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4.43 average rating based on 4569 ratings
In my Blasphemous review I said "2024 will be my soulslike year, I can feel it"
Uuuuuh boy:

That little picture took 300 hours of my time this year, holy shit.
This is my first full year back into the lovely embrace of the Play Station system. After more than a decade without access to a console I got the hottest (at the time) and my expectations were blown away: Ghost of Tsushima, the new Pro Skater, Spider-Man. Hell, even FIFA 2024 was kind of enjoyable for a while. But definitely, the cream of the crop was the Dark Souls franchise. At long last, I was able to play the three main line games, and I love them so much I could not do anything else but to play them to full completion.
The first Dark Souls was a transformative experience in the best way (https://www.grouvee.com/user/Vallejo/reviews/3694633/). Dark Souls 2 was... a bit of a curveball, not gonna lie, still it was a blast (https://www.grouvee.com/user/Vallejo/reviews/3728954/). And this one, I am just gonna go ahead and say it: This one is probably my favorite.
Yeah yeah, join the rest of the freaking world. But what can I say? …
In my Blasphemous review I said "2024 will be my soulslike year, I can feel it"
Uuuuuh boy:

That little picture took 300 hours of my time this year, holy shit.
This is my first full year back into the lovely embrace of the Play Station system. After more than a decade without access to a console I got the hottest (at the time) and my expectations were blown away: Ghost of Tsushima, the new Pro Skater, Spider-Man. Hell, even FIFA 2024 was kind of enjoyable for a while. But definitely, the cream of the crop was the Dark Souls franchise. At long last, I was able to play the three main line games, and I love them so much I could not do anything else but to play them to full completion.
The first Dark Souls was a transformative experience in the best way (https://www.grouvee.com/user/Vallejo/reviews/3694633/). Dark Souls 2 was... a bit of a curveball, not gonna lie, still it was a blast (https://www.grouvee.com/user/Vallejo/reviews/3728954/). And this one, I am just gonna go ahead and say it: This one is probably my favorite.
Yeah yeah, join the rest of the freaking world. But what can I say? Do you really want me to have a galaxy-brain take and explain to you why Dark Souls 2 and the Frigid Outskirts are actually the best thing that ever happen in gaming? I am basic, I am plain, I see the Fire Keeper of DS3 and I say "Yes, my love" and go unga bunga some bosses. It is what it is.
From the start of the game the ashen aesthetic grabbed me by the chin and whispered "Welcome to the end, purloiner of cinders" in a silky voice, and I was all up for it. Getting into Firelink and see Andre, oh Andre, and then start making my way for what I knew it was the end of the journey in this Universe was almost emotional. I didn't even noticed until my second playthrough how kind of bloated and uninteresting the Undead Settlement really after a while because I was busy taking all of it in.
I have to say that the emotional feeling does not stick with you all the way: there were certain parts of the game that ugh (fuck the Cathedral of the Deep and fuck the Irythill Dungeon), but for the most part DS3 recaptures so much of that DS1 magic it feels so nice. I was not that impressed the first time I arrived at Anor Londo again but seeing the Giant Blacksmith dead and seeing that the whole inside structure is dark and putrid was so satisfying in an odd way, and revisiting all this parts of the original lore with the new additions was rewarding as fuck.
Mechanically I have to say: Oh weee, this is not your Grandpa's Dark Souls. I think here I faced the hardest bosses I have encountered so far in the franchise: Sulyvahn took me so many times I honestly felt that I was not going to be able to beat him. Nameless King also took me the better part of three hours to beat him and Friede, OMG freaking Sister Friede, she is the hardest boss I have ever encountered. Fuck that third phase. The difficulty spike between DS2 and DS3 kinda worries me because bosses are so fast and flashy now, I don't know if I will be able to keep up when I eventually start my adventure in the Lands Between.
Now, I faced the hardest fights here but I have to say: overall, all the boss battles in this game are freaking excellent. I can't think of a boss fight that frustrated me or demoralized me in the slightest. Deacons of the Deep? Cool as fuck, very intuitive fight. Curse-Rotted Greatwood? Awesome, really had a blast kicking him in the nuts. Wolnir? really fun fight, and the atmosphere is so, so great, man. Fucking Champion Gundyr is so hilariously disrespectful, heelkicking you and all. I can only thing of a couple of underwhelming boss fights (The Wyvern, Halflight) that are not bad at all, just not as good as the rest. I cannot find the words to tell you how impressive I find the fact that I enjoyed ALL the boss battles of this game to a certain degree, that you don't have in the first one, less so in the second one. That is an amazing achievement.
But oh my god, the Twin Princes boss fight is just absolutely fantastic. I was ecstatic every time I got the chance to fight them, my precious Lothric and Lorian. I love my unproblematic princes.
I am really happy I got to experience these games, and that I had the time to finish them within the year. Right now I can't think of which one of the three I will revisit first because there are so much FromSoft to explore (Bloodborne, you will be done before February, my baby), but if I was a gambling man I would say this one, because I feel is the one that does the most with the formula and really, really connects the upgraded mechanics of DS2 with the feel and beautiful lore of DS1. It is a spectacular send off to one of the most captivating, wonderful sagas I have ever got to experience in video games. Truly a classic.
Oh, before I forget: Yes, this one has the worst grind of the three: I hope that Covenant Farming gets fixed in the Remaster, fuck that noise. Still love the game tho.
Played immediately after Dark Souls. Graphics are better - a beautiful game. Combat is more sophisticated and more challenging - you can't block your way through this game. Bosses are more varied and much more difficult than DS1 - I had to summon for about half of them! I'd estimate it took me 50+ attempts to defeat Soul of Cinder.
Levels are varied and although they don't really interconnect with each other like the original game, they are complex and interconnected within themselves. It's also a bigger game than DS1 and it does give the feel of an epic journey.
Overall, it's an astonishing game, technically better than the original in almost all aspects. Nonetheless, for some reason, I prefer the charm of the original.
7/10
You have to know that I don't really consider myself a fan of the Souls series. I mean, technically I am, since I haven't hated a game, but I don't love them either. They are what they are. I don't especially love a lot of "hard" games as a personal preference. I've never beaten a game in the series but I never feel it necessary. DS3 was just a game to play for a while before I got into Ratchet and Clank -- and now Bravely Second. Admittedly, I'll never go back to it and I didn't get as far as I could have if it came out during a slower period. With that said, I probably enjoy this one the most; I haven't played the original Dark Souls though.
I admire certain things about the series: the atmosphere and visuals are great, with an awesome dark fantasy feel and look, and it does a good job of psychologically fucking you up when you see big bosses that become even bigger bosses. The game plays you, but this isn't news to fans. I can't really speak for the lore because I've never cared, but people seem to enjoy it. …
7/10
You have to know that I don't really consider myself a fan of the Souls series. I mean, technically I am, since I haven't hated a game, but I don't love them either. They are what they are. I don't especially love a lot of "hard" games as a personal preference. I've never beaten a game in the series but I never feel it necessary. DS3 was just a game to play for a while before I got into Ratchet and Clank -- and now Bravely Second. Admittedly, I'll never go back to it and I didn't get as far as I could have if it came out during a slower period. With that said, I probably enjoy this one the most; I haven't played the original Dark Souls though.
I admire certain things about the series: the atmosphere and visuals are great, with an awesome dark fantasy feel and look, and it does a good job of psychologically fucking you up when you see big bosses that become even bigger bosses. The game plays you, but this isn't news to fans. I can't really speak for the lore because I've never cared, but people seem to enjoy it. Seems "meh" to me, but like I said, I've never finished an entry.
I just have a hard time with the combat. I find it to be incredibly clunky and unsatisfying. The rest of the game isn't good enough as a whole to make me forgive that, so I've never been able to get into the most important part of the game. You can strip away all the different elements of the game and people would still play it because it's difficult; that's not really enough for me. I know others will say there's so much more to the game, but as I said, I appreciate some of it but it can't rely on it.
Bonfires seem to be closer together which I like. Maybe that's why I enjoy this one a little more. Yes, it makes it "easier" in a way, but having to repeat the same areas over and over again because I die actually isn't interesting gameplay. I'm not suggesting a checkpoint every minute, but before I could be on a decent run and I would die. The first few times I had to replay them were fine, but then after a while it becomes monotonous. Yes, "git gud" but whatever, it was shitty design.
But these games aren't really for me and I understand that. I'm glad everyone else loves it.
Mind you i hate souls games.i do not find joy in playing games with a high and unfair difficulty.The first game to draw my attention towards these games is elden ring,which is my first from software game.I ended up absolutely loving the game for its lore and map and enemy design etc.
Now im just addicted to dark souls lore and wanted to play dark souls 3. Since i've already played a better version of ds3 (elden ring),there were some issues i had to face. But still From software amazes me by how well they design their maps and enemies.There weren't any memorable characters and bosses like there were in elden ring for ME but i still enjoyed most of the bosses in ds3.
Now i want to play dark souls 1 as its story seems to be really awesome but the old gameplay is going to be a pain in my ass.....hope i'll be able to finish it.
Dark Souls III is the ultimate culmination of From Software's Soulsborne formula. It is a greatest-hits collection of a series that started off as an obscure curiosity and became one of the greatest and most influential gaming franchises of all time. Over the course of 4 games, the Japanese studio had created a classic new sub-genre, a brutal and heady take on the action-RPG. Dark Souls III serves as an affirmation of this statement as well as a stunningly gorgeous victory lap. It features many of the series' best boss encounters, all of which have multiple phases and bombastic, thrilling musical scores. The set-piece moments inspire awe in a way that only world-class art direction and a triple-a budget can. The narrative provides a surprisingly satisfying ending to a series of games steeped in such inscrutable lore that it continues to intrigue and inspire fanatic speculative interpretation. Most of all though, Dark Souls III is a love letter to the fans who took this journey all the way from the beginning. There are too many nods and references to previous games in the series to count. Every idea, experiment or concept ever introduced makes a return here and is improved …
Read MoreDark Souls III is the ultimate culmination of From Software's Soulsborne formula. It is a greatest-hits collection of a series that started off as an obscure curiosity and became one of the greatest and most influential gaming franchises of all time. Over the course of 4 games, the Japanese studio had created a classic new sub-genre, a brutal and heady take on the action-RPG. Dark Souls III serves as an affirmation of this statement as well as a stunningly gorgeous victory lap. It features many of the series' best boss encounters, all of which have multiple phases and bombastic, thrilling musical scores. The set-piece moments inspire awe in a way that only world-class art direction and a triple-a budget can. The narrative provides a surprisingly satisfying ending to a series of games steeped in such inscrutable lore that it continues to intrigue and inspire fanatic speculative interpretation. Most of all though, Dark Souls III is a love letter to the fans who took this journey all the way from the beginning. There are too many nods and references to previous games in the series to count. Every idea, experiment or concept ever introduced makes a return here and is improved upon. In many ways, if you're only going to play one game in the Souls series, this is the one that contains the most of what makes them great. Critics of this game have cited a lack of genuinely new ideas, which I can agree with to a small extent, but for a game like Dark Souls III, drawing inspiration from the legendary predecessors is a strength, not a weakness. Dark Souls III is the only game I have ever imported from Japan just so I could get my hands on it a few weeks early. I have purchased it at least twice as well as all of the incredible and mandatory DLC, leaving my grand total around $200. I would pay another $5,000 for this game. It's that good.
Read LessMen it gives me depression and Braun damage but i love it.
Disclaimer: I wrote this review when I was still high from my first Dark Souls 3 playthrough, and a little blinded by the hype. After some more time with the game and deeper consideration I've decided that, while it's certainly an excellent game, I don't think it's the flawless masterpiece that I've described below. The game has some big problems and shortcomings and comparing it to other From Software games, I would say it is the almost the weakest game in the series, trumped only by Dark Souls 2. There are some game design decisions that really weakened the experience. But my biggest gripe is the world and its atmosphere. Compare to other SoulsBorne games, the environments, characters and world, while beautiful, are somewhat bland and forgettable. This game is a great experience, and a joy to play through, it doesn't have the longevity of previous From Software highlights and it certainly doesn't hold a candle to Bloodborne. Perhaps some of the issues will be patched. And From are known for creating DLCs that are superior to the base game, perhaps the Dark Souls 3 DLCs will elevate this title to loftier heights.
I could write a 30-volume encyclopaedia set …
Disclaimer: I wrote this review when I was still high from my first Dark Souls 3 playthrough, and a little blinded by the hype. After some more time with the game and deeper consideration I've decided that, while it's certainly an excellent game, I don't think it's the flawless masterpiece that I've described below. The game has some big problems and shortcomings and comparing it to other From Software games, I would say it is the almost the weakest game in the series, trumped only by Dark Souls 2. There are some game design decisions that really weakened the experience. But my biggest gripe is the world and its atmosphere. Compare to other SoulsBorne games, the environments, characters and world, while beautiful, are somewhat bland and forgettable. This game is a great experience, and a joy to play through, it doesn't have the longevity of previous From Software highlights and it certainly doesn't hold a candle to Bloodborne. Perhaps some of the issues will be patched. And From are known for creating DLCs that are superior to the base game, perhaps the Dark Souls 3 DLCs will elevate this title to loftier heights.
I could write a 30-volume encyclopaedia set about this game, in fact if I look at my posts about it I've already written a couple volumes. So I'm going to try and keep this short and sweet.

Firstly, this game is excellent in every sense. If you liked Dark Souls 1, you'll love this game, so stop reading and go play it. In terms of difficulty, I would say it's the most challenging game in the series, and victory has never tasted so sweet.
DS3 is interesting because it borrows the best features from Demon's Souls, DS1&2 plus Bloodborne. It cuts away the fat, drops the unnecessary elements and forges and entirely new animal. That's not to say that it's rehashed; there's also a lot of new ideas. The setting, graphics and atmosphere are entirely original. The combat feels very different. If you don't like a challenge you won't like this game. It doesn't really allow you to let your guard down at any point; it's unrelenting. Even the non-boss enemies will tear you apart if you lose concentration. This is where DS3 borrows from Bloodborne; your attacks are more powerful, but so are the enemies. For this reason the game encourages perfect and cautious play. Most enemies will die in 2 or 3 hits, but so will you.
It's difficult for me to find any qualms or complaints. If I was pushed, there a three things I take issue with, but they're personal preferences: there are one or two dark areas (requiring a torch) in the game, but most of the game is very well-lit. I would have enjoyed a terrifyingly dark area, like Tomb of the Giants from DS1. My other small complaint is bonfire placement. DS3 was fairly forgiving in this sense; bonfires are spaced closely together, I would have preferred fewer bonfires to add more challenge. Finally, warping/teleporting is awarded to the player at the beginning of the game. Given the huge beautiful world, I would have preferred to travel on foot throughout the game, at least during the first half, like in DS1. But really, that's just nitpicking.
Before I ramble endlessly I'll note my 3 favourite things about the game and I'll end there.
1. The World: The game is set in this gigantic, beautiful post-apocalyptic world. Everything is ruined and crumbling and yet it all holds a strange and disturbing beauty. The world is literally gigantic, at least 2 or 3 times larger than Dark Souls. As with DS1, the world is riddled with shortcuts, branching paths and interconnections. It's a joy to explore and to witness the surreal horror and beauty of it all.
2. The enemy AI: This is what makes this the hardest game in the souls series. Enemies are smarter and less-predictable than in previous games. They know when you're about to heal. They adapt to your behaviour. Their attacks are also very difficult to anticipate. Some enemies will even feign an attack. Enemies constantly try to trick you, or they'll run away when overwhelmed, or call on their friends for help. It's truly devious.
3. I can't mention this third point because it's a spoiler. But basically: if you haven't played Dark Souls 1, play it first before this. I feel like it's almost necessary for full understanding and enjoyment. All I can say is that the devs really went far to please fans of the series.
I could keep writing, but I won't. This game isn't for everyone, but if you liked Dark Souls, you'll certainly like this. If you're just vaguely interested, buy Dark Souls (it only costs $5 these days) and try it out. Definitely one of the most fulfilling gaming experiences available.
Finally reached the end of the main story on my first replay, which I started early last year to do all the optional content and DLC that I missed out on years ago. (I reviewed the DLCs separately here and here.) Honestly I do think there's a reason why I was not super eager to keep going, as like the other Dark Souls games this entry has some parts that are a drag, but after pushing through I was able to get to the fresh content and definitely still enjoyed the overall experience.
I used basic katanas when I played these games previously, but this time used the big icy boss weapon Vordt's Great Hammer, and that slower attacking style felt pretty satisfying here. The game is generally at its most enjoyable in its boss fights, which are not all winners but generally are quite good, often coming with multiple phases, varied movesets with tricky combos, and memorable visual designs that all pushed From closer to what we got with Elden Ring. Like Malenia, it’s pretty bold that they hide something like the Nameless King fight behind a bunch of missable and unintuitive steps, as it's a highlight …
Finally reached the end of the main story on my first replay, which I started early last year to do all the optional content and DLC that I missed out on years ago. (I reviewed the DLCs separately here and here.) Honestly I do think there's a reason why I was not super eager to keep going, as like the other Dark Souls games this entry has some parts that are a drag, but after pushing through I was able to get to the fresh content and definitely still enjoyed the overall experience.
I used basic katanas when I played these games previously, but this time used the big icy boss weapon Vordt's Great Hammer, and that slower attacking style felt pretty satisfying here. The game is generally at its most enjoyable in its boss fights, which are not all winners but generally are quite good, often coming with multiple phases, varied movesets with tricky combos, and memorable visual designs that all pushed From closer to what we got with Elden Ring. Like Malenia, it’s pretty bold that they hide something like the Nameless King fight behind a bunch of missable and unintuitive steps, as it's a highlight I originally missed with epic presentation and scale and a varied challenge across two totally different phases. Required bosses mostly have lowlights in those that prioritize recognizing their “gimmick” over learning a complex moveset, which like those in the first Dark Souls are pretty boring compared to similar kinds of bosses in Demon’s Souls or Zelda.
And the levels around them can occasionally be pretty forgettable and dull themselves, with some substantial ones that I completely forgot existed or that blend into one another, but there are more good/okay than bad. I enjoy the later Lothric Castle / Grand Archives section of the game for example, which in the latter part gets especially interesting to navigate across a bunch of floors and directions, inside and outside, levers with unclear effects, all kinds of stuff going on. I don't necessarily love the Irythill zone, but the view when you approach it definitely still wows. The game also starts out reasonably well with the mostly fun High Wall of Lothric and Undead Settlement areas, so it's mostly a stretch in the middle that can be rougher, which is where I fell off this replay previously.
The game is more linear than the prior Dark Souls games, though does occasionally let you choose the order to do things or split off into optional areas. What you do get out of the more linear format is a pretty consistent forward momentum and assurance that you're probably strong enough for where you are, but due to consecutive weaker parts in the middle, this isn't a game I'd like to replay very often. It tries to get some wow factor out of references to the first Dark Souls, which can be kind of neat but also reminds you of Dark Souls and how much cooler and more novel and memorable its world felt compared to this one. While it's "the point" of this game's story that things are dark and grey and fading away, it still would have benefited greatly from more visual variety in the base game, which the DLC seems to help with.
At the end of the day, while it's not one of From's best games in my opinion, this game remains super playable, generally quite fun and impressive, and probably a "smoother" time overall than the prior Souls games. There is certainly an argument that this is the most natural next step for players coming from Elden Ring, as they will find its boss formula relatively familiar and not run into things that read as "dated" or annoying like they would in prior Souls titles. It's just not necessarily quite as memorable as a base game experience, but even a B-tier From Software game is pretty essential if you like their style and better than most Soulslikes on the market.
And so the fire fades...
Dark Souls III brings the trilogy to its bitter conclusion, building on what made the original so compelling and incorporating the lessons From Software learned from Bloodborne. It's an exceptional game, crafted with so much care and attention to detail that it's impossible not to be awed by every new environment.
I loved my time with Dark Souls (frustrations aside), so knowing that DS3 gave so much more clarity and detail around the lore of that game made it an easy pitch. Boggles the mind that people actually complained about fan service - like, what do you even want, you muppets.
Slave Knight Gael is the single best fight in the whole Souls franchise, maybe even besting Bloodborne. Halflight of the Church can bite my sphincter.
I never knew I was missing anything in my gaming life until I played Dark Souls. This game filled a hole in my heart that I never knew was missing. Time stands still for me while I play, which lends to the games ability to completely draw you in. These games are wonderfully challenging and I love the focus on playing skillfully. There is a reason these games have created a whole "souls like" category, because they are that amazing. However, I totally understand that the challenge of these games is not for everyone.
Loved this dark fantasy horror game. The art is great, the combat slow and methodical. I always find myself coming back for a play hrough or some good pvp content :)
I'm a huge fan of the Dark Souls games and been saving my time before I play this last one (for now, fingers crossed). Finally, I ripped the band-aid off and had a blast with this third installment. The game has a sense of dread and darkness that I absolutely love and that's made this series what it is. The enemy variety is insane and the bosses have incredible designs and attack patterns the player must learn. The areas are also very diverse and offer different environments that are just artistically beautiful and masterly composed. Lastly, the difficulty in insane as usual but not to the point of anger over fun, just the right amount! This game definitely builds on the flaws of its predecessors, but I still have a love for the original that the sequels have not been able to touch. I honestly can't say I am surprised by this game's quality, since it is exactly what I expected, in Software I trust.

I don't usually play games like this, but I decided to try it and MAN.... This game was the HARDEST game I have ever played. The boss battles were incredibly intimidating because they are MASSIVE!! What I was actually more impressed with was the amount of hidden things that you can do in order to get secret items, I just wonder who the first person was that discovered them all. Kudos to them. I thoroughly enjoyed this game even though it kicked my ass.
what i liked:
brilliant world design and connectivity. from software is well known for this aspect of their games and dark souls 3 isn't an exception to it.
exploration is worthwhile with a lot of optional content, secrets, items and many more to be found. basically one of the best games in terms of exploration i've ever played. the maps are big enough to give you the feeling of freedom, but linear and small enough to provide a rewarding experience.
combat is obviously one of the major selling points of this series and it's playing out so well in dark souls 3. really can't complain much, but keep in mind there will be some clunky and odd combat moments, like when you strafe an enemy in combat and punish his hitbox with a backstab.
an impressive amount of the boss designs were well designed and diverse. dark souls 3 had some of the best bosses i've ever played.
enemy and boss variety is decent and the amount of reused content isn't even worth mentioning.
there is a lot of …
what i liked:
brilliant world design and connectivity. from software is well known for this aspect of their games and dark souls 3 isn't an exception to it.
exploration is worthwhile with a lot of optional content, secrets, items and many more to be found. basically one of the best games in terms of exploration i've ever played. the maps are big enough to give you the feeling of freedom, but linear and small enough to provide a rewarding experience.
combat is obviously one of the major selling points of this series and it's playing out so well in dark souls 3. really can't complain much, but keep in mind there will be some clunky and odd combat moments, like when you strafe an enemy in combat and punish his hitbox with a backstab.
an impressive amount of the boss designs were well designed and diverse. dark souls 3 had some of the best bosses i've ever played.
enemy and boss variety is decent and the amount of reused content isn't even worth mentioning.
there is a lot of build variety to be found with many viable weapons and spells. ranging from different types of weapons to several schools of magic. i've had a blast trying out different weapons, with claymore being my absolute favorite.
interesting and well thought out lore, but as usual for games of the souls series, it's kinda vague and hidden all over the game. definitely worth diving into and the use of a wiki is highly recommended.
timeless graphics with some minor flaws, which won't matter too much. the artstyle is pretty impressive like all modern from software games are. despite the graphics are looking kinda outdated, the atmosphere is insanely good and the scenery is quite impressive. sadly some the blurry backdrops far away hurt the overall quality.
orchestral soundtrack and an atmospheric sound design making the game quite scary while delving through these tainted and monster infested dungeons.
there are some memorable and iconic npcs with interesting quest lines, like
fair bonfire placement is holding the run back at bay.
what felt debatable to me:
~ some of the hit boxes in the game are kinda odd, i have to admit.
