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3.28 average rating based on 546 ratings
I finally finished Code Vein. What a wild ride. I have mixed feelings about it but I thought it was "good" overall. Some elements were excellent, other elements sucked, so I'm going to try and break it down briefly. No wonder this thing was delayed for years, the game is GIGANTIC, it felt Dark Souls 2 levels of gigantic, thought it would never end.


Code Vein is an anime souls-like style game. The main beats of the story are really cool and creative: it's set after some apocalyptic event, the earth is in ruins and populated by …
I finally finished Code Vein. What a wild ride. I have mixed feelings about it but I thought it was "good" overall. Some elements were excellent, other elements sucked, so I'm going to try and break it down briefly. No wonder this thing was delayed for years, the game is GIGANTIC, it felt Dark Souls 2 levels of gigantic, thought it would never end.


Code Vein is an anime souls-like style game. The main beats of the story are really cool and creative: it's set after some apocalyptic event, the earth is in ruins and populated by these vampire creatures; kinda like hollows and undead. The setting is great, but the story itself kinda falls apart. Too many characters, too much drama nonsense. I lost interest in the narrative pretty quickly and found myself skipping through the hours upon hours of cutscenes and flashbacks and dialogue. The story felt way too complicated and boring.. something that might have worked better in a book series. This is a game, not a movie, but half the time you're expected to drop the controller for an hour and listen to these characters ramble on about their childhood or whatever.
Gameplay was fantastic. I loved the feel of it, the skills and weapons. The way the RPG mechanics were implemented was really impressive. You can change your class/stats at any time, on the fly, so if you're bored with your dex build, you can just equip a different "blood code" and immediately switch to heavy weapons, ranged, magic, etc. Combat felt smooth. Nice to not feel locked into a certain play style. I even found myself enjoying the AI companion; the AI was surprisingly smart, you can chat to them and they can revive you, I thought it worked well.
My biggest points go to the art and design and environments of the world. Really creative, inspired and a delight for the senses. So much enemy variety, hundreds of enemy mobs, not just all "buff dudes in armour" like every other shitty souls-like game (Nioh, Surge, LotF, etc). Enemies were weird and creative with a range of attack patterns, fun to fight, really impressive. Likewise the environments provided a lot of variety; everything from ruined cities, snow/ice mountains, deserts, caves, surreal dried-up coral ocean place, strange underground chalice dungeon alien crypts, spooky castles, Anime Anor Londo, the works. Lots of detail, beautiful to explore and find the secrets. Some of the level design sucked, some of these levels were giant irritating mazes. At least they give you a map. But the provision of a map usually points toward shitty level design.
My biggest gripe, apart from the story, is the difficulty. For the most part, the game was way too easy for my taste. Most bosses I killed on first attempt without much effort. But then there were peculiar difficulty spikes, particular some of the late-game bosses. This game could do with some balancing or a hard mode.

Ultimately I quite enjoyed it, but it's not for everyone, and I wouldn't want to pay much more than $30 for it. It's better than Surge/LotF imo, and probably about equal to Nioh? I quite like the goofy weeby anime stuff, but if you're not into that you'll probably hate this. Often this game made me think of Nier (2010 PS3) or Tarkovsky's film STALKER. They definitely took a lot of inspiration from Bloodborne and Dark Souls (particular Anor Londo) for their environments. Sometimes the bosses and the combat felt so good and I'm like "wow this game is a masterpiece" but other times I was cringing and ready to hit uninstall. Ultimately I liked it, but it's not for everyone. Not sure if I'll go back to my save file and mop up all the optional dungeons/bosses.

Great character customisation, everything else is a bore.
The game is pretty, and it looks like a competent game, but the onboarding where they were throwing so much custom vocabulary and menus and systems at me made me less than interested.
Hard pass.
~David.
This game is certainly a Souls-like, but a more direct comparison would be Nioh. CV keeps a lot of the changes that Nioh made to the formula, notably: more action-oriented combat, a more surface-level and character-driven narrative, and the structure of a linear series of maze-like maps. It does not, however, keep the randomized loot and extremely complex equipment system--I will leave it to the reader to decide if this is for the better. One thing is for sure though, it doesn't have quite the replay value of Nioh, if that's the sort of thing you're looking for.
I really enjoyed a lot of my time with CV, specifically, the beginning and the end. The game starts great, even from the title screen: big, dramatic gothic vibes plus post apocalypse plus techno-magic. If you want cyber-goth vampires (I know I do), this is the game for you.
The end, if you'll excuse me for skipping ahead, is great for different reasons. The plot was perfectly easy to follow, but as tends to happen with these kinds of stories, I lost my emotional connection to it before the halfway point, so a lot of the major escalation towards the end was …
This game is certainly a Souls-like, but a more direct comparison would be Nioh. CV keeps a lot of the changes that Nioh made to the formula, notably: more action-oriented combat, a more surface-level and character-driven narrative, and the structure of a linear series of maze-like maps. It does not, however, keep the randomized loot and extremely complex equipment system--I will leave it to the reader to decide if this is for the better. One thing is for sure though, it doesn't have quite the replay value of Nioh, if that's the sort of thing you're looking for.
I really enjoyed a lot of my time with CV, specifically, the beginning and the end. The game starts great, even from the title screen: big, dramatic gothic vibes plus post apocalypse plus techno-magic. If you want cyber-goth vampires (I know I do), this is the game for you.
The end, if you'll excuse me for skipping ahead, is great for different reasons. The plot was perfectly easy to follow, but as tends to happen with these kinds of stories, I lost my emotional connection to it before the halfway point, so a lot of the major escalation towards the end was lost on me. What I found instead was a deep familiarity and comfort with the game's core systems: gifts, blood codes, and blood veil and weapon forging. Because you can swap out your blood code (something like a job or class) freely and forging materials are pretty easy to come by, there's a lot of fun to be had just messing with different builds. If you're into theory-crafting, there's something for you here as well.
The reason this is a 3-star review rather than 4 is the mid-game lull. The story had lost its luster to me but the systems had not yet begun to shine. I'd say I spent a good 5-10 hours in this slog, and while I'm glad I did, it's not something I can overlook when giving a holistic opinion on this game.
Nonetheless, if you liked Dark Souls and especially Nioh, if you like anime games, if you like trying out new builds, and most of all, if you like character creators, give CV a try. Did I mention you can change your character's appearance and outfit for free at any time?
Code Vein is another game amidst the genre of “Souls-like” titles that seemingly pop out of nowhere at times and tend to be fairly mediocre or exceptionally janky. Although Code Vein has been a pretty hyped up game for quite a while now, gaining even more notoriority after its massive delay. It’s published by Bandai Namco and takes heavy inspiration from not only the Souls-like genre, but also God Eater (though mostly in setting and style). So where does Code Vein fall amongst its countless other souls-like brethern? Does it capture the souls experience that so many blindly look for? Or is it another janky rip off? Personally, I don't think it’s the first one as I believe it’s impossible to recreate the experience that so many are looking for. The minute one starts to look for it, you start ignoring what separates this game from the many others in its genre, instead judging it based on comparisons to the dark souls series. Janky? Yes, though not so much that I'd write off completely. At the end, Code Vein is NOT the dark souls experience people seem to be looking for and I wouldn’t come into this game expecting that. …
Code Vein is another game amidst the genre of “Souls-like” titles that seemingly pop out of nowhere at times and tend to be fairly mediocre or exceptionