to the game. Plus, once won, these missions dished out amazing rewards.

With aliens already all over Earth, you no longer need to balance fighting off UFOs, in hard to predict, poorly generated, space fights. Instead, you are just hitting factories, supply depots, ect. This was amazing.

Xcom 2 adds a great deal more flexibility and variation into the enemy types, and a LOT of early game for me was spent apprehensively trying to figure out enemy weaknesses and strategies as my poor soldiers got massacred.

Xcom soldiers themselves are more customizable, letting you really grow attached to them. Making losing them even tougher, but a more rewarding experience. I loved naming a Ranger Jennifer Walters, later assigning her the nickname "She-Hulk" as she leveled up. It was a great deal of fun taking the cast of Archer and watching them struggle in these tense situations (ironically only Ciril Figgis survived the whole game!). I loved this, it made leveling soldiers about more than just their stats.

Finally, Xcom 2 gives a massive overhaul to the maps, giving much more variety, but more importantly making use of cover and explosives even more important. Nearly everything can be destroyed, meaning hiding behind weak terrain doesn't help nearly as much, but targetted use of explosives can completely change around a situation. This extra layer kept the combat riveting and kept me scanning the maps for opportunities to exploit.

Xcom 1 ended a bit mediocre, and while I don't think the final mission is as epic as it could have been, it still was a satisfying final fight.

Overall, if you like strategic games, that challenge you on Macro and Micro management, and reward thinking thru plans, then Xcom2 is for you.

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starfleetjames
starfleetjames gave Oct 24, 2021
starfleetjames gave Oct 24, 2021
Genre defining

My first real foray into tactics games and it set the bar so high. This is the extremely rare game that I've actually played through twice. When the expansion came out, I played through it again since it made changes to gameplay throughout. I enjoyed it just as much the second time through. The main tactics part is polished and fun. Between each level, managing the resources on the ship is fun. Managing your soldiers is fun. They did such a good job with this game.

deepdoop
deepdoop gave Feb 7, 2016
deepdoop gave Feb 7, 2016
deepdoop's review of XCOM 2

7/10


I actually thought XCOM: Enemy Unknown was at least an 8 or an 8.5. As far as I can see, there are two major issues with these game if you don't count the numerous performance issues (like glitching): the hit percentages and the time limit mechanics.

The hit percentage issue is just bullshit in general. There's way too much missing in times you shouldn't. Why can I flank an alien who is standing behind a tree and yet because he is behind a tree on one side he is protected on the other? He's basically out in the open if you're standing in the right place, and yet the game doesn't seem to register that. It's incredibly frustrating, and I love when an enemy pulls me through a wall and the wall doesn't even break. Like the game isn't hard enough, it has to defy physics and logic entirely.

The second issue is a more controversial one that some people won't find to be a problem at all. A lot of the important missions have turn limits, so you are forced to be more aggressive. In my eyes, this hurts strategy and kind of shits on the new concealment …

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7/10


I actually thought XCOM: Enemy Unknown was at least an 8 or an 8.5. As far as I can see, there are two major issues with these game if you don't count the numerous performance issues (like glitching): the hit percentages and the time limit mechanics.

The hit percentage issue is just bullshit in general. There's way too much missing in times you shouldn't. Why can I flank an alien who is standing behind a tree and yet because he is behind a tree on one side he is protected on the other? He's basically out in the open if you're standing in the right place, and yet the game doesn't seem to register that. It's incredibly frustrating, and I love when an enemy pulls me through a wall and the wall doesn't even break. Like the game isn't hard enough, it has to defy physics and logic entirely.

The second issue is a more controversial one that some people won't find to be a problem at all. A lot of the important missions have turn limits, so you are forced to be more aggressive. In my eyes, this hurts strategy and kind of shits on the new concealment mechanic (which is cool) because there's no time for ambushes. Ultimately, this may come down to how you view XCOM, so if you want to be able to take your time then this one isn't for you.

You can say that it makes sense thematically that you are constantly desperate and hurried, but that only fits once in a while. It's true; you are the Resistance and you need to act quickly. But why wouldn't the turn limits start when your cover has been blown in a lot of these cases? If the aliens are destroying something but don't know you're coming, would it not make sense for them to start doing that when they see you? It seems like an effort to inject realism in awkward places in a bid to make it more difficult, but it doesn't apply this same realism to anywhere else.

Anyway, outside of that, XCOM is a complex game. The strategic elements outside of combat come quick and dirty, and you're constantly doing stuff like scanning, promoting troops, building different things to make your airship work, researching elements, etc. It's a lot to take in and it's very difficult, but that's part of the appeal to people I think. There's always a lot to think about, and decisions to make, so it's easy to screw yourself.

I started off with this game being like an 8.5. I don't have the emotional investment in the series that some do--I saw one reviewer state that he cared for the characters but to me they're just stats since they have no stories--but I do enjoy the games. This fell down hard when I realized that I was being frustrated more than I would have liked. Part of that is my fault because I suck (and I don't detract from the final score for my own follies) but a large part of it is because of the two negatives I discussed earlier. They're not just minor annoyances to me.

But other people are really digging the game and that's great for them. 7 is not a bad score by any means because it says that there's still a lot of great stuff in here, with enough bad that keeps it from being a truly great game as a whole.

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BurningKirby
BurningKirby gave Jul 20, 2025
BurningKirby gave Jul 20, 2025
Constant Interruptions Aren't Fun
This review is for the PC (Microsoft Windows) version

I can see why this game has so many fans, but there are just too many elements I find irritating or lacking for me to continue to push on with my playthrough. Because of this I went back and forth about writing a "formal" review or just plopping my feelings into a status update but after some thought I decided I can articulate my issues well enough that I might as well do the former.

First off, XCOM 2 feels pretty good to play for the most part. The animations are slick and the UI feels responsive. It does a solid job of providing you with the bucket-loads of information you'll need to strategize effectively-- even if it's a bit overwhelming for a new player such as myself. I also found the mouse controls intuitive even as someone who has mostly stuck with console games in the tactical RPG genre (Fire Emblem and FF Tactics). Because of all this I felt right at home whenever I was playing a mission.

The thing is I found most of everything that surrounds the missions themselves to be kind of obnoxious to put up with. The whole game is on a …

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I can see why this game has so many fans, but there are just too many elements I find irritating or lacking for me to continue to push on with my playthrough. Because of this I went back and forth about writing a "formal" review or just plopping my feelings into a status update but after some thought I decided I can articulate my issues well enough that I might as well do the former.

First off, XCOM 2 feels pretty good to play for the most part. The animations are slick and the UI feels responsive. It does a solid job of providing you with the bucket-loads of information you'll need to strategize effectively-- even if it's a bit overwhelming for a new player such as myself. I also found the mouse controls intuitive even as someone who has mostly stuck with console games in the tactical RPG genre (Fire Emblem and FF Tactics). Because of all this I felt right at home whenever I was playing a mission.

The thing is I found most of everything that surrounds the missions themselves to be kind of obnoxious to put up with. The whole game is on a sort of timer, which I typically don't mind inherently, but it added to frustrations in other places. Missions become available as time progresses but you have to scan for the precious resources you need as well as...most things, to be honest, which also takes time. Whenever I went to scan for a few days, I was always, without fail interrupted several times by an NPC telling me an important mission just came up and it was oh so crucial that I drop everything I was doing, move across the world map and go do that, even if I was entirely incapable of properly supplying said mission with my current resources. And then the game scolds you if you choose to ignore the mission and you get one step closer to a game over. Just... ugh. Leave me alone.

Approaching this game as someone who enjoys Fire Emblem a lot, I was ready for the notorious XCOM permadeath. I always play with it turned on in the newer FE games because I view it as an essential part of the experience. I want to care about my units. It makes me work harder to keep them alive. So I was surprised to find that XCOM 2 totally failed to endear me to my soldiers. Theoretically I could name them and I guess maybe customize to some degree, but they're still a bunch of randomly generated blank slates. There wasn't any personality there to latch onto so I didn't feel a single thing when they died but disappointment, especially since it often felt out of my control when they did due to the way combat leans into RNG.

The way this game handles randomized soldiers, recruitment, etc. actually reminded me a lot of Darkest Dungeon. Except in that game what worked really well was the recruits always started with a set of personality traits, positive and negative, and I was in a constant battle to lock in the best traits while minimizing the damage done by the bad ones. It added a ton of literal personality to the slew of people I sent marching straight into Hell that endeared them to me and made me care when they died. Personalities also had a very tangible impact on the gameplay itself. XCOM 2 does none of that and feels lesser for it.

The story has a neat premise, with humanity having already lost to the aliens, but failed to captivate me beyond that. It felt more like an excuse for a bunch of "infiltrate the facility" and "rescue the hostage" style missions. Maybe it would have hit better if I had played the first game? It seemed like the Commander and other characters may have been referencing some events from Enemy Unknown. They also just won't stop talking though even when you're doing other stuff. It can be tough to differentiate flavor dialogue from something I actually need to stop and listen to, which gets old quick.

I can tell that there's a lot of depth to the systems at play in this game though and definitely see how that would appeal to someone who isn't as bothered by the above things as I am. The way this game uses cover and elevation in combat is actually super cool. While it can lead to some silly situations like a 25% chance to shoot someone who is standing still while an arm's length away, it provides a lot of versatility in how you can approach every problem. The fact that you can also destroy cover with grenades and other weapons is just another layer to this onion.

I just have too many tactics games I expect to enjoy to spend more time on this one-- even in spite of its strong core elements.

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yyninja
yyninja gave Mar 18, 2021
yyninja gave Mar 18, 2021
An amazing strategic masterpiece if you can tolerate the numerous bugs
This review is for the PC (Microsoft Windows) version

Reviewing XCOM 2 almost 5 years after its release is both a blessing and a curse. It’s great to play XCOM 2 at its greatest potential with all of the DLCs including the War of the Chosen add-on. XCOM 2 is a complex, challenging strategic game with potentially hundreds of hours of enjoyable gameplay. It’s unfortunate to report that even with XCOM 2 at its apex, the game is horrendously buggy, especially when playing vanilla XCOM 2 (without the War of the Chosen add-on). The previous games in the franchise XCOM: Enemy Unknown and Enemy Within were also notoriously buggy with characters clipping through environments and random framerate drops. Unfortunately XCOM 2 bugs are even worse than those: there are UI bugs where menu choices can get obscured or behave erratically if you click too fast, turns that will feel like it takes forever to end and on rare occasions characters glitching through the environment such that it is impossible to move them afterwards. Even with all of these game breaking bugs they can be tolerated because XCOM 2 is that good.

XCOM 2 can best be summed up as the events following the bad ending of the original game. …

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Reviewing XCOM 2 almost 5 years after its release is both a blessing and a curse. It’s great to play XCOM 2 at its greatest potential with all of the DLCs including the War of the Chosen add-on. XCOM 2 is a complex, challenging strategic game with potentially hundreds of hours of enjoyable gameplay. It’s unfortunate to report that even with XCOM 2 at its apex, the game is horrendously buggy, especially when playing vanilla XCOM 2 (without the War of the Chosen add-on). The previous games in the franchise XCOM: Enemy Unknown and Enemy Within were also notoriously buggy with characters clipping through environments and random framerate drops. Unfortunately XCOM 2 bugs are even worse than those: there are UI bugs where menu choices can get obscured or behave erratically if you click too fast, turns that will feel like it takes forever to end and on rare occasions characters glitching through the environment such that it is impossible to move them afterwards. Even with all of these game breaking bugs they can be tolerated because XCOM 2 is that good.

XCOM 2 can best be summed up as the events following the bad ending of the original game. The aliens have taken over Earth and have begun their process of assimilating humans for their nefarious research under the guise of providing life-saving gene therapy. You play as the commander of the remnants of the XCOM force. XCOM is no longer a defensive global network but now an agile moving guerilla force. You are tasked with launching targeted attacks on alien supply lines, beacons and facilities with the hope of eventually overpowering them before the aliens complete their secret project to wipe out humankind.

The gameplay of XCOM 2 is mostly similar to the prior games. Each soldier has two action points and there is half-cover and full cover. The same XCOM quirks are still there, it is absolutely possible to whiff a 95% shot and also frustrating to get a soldier KO’ed with full health and in full cover. While there are many new twists to the gameplay like the ambush mechanic and the ability to hack mech units, the real key difference is in the enemy design. Every alien you encounter in XCOM 2 is a legitimate threat: there are the Sectoids that can mind control and resurrect dead units, the Vipers who can pull a soldier out of cover and asphyxiate them and even the lowly ADVENT grunts who can toss grenades to get your soldiers out of cover. The game also forces players to be on the aggressive as many missions require you to complete them within a limited amount of turns.

The War of the Chosen add-on doesn’t feel like some thrown together optional DLC but a requisite purchase to fully experience XCOM 2 at its best. The WotC add-on fixes many of the bugs that plague the vanilla version XCOM 2. It adds the Chosen which are 3 mini-bosses that randomly appear during missions and adds three new rival factions with their own unique units and meta-game layer. With all that said, I would still recommend playing vanilla XCOM 2 at least once to get a feel for what you need to do and play the two missions (Shen’s Last Gift and the Alien Hunters) that are not available in WotC. Playing XCOM 2 WotC with no prior experience might prove daunting as the missions come fast and furious often with few breaks in-between. Keep in mind that WotC runs in a separate launcher than vanilla XCOM 2 but is still more or less the same core game with new features and improvements.

XCOM 2 beyond its obvious bugs and excellent strategic layer has a lackluster story arc. While the first XCOM wasn’t exactly Emmy award winning material, it at least had a straight-forward objective of repelling the alien assault and destroying their mother base. The story in XCOM 2 on the other hand is aimless. There isn’t an overarching objective like the first game and instead you are tasked with investigating, researching and building several alien Macguffins until your team suddenly stumbles upon the final mission. The story is wrapped up in so much sci-fi technobabble that the final act is an incoherent mess featuring the “chosen one” powering up and overcoming the alien masters with (most likely) a millennial’s worth of experience and skill.

The ultimate reason why you should play XCOM 2 is not for its story but for its strategic gameplay and it exceeds. There are multiple viable soldier combinations to choose from, an incredibly diverse and unique map pool and constant surprises to keep you off-guard especially with WotC enabled. For the save-scummers out there, you will find that it is possible to escape almost any bad situation with correct positioning and ability usage. Even if you lose your best soldier, the game grants options to course correct like recruiting a highly ranked soldier from the Black Market or earning one by completing a very difficult mission. XCOM 2 is a more difficult game than the first XCOM but the payoff feels tremendous when you have a fully decked out squad of alien killing machines. The only problem is no matter what you do, the bugs will eventually rear their ugly head like in my experience. The jubilation I felt during the end of my vanilla XCOM 2 run was amazing until I saw the final FMV cutscene where the lip-sync was completely off and the World Statistics didn’t show up properly.

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Jevnation
Jevnation gave Dec 23, 2020
Jevnation gave Dec 23, 2020
Closer to perfection, even closer with a certain DLC!
This review is for the PC (Microsoft Windows) version

Although Enemy Unknown was a bewitching introduction to XCOM and the tactical strategy games for me, its affection has worn off before I could finish it earlier. It wasn't until I gave its sequel a try on the free weekend and, boy, didn't I realize sooner how much its overall improvements would set its genre on the map again. And it was strong enough for me to go back to play through the aforementioned XCOM games in chronological order.

The story picks up 2 decades after the events of Enemy Unknown, when the alien invaders have occupied the planet Earth and integrated the human society with it. With the mankind put on a firm leash, a guerrilla resistance movement has been formed to rise against the bullying authority, endeavoring to restore the former liberty once again. We get to see Central Officer Bradford back in action (even literally at some point, especially with the Tactical Legacy DLC), along with a new cast that are memorable at best.

Like in every XCOM game, you start out small and have to perform missions vital to your progress before you get more management under control. XCOM 2's new approach is your main base …

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Although Enemy Unknown was a bewitching introduction to XCOM and the tactical strategy games for me, its affection has worn off before I could finish it earlier. It wasn't until I gave its sequel a try on the free weekend and, boy, didn't I realize sooner how much its overall improvements would set its genre on the map again. And it was strong enough for me to go back to play through the aforementioned XCOM games in chronological order.

The story picks up 2 decades after the events of Enemy Unknown, when the alien invaders have occupied the planet Earth and integrated the human society with it. With the mankind put on a firm leash, a guerrilla resistance movement has been formed to rise against the bullying authority, endeavoring to restore the former liberty once again. We get to see Central Officer Bradford back in action (even literally at some point, especially with the Tactical Legacy DLC), along with a new cast that are memorable at best.

Like in every XCOM game, you start out small and have to perform missions vital to your progress before you get more management under control. XCOM 2's new approach is your main base being a large airship, which means you can position yourself in all world's locations and decide where to move next. To add incentive to your productivity, the story mode sets a progress bar for the Avatar project, devised by the alien authority for its complete victory. It gives off an alarming presence but the game also gave me space enough to focus on my asset improvement and other missions, before I set out to stall and hold back the project through available means.

The combat has the same foundation as Enemy Unknown, albeit much more improved and intuitive. The level environment is livelier, the characters have plenty more tools and options (spending only half a character's turn on reloading has been one of the most embraced improvements, in my opinion). There are also new mission types that add to the freshness of XCOM, such as securing or eliminating targets. In base rescue missions, the War of the Chosen DLC also features guerrilla NPC that have some fighting chance against the alien attackers.

The customization of your squad members has been further extended, allowing for more liberty in looks (except face features that come in presets). I've had my fun designing mine after my favorite or original characters and the reward was even more top-shelf with Steam Workshop featuring looks and voice-lines. Now, my squads include Team Fortress 2 characters (courtesy to Walker, Texas Ranger) both kicking ass and getting theirs handed to the aliens at times.

As much as I thought XCOM 2 would be great enough to keep me in favor for tactical strategy games, the aforementioned DLC "War of the Chosen" takes the contents and experience to even higher levels, expanding the cast, story and assets even further. I suggest you buy it along with XCOM 2 and see why WOTC is a proper example of a DLC well made. And if you have been on the fence with XCOM and the genre it represents in this millenia, I could recommend going for XCOM: Enemy Unknown before immersing yourself with the more perfected form of XCOM 2, or you can start with the latter.

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GaryFromLiberty
GaryFromLiberty gave Jan 6, 2025
GaryFromLiberty gave Jan 6, 2025
GaryFromLiberty's review of XCOM 2

This game is incredibly replayable and fun. Really steps it up from the first game (which was also very good) and adds a ton of content and choices, especially after the War of the Chosen expansion came out. Even has good mod support.

4.5 / 5

Toupaloops
Toupaloops gave Aug 8, 2023
Toupaloops gave Aug 8, 2023
Don't believe the hit chance percentages

I swear to god that throughout my playthrough I missed 90% hit chance shots over 50% of the time. Something is definitely off. Besides that it's more XCOM, can't go wrong.

Aleosha
Aleosha gave Mar 28, 2021
Aleosha gave Mar 28, 2021
You missed! Again.
This review is for the PC (Microsoft Windows) version

Where to begin? The dubious hit system? Red screens and framedrops that still plague the game on RTX 2070, 5 years after its release? Characters that attempt to talk with you exactly at the wrong moment, when you switch between rooms? The bald man that congratulates you twice after every mission? Though pick! XCOM 2 is still pretty fun to play. When it doesn't stress you too much with yet another ticking timer. And when the ridiculous RNG is in your favour, and not the other way around.

TheKentuckian
TheKentuckian gave Sep 4, 2017
TheKentuckian gave Sep 4, 2017
Lack of XCOMmunication

I don't know if I can really criticize this game. There are things I don't like about it, but as someone with no previous experience in the X-COM series I don't know if my complaints are from not being used to the series or actual poor game design. Nevertheless I'll air my complaints & give the game some praise.
A-Team

My favorite part of the whole game was the Character Pool soldier customization. I spent the first X amount of hours just creating 10 different soldiers to fight the alien menace. They give you plenty of customization options to give their faces different looks from grizzled American soldier to bookish Italian medic. One issue I did encounter is they didn't have enough foreign languages. I had an Italian, German, & Mexican, but if I wanted to make a Russian or Chinese soldier they had to speak some non-native language. I know getting more voice actors in would be an expense, but maybe halve the available 10 voices for each language & give us some Russian, Chinese, Japanese, or African voices. And on an aside, when you're troops are all in the transport going to and from missions, they all have the …

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I don't know if I can really criticize this game. There are things I don't like about it, but as someone with no previous experience in the X-COM series I don't know if my complaints are from not being used to the series or actual poor game design. Nevertheless I'll air my complaints & give the game some praise.
A-Team

My favorite part of the whole game was the Character Pool soldier customization. I spent the first X amount of hours just creating 10 different soldiers to fight the alien menace. They give you plenty of customization options to give their faces different looks from grizzled American soldier to bookish Italian medic. One issue I did encounter is they didn't have enough foreign languages. I had an Italian, German, & Mexican, but if I wanted to make a Russian or Chinese soldier they had to speak some non-native language. I know getting more voice actors in would be an expense, but maybe halve the available 10 voices for each language & give us some Russian, Chinese, Japanese, or African voices. And on an aside, when you're troops are all in the transport going to and from missions, they all have the EXACT same 1 animation of "lean forward, lean back". I know it's just the load screen, but it's weird seeming them do it in synchronization. Just create a few new animations, maybe tied to what class or "personality" your soldier has. Have one of them cleaning a gun or smoke their cigar if they have one.
B-Team

Now onto gameplay. The turn-based squad combat is worthy of the praise it gets. The game awards good tactics, and knowing how to dispatch the aliens is a must. And the game stays entertaining & varied cause they introduce new aliens that have unique looks and attacks. One part where the strategy does fall down a little is in the "hit percentages". I get it may be a necessity, but that kind of randomness goes against thorough strategic planning, especially if you are at close range. Another thing that hampered my strategic planning were the crushing turn limits most missions had. I couldn't really set up any good positions or traps to lead aliens to me cause you have to charge across the map in 5 turns or fail. From my perspective, I felt the game introduced Sectoids awfully early. Their psych attacks can devastate a player who doesn't yet know how to manage the battlefield. Give me a few fights with just the ADVENT troopers. enter image description here

I played the game on Rookie difficulty, because on Veteran I couldn't keep a squad alive for more than one mission. That did help me keep my soldiers alive, but I still ended up losing the overworld game after days of playing, & I don't have the energy to restart and beat the game. Many strategy videos I watched said not to worry too much about the Avatar progress, but I should worried a bit more. I was playing the game with a RPG mindset, "Put the main quest off and get all the side content first to overlevel your character" & that cost me the game. I think the overworld game was a little too random for a strategy game. I never knew when to expect certain mission to pop up & I was afraid to ignore any of them. You could never get a feel for when you had a chance to do a lot of basekeeping stuff, like getting new research done, building rooms, upgrading soldiers and when you'd be getting pulled into alien fights every other day. Something like a Civilization style gameplay would be nice, where I can see what the aliens are thinking and doing.
Bar Time

All in all, I enjoyed this game enough that I may visit it down the road to try and actually beat it, but after all the time I invested I don't feel like reloading an early save to try again yet. I may be awful at this game, but I realize it is a good game with solid enough strategy and really fun enemies & customization.

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grizzling
grizzling gave Feb 17, 2021
grizzling gave Feb 17, 2021
Well polished, but rather casual tactic game
This review is for the PC (Microsoft Windows) version

I loved the XCOM series on principle, but to be frank it's rather dull and repetitive gameplay over and over again. The level of randomization is mostly frustrating (when you get a critical hit that wipes your best soldier it's hard to see a reason not to just load autosave), and the challenges are mostly just numbers game.

The story is simple, as one would expect from the sequel. Not really impressive, not overly dumb.

I'd like to like the game more, but it's just fair. I think that with the backlog of other, more interesting games it's hard to argue playing it now.

GigaDeathNullGolem
GigaDeathNullGolem gave May 20, 2017
GigaDeathNullGolem gave May 20, 2017
Mods

Got all the DLC/ Shen's Gift. Here we go:

  • -Additional Mission Types - Additional Mission Types v2
  • -All Soldiers Gain XP - All Soldiers Gain XP 1.2.0
  • -Ammo And Vest Slots - AmmoAndVestSlotsV303
  • -Arnold (Arnie) Schwarzenegger Voice Pack - Arnold Schwarzenegger Voice Pack v1.6
  • -Capnbubs' Accessories Pack - Capnbubs Accessories Pack
  • -Cost Based Ability Colors - CostBasedAbilityColors.zip
  • -Gotcha (Flank Preview Evolved) - Gotcha (Flank Preview)
  • -Long War Laser Pack - Long War Laser Pack
  • -Long War SMG Pack - SMG Pack
  • -Military Camouflage Patterns - Military Camouflage Patterns v8 Miscellaneous
  • -Mod Everything Unassigned
  • -More armor colors - More armor colors
  • -More hair colors - NewHairMod
  • -More Squad Size Upgrades - More Squad Size Upgrades 1.2.0
  • -Rogue Class Mod - Rogue Class Mod
  • -ShowMeTheSkills - ShowMeTheSkills
  • -True Concealment - True Concealment 0.4
  • -True Retroactive AWC - RetroactiveAWC
  • -Uniform Manager - Uniform Manager
  • -Weapon Upgrades Expanded - WeaponUpgradesExpanded
  • -XCOM 2 More Maps Pack - XCOM 2 - More Maps Pack Unassigned

'Mod Everything' .zip must be manually downloaded, unzipped into a folder named "Mod Everything"then re-archived back to .zip, then manually added to Nexus Mod Manager for it to work properly.

Pretty sure this works. I'm five or so missions into it …

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Got all the DLC/ Shen's Gift. Here we go:

  • -Additional Mission Types - Additional Mission Types v2
  • -All Soldiers Gain XP - All Soldiers Gain XP 1.2.0
  • -Ammo And Vest Slots - AmmoAndVestSlotsV303
  • -Arnold (Arnie) Schwarzenegger Voice Pack - Arnold Schwarzenegger Voice Pack v1.6
  • -Capnbubs' Accessories Pack - Capnbubs Accessories Pack
  • -Cost Based Ability Colors - CostBasedAbilityColors.zip
  • -Gotcha (Flank Preview Evolved) - Gotcha (Flank Preview)
  • -Long War Laser Pack - Long War Laser Pack
  • -Long War SMG Pack - SMG Pack
  • -Military Camouflage Patterns - Military Camouflage Patterns v8 Miscellaneous
  • -Mod Everything Unassigned
  • -More armor colors - More armor colors
  • -More hair colors - NewHairMod
  • -More Squad Size Upgrades - More Squad Size Upgrades 1.2.0
  • -Rogue Class Mod - Rogue Class Mod
  • -ShowMeTheSkills - ShowMeTheSkills
  • -True Concealment - True Concealment 0.4
  • -True Retroactive AWC - RetroactiveAWC
  • -Uniform Manager - Uniform Manager
  • -Weapon Upgrades Expanded - WeaponUpgradesExpanded
  • -XCOM 2 More Maps Pack - XCOM 2 - More Maps Pack Unassigned

'Mod Everything' .zip must be manually downloaded, unzipped into a folder named "Mod Everything"then re-archived back to .zip, then manually added to Nexus Mod Manager for it to work properly.

Pretty sure this works. I'm five or so missions into it with this setup seems to be working so far (save the tutorial video) some weird annoying error possibly from DLC incompatibility can be hidden with -noRedScreens -reviewenter image description here

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10/10 Yo-Ho Ho! Would minigun the xenos again!

this game was decent but nothing special. I really enjoyed customizing the look of my rebels and soldats with the mod. The DLC was very much the kind of shoehorning in stuff that doesnt really fit or belong, but wasnt bad persay. It's amixed bag... on one hand it's nice to streamline a lot of these things, xcom2 is very much the entry into TBT games for many souls.... On the other hand this almost feels like a tablet-compatible dumb-down, its a far cry from older style TBT... which isnt necessarily a bad thing or a good thing. (I was in fact just playing JA2 1.13 today... like almost everyday XD)

In any case there are some things that must be mentioned of this game. First of all it's visually cool. The advent and their alien facilities remind one of the glowy stuff of omega force and their facilities in blood dragon (one cant help but want to do nothing but raid facilities) the other thing is the engine, for a game that is a mere TBT game this game really did some impressive stuff with the engine, such as the cutscenes... while the story is kinda outlandish and almost hokey and arcing like some kind of energy weapon brewed in it's own lab, it really does look nice with the engines ingame rendered cuscenes! I loved this 'extra' feature and aspect of it. the way your soldiers (and enemies) get a close up money shot while going for a combat move is also pretty cool. it is in fact amazing how this one little element makes this game feel a bit more than an average game, it is immensely satisfying to land hits or make kills due to this use of in game rendered money shot type cutscenes.

any xcom vet knows or expects two parts. base building/strat and mission/tacitcal. here we have a very weird take on strat and i didnt like any aspect of it at all. i get the theme but the menus are awful with the strat screen and rushing around to and fro is hardly enjoyable. base building was okay but really felt like a fluff and did a bare minimum, i was however okay with that, had it been a more involved thing it would have not worked out well given the overall take on strat for the game...

character/rpg was okay. i thought it was a big improvement over the first reboot (XCOM:EU) but i had played the first game early on and played this one very late in development so that could have been a large factor. I also played with a mod that introduced another class: the rogue which is sneaky and very powerful colonel.... The sniper is a completely worthless class and i rmemeber not liking this one in the first game either. the only way to use them is to more or less send in a scout (ideally a rogue) and pick off from a distance, preferably in pairs but there is NO REASON to resort to such slow playstyle given better alternatives. plus if you get rushed you are at grave distdvantage, and ultimately they are simply too hard to manage and too easy to make mistakes/misclick. the game boils down to rankings and your skill choices and i was pretty pleased with how the theory of skills synergize together both as rank increases and as a class/role within a team. for something that was very much essentially streamlined/tablet dumbed down you can do quite a bit with the skill synergies and a few minor gear tweaks. still one wonders what a little more freedom and less streamlining would look like in this game.

R&D pretty boring, i enjoyed reading it but it doesnt capture wonder that XCOM ought to imo... Most gear upgrades aside from armor are overall underwhelming and not terribly exciting. ("Better gun. cool.") customization i never realy could get a feel for.

the game felt a little long. heck it's xcom, and for that it's a bit short but by the end of the game i was very eager to just get it done with. the game loses its novelty and gets repetitive about halfway through to 2/3 through, part of this is because of the strategy there isnt much of a feeling of an overarching goal or any sense of major progress via research or unlocking rewards. you do win countries but it just doesnt have much gusto or feel that rewarding, becuase you know you are just going to kill some more aliens pretty much the same as last mission maybe with a weapon that does 1-3 points dmage or some such. still the engine is visually impressive and the class distinction/skill sets make this decent enough.

tech notes:
"After much research I found out that every time you change video (engine) configs in-game the game overwrites a bunch of files under user documents, it also happens on game startup I believe, in order to setup mods.
The only workaround I found for this problem is to load all mods and configure everything in-game the way you want, save it, quit game, then change your OS user access privileges (folder options, security tab) to not allow your user write permissions on "Config" folder.
Problem is, after you do that you won't be able to load new mods or save new engine settings in-game like video configs, but you can always undo this change if you feel the need, load new mods, save new configs and then deny access back again.
Warning: Do not change Administrator privileges, only the OS user that installed the game should be denied write access."

solution as mentioned in comments is to make the settings folder "no write" for user. (great for modders, cheaters, piratez and other neerdowells.)

*A weird issue: sometimes the game will crash on occasion and when reloading the game it will pause on a loading screen (and never load) a few restarts of the exe seems to fix it (has happened three times) not sure if mod issue or game issue. second issue (many have this problem) keyboar controls will not work. (it's looking to be played with a joypad or something related to xlive) the cause of this is loading the game too quickly before it can verify xboxlive is not onlline. This is probably only an issue for neerdowell releases of the game. a third issue is that the nostartup introsettings or other ini tweaks can get overwritten in different ways (such as opening the options in main menu and changing things...) this guide has some decent tweaks and i got slight performance out of them. game is a bit chuggy.


another weird bug. Enemy AI stops: (Restart seems to fix this one as well)

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thebigmack
thebigmack updated their status Mar 11, 2026
thebigmack updated their status Mar 11, 2026

Having resurrected a 2 year old save game, I'm approaching the final missions. With War of the Chosen and Chimera Squad waiting in the wings, I'm unsure if I need more.

The tactical obsession has been covering up a din of social life decomposition. I can fight for humanity but have to go outside and enjoy it, too? Gross!

thebigmack
thebigmack updated their status Mar 9, 2026
thebigmack updated their status Mar 9, 2026

ALIEN CHEESE PAIRS WELL WITH SCUMM!

Apologies to grab your attention so violently.

I have a brief story of ill gotten achievement.

I've been playing Xcom2 and have been taking on the Alien Rulers. It's been a challenge, most notably the Archon King. After chasing it away on multiple occasions by the skin of my teeth, I discovered it again, among a tightly packed crew of 5 other Archons and a Andromedon. Xcom reminding the player whose boss, no doubt.

Steeling myself for the incoming pain storm, I was ultimately shocked to encounter one of the most egregious bugs and cheesing efforts in my entire gaming experience.

What makes the Alien Rulers so challenging, is their reaction phase. They take a turn after every single action your soldiers take. Move once? Their turn. Shoot once? Their turn! etc. This and their enormous health bars, make the Alien Rulers not to be taken lightly. The Archon King specifically is an enormous adversary with its range of abilities. Artillery barrage, laser beam, power slam bullshit.

It also happens to have a game breaking bug.

Xcom2 itself likes to briefly hang during various turn transitions. It eventually comes to its senses but in …

Read More

ALIEN CHEESE PAIRS WELL WITH SCUMM!

Apologies to grab your attention so violently.

I have a brief story of ill gotten achievement.

I've been playing Xcom2 and have been taking on the Alien Rulers. It's been a challenge, most notably the Archon King. After chasing it away on multiple occasions by the skin of my teeth, I discovered it again, among a tightly packed crew of 5 other Archons and a Andromedon. Xcom reminding the player whose boss, no doubt.

Steeling myself for the incoming pain storm, I was ultimately shocked to encounter one of the most egregious bugs and cheesing efforts in my entire gaming experience.

What makes the Alien Rulers so challenging, is their reaction phase. They take a turn after every single action your soldiers take. Move once? Their turn. Shoot once? Their turn! etc. This and their enormous health bars, make the Alien Rulers not to be taken lightly. The Archon King specifically is an enormous adversary with its range of abilities. Artillery barrage, laser beam, power slam bullshit.

It also happens to have a game breaking bug.

Xcom2 itself likes to briefly hang during various turn transitions. It eventually comes to its senses but in the case of the Archon King, it will hang during its reaction phase. this is where the game locked up on me. The King wouldn't react at all and ultimately induced an unending purgatory to the battle. I thought the play session was lost. A detriment to my limited free time.

A solution found online, was to save the game and reload. In doing so, it returned my control but I noticed it skipped the Archon Kings reaction step completely. I would enact a soldier action and eery sequential Archon King reaction phase would again lock up. Requiring me to save and reload again. This process repeated again and again, forgoing he Archon Kings onslaught entirely, but most egregiously, the ENTIRE alien phase as well. The kings crew would stare at me for a moment and then end their phase. Leaving me to intact tactical damage at will, with zero repercussions. Aside from tiresome process of saving and reloading.

I triumphantly won the battle and left unscathed. I'm worried I may have fried the inner workings of the save game data for subjugating the xcom gods but the difficult achievement registered (19% of players obtaining it) and all is well. I like to think I would have won the fight fair and square but having ultimate power over a King felt good for an afternoon.

enter image description here

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thebigmack
thebigmack updated their status Feb 23, 2026
thebigmack updated their status Feb 23, 2026

If we ever meet aliens, we'll have a lot of explaining to do.

shinespark
shinespark updated their status Sep 30, 2024
shinespark updated their status Sep 30, 2024

Wow, XCOM 2 is a whopping 95% off on Steam right now! For $3 USD it's definitely worth a look if you're even slightly interested.

thebigmack
thebigmack updated their status Jan 15, 2024
thebigmack updated their status Jan 15, 2024

History rhymes.

The last time I was unemployed, I bought and beat Xcom: Enemy Unknown in a bleary eyed week. I knew it was the last chunk of forseable down time and so I happily used it.

Over 10 years later, it feels right to dip into the sequel I somehow never made time for.

Let the obsession begin anew.

SpookySober
SpookySober updated their status Mar 27, 2023
SpookySober updated their status Mar 27, 2023

Currently at 580 games, with a lot uncounted. Stay tuned.

Calgarath
Calgarath updated their status Jan 8, 2023
Calgarath updated their status Jan 8, 2023

Finished the base campaign (for the 5th time) with the DLC, pre war of the chosen, enabled. Still tense, still enjoyable, still captivating and challenging.

grok
grok updated their status May 31, 2022
grok updated their status May 31, 2022

I replayed this on the Switch, with the War of the Chosen DLC. The DLC was excellent, but the Switch struggled with the game at times, a little stuttering of the graphics, it even froze once or twice. It was playable, but not nearly the enjoyable smooth experience it was on my PC. Not certain if it was worth the price of portability

anarchistica
anarchistica updated their status Apr 14, 2022
anarchistica updated their status Apr 14, 2022

This is free in the Epic store this week:

https://store.epicgames.com/en-US/p/xcom-2

Next week we get Amnesia: Rebirth and Riverbond.

Vakil
Vakil updated their status Sep 20, 2021
Vakil updated their status Sep 20, 2021

I made it about 16 hours in when I realized I was way behind and had made some bad decisions. The dark event is already close. Now that I have some experience under my belt, I restarted my game from the beginning.

Yaru
Yaru updated their status Nov 27, 2020
Yaru updated their status Nov 27, 2020

Maaaaaaaaybe I should just accept that I'm bad at strategy games and also that "hey I'm going to name these soldiers as people I care about so I feel even worse when they are dying" may not have been the best idea ever.

Trost
Trost updated their status Aug 15, 2019
Trost updated their status Aug 15, 2019

Winning is my pleasure
Started on Veteran (normal), started getting rekt in earlygame (despite having completed XCOM:EW 2 times on normal-hard), didn't understand how to contact regions at first, lost a lot of time, got frustrated, restarted.
Started on Rookie (easy), earlygame was still enjoyable, now I'm in midgame and I'm steamrolling most missions. Still very enjoyable, and I don't have as much time as I used to have for savescum.

Nvidia GeForce Now:
I got beta access to Nvidia GeForce Now, which allows me so run games on their remote hardware.
My notebook is quite old by now, and this service allowed me to play games I can't normally run on ultra graphics.
Finally, XCOM2 went on sale and I got it for less than $9 (Steam sale price for Ukraine). No dlc, vanilla.

WIMP difficulty: I like the how in Butcher they had WIMP difficulty. Which was an acronym for "Winning is my pleasure". Butcher provided fair challenge and quick restarts, so I still beat it on "hard" and enjoyed it. XCOM2 sometimes feels like BS, with the way they implement difficulty and punish you, so I don't regret playing on easy for the first playthrough.

8BitHero
8BitHero updated their status Jan 24, 2019
8BitHero updated their status Jan 24, 2019

Pretty fun playing this tonight. First time playing a tactical shooter (if that's the right term). It's really cool and reminds me of an RTS but down to people level instead of squads or armies.

JopZ
JopZ updated their status Jul 16, 2018
JopZ updated their status Jul 16, 2018

That final battle was an epic series of tactical gaming. Great game but it felt kind of short.

JopZ
JopZ updated their status Jun 17, 2018
JopZ updated their status Jun 17, 2018

Meet my soldiers! Inspired from real life/on-screen actors. Lol.

Introducing "Black Widow", together with, John Wick, Dwayne "The Rock" Johnson, Sylvester "Rambo" Stallone, Jason Statham, and Chuck Norris! Haha.

Black WidowJohn WickThe RockRamboJason StathamChuck Norris