~ swamps are no fun in this game (or in any game honestly). constantly slow walking through muddy ground and slow rolling. the cherry on top are status effects like poison (which is kinda fine due to the low damage) or toxic. it's manageable tho if played properly.
what i disliked:
10/10
As much as I enjoy this game I am still left a bit disappointed at how safe it was for a third entry. DS3 throws few new ideas out there and instead delivers a refined experience that is effectively Dark Souls' Greatest Hits. Unfortunately, in addition to being formulaic and conventional (to be fair conventional towards the standards that Demon Souls and Dark Souls established) it's also the most linear of the trilogy. The most the game branches out is in two separate paths (either Farron Keep or Cathedral of the Deep), which is severely more restrictive than both Demon Souls (the most non-linear) and Dark Souls. In the late game, you get more options including secret areas and the DLC, but it does attenuate replaying the game since you are pigeon holed down a set path for most of the game.
The linearity isn't a flop; there were clear benefits to this design strategy even if I personally didn't think the pros outweighed the cons. The benefit being a more sensible difficulty curve. An issue with the mid-late game of Dark Souls is that all four late game areas are designed to be comparable in difficulty so that they …
As much as I enjoy this game I am still left a bit disappointed at how safe it was for a third entry. DS3 throws few new ideas out there and instead delivers a refined experience that is effectively Dark Souls' Greatest Hits. Unfortunately, in addition to being formulaic and conventional (to be fair conventional towards the standards that Demon Souls and Dark Souls established) it's also the most linear of the trilogy. The most the game branches out is in two separate paths (either Farron Keep or Cathedral of the Deep), which is severely more restrictive than both Demon Souls (the most non-linear) and Dark Souls. In the late game, you get more options including secret areas and the DLC, but it does attenuate replaying the game since you are pigeon holed down a set path for most of the game.
The linearity isn't a flop; there were clear benefits to this design strategy even if I personally didn't think the pros outweighed the cons. The benefit being a more sensible difficulty curve. An issue with the mid-late game of Dark Souls is that all four late game areas are designed to be comparable in difficulty so that they can be tackled in any order. The downside being a steep decline in difficulty as you tackle each area (since you will level up). I personally didn't mind the drop off in difficulty in the late game of Dark Souls since in a way it generated a sense of empowerment. That said, the first half of Dark Souls is easily the best part of that game.
Another issue I had was the lack of an interconnected world like in Dark Souls.The best part of Dark Souls was the world design. By the end of my playthrough I could practically draw a map of the entire world because of how well connected and designed it was. The introduction of warping at the bonfire killed the need to make multiple levels accessible from a central hub. It's a damn shame because of how competently executed it was in Dark Souls, to never be revisited again. There are elements of it still in Bloodborne and Sekiro but not as good as Dark Souls.
The last critique I will present is in the change in combat pacing heavily favoring fast weapons. Enemies now swing and flail with near infinite stamina making their attacks both fast and ruthless. This effectively nerfs slow weapons into oblivion and makes the straight sword brokenly overpowered. If you infuse the Lothric Knight Sword with Sharp, it will scale S rank with dex... Another issue is with enemy stagger. For most enemies, if you land a first strike, and you have enough stamina, you can effectively stun lock kill most enemies in a single combo. This further makes the straight swords even more overpowered since they swing fast and use little stamina. Fortunately the straight swords and twin blades are a ton of fun to use just a shame that they are so overpowered making alternatives feel obsolete.
Despite all these issues that I had, I still loved the game and had a ton of fun with it. While the world design was lackluster, the level design was some of the best in the entire series. Most levels follow a labyrinthine design that interconnects and loops in on itself. While there are still frivolous bonfires, such as the Dragon Armor and Grand Archives bonfires that are both in eye sight of each other, the game does a great job of limiting bonfires once a foothold has been established in a new level. Cathedral of the Deep is a masterclass in design with a single bonfire being used from start to finish as you explore this massive cathedral that is more like a castle.
If you like Dark Souls strictly for the combat (I personally do not), then you will enjoy the boss fights because they are among the best in the series. Nameless King, Gael and Demon Prince are among my favorite boss fights across the whole series. I am disappointed that there weren't more bosses with unique mechanics. I really loved the Great Hollow boss fight, for example. I wish they had gotten as creative with other encounters. Spear of the church was both a great callback and enjoyable encounter (not unique). Though my first fight was against a total Chad scum bag who ran around like a coward to try to get me with his spawning homing mass, then occasionally use the special attack from his Exile Curved sword as I chased him around.
The DLC is varied, interesting and probably the most challenging of any Soulsborne DLC. It's not my favorite but I found it immensely enjoyable nonetheless.
In conclusion, if you are a Miyasaki fan boy like me you will have a great time with this entry. My disappointment only comes from the lack of innovation.
Happy 10 Year Anniversary to the (Worldwide Release) of one of my favorite games of all time! It's wild to think it's been so long already. I'll probably boot it up and play a lil' later tonight to celebrate.
The optional, early-game Dancer fight is becoming a yearly tradition for me, I think! Love how it pretty much demands you learn each attack inside and out, and weave through them with perfect grace.
We were at the Nameless King fight. We both died and then for some reason, we respawned at the 2nd phase of the fight and got all of our flasks back and won. We have experienced the JRPG final boss victory lap in a Souls game. Funniest shit I've done in a Souls game.
Me and my friend beating the shit out of nearly every boss on our first attempt in DSIII co-op.

I was already ready to review this and give it four stars only to find out that I have it five stars three years ago... Oh well. Goes to show that my appreciation of Elden Ring kinda has made me feel a little bit differently about this one. But not much. Dark Souls 3 is a darn fine game, that much is given. After the vast open world of the Lands Between, Dark Souls 3 kinda feels like a fun and fast boss rush. It also controls miles better than the previous Souls games. In fact, it's really close to the feel of Elden Ring, which made coming back to this a breeze.
Playing it now made me realise, though, how Elden Ring really upped the variety of fun builds. Also, after Elden Ring, this game is easy. The bosses are super squishy. Whether that is an enjoyable thing is up to taste. Only the absolute hardest bosses,
I feel like I am still not used to the enemy aggression in this game. I think I've iillrd seven bosses so far and so many normal enemies have given me more trouble than the bosses.
Streamed some if it today. Currently in Irithyl. Those first few enemies were AWFUL to get through.
Summons near Wolnir just popping left and right today. I didn't expect so much activity. It's refreshing to see the game is still fairly active!

Finally trying out the endgame covenant that lets you get summoned into other players' games as a boss, it's sinister fun!
Usually Dark Souls pvp devolves into players running away from each other endlessly, but in this fight you gain a unique flame carpet spell that lets you carve up space and trap your opponent. Really clever refinement of an old idea from Demon's Souls.
Coming to a close on the Ringed City! Not a great level, honestly, but it's got an otherworldly vibe that I dig and a ton of neat fights. There's like half a dozen excellent bosses crammed into DS3's endgame, and whenever the last one goes down I just want to dance with them all again. Wish Sekiro's boss replay mode had become a standard FromSoft feature.


Managed to properly clear Ariandel's snowfield this time around, instead of Scooby-Doo scrambling around the level and hoovering up all the treasure like I usually do. It's neat that I'm still getting better at games, even as I'm crumbling to dust in my old age!
The roving wolfpacks here are a thrilling and unique set of fights, forcing players to keep tabs on 3+ hypermobile enemies at once while constantly moving to avoid getting surrounded. Really cool way to add an element of positional thinking to an area that is basically a featureless, flat plain.

Dark Souls 3 is my comfort food and I'm feeling snacky, so it's time for a 4th playthrough!
I adore how, basically immediately after the tutorial, you can attempt a late-game boss and unlock the big bad castle 30+ hours early. You probably shouldn't, and the game doesn't encourage it at all, but just having the option is such a neat evolution of the tutorial boss rewards from previous games in the series.

Finally convinced my partner to return to their playthrough of DS3 after a few years! They're just hitting Road of Sacrifices now so things are gonna get a bit tougher.
I think DS3 has finally beat me, and this is from someone who’s beaten Bloodborne, DS1 and DS2 (base games plus DLCs).
Managed as far as Darkeater Midir in the DLC, but I’ve been stuck on Midir pretty much on and off for 12 months now. Watched all the videos, tried with summon, without summon, different gear, different tactics (i know, stay in front of head etc, don’t lock on etc). Occasionally I can get to phase 2, but not often.
Think it’s time to move on. ☹️
The true Dark Souls for trve g4m3rs - any character, any build, but while playing, gently rock a 10 week old baby in their pram using your foot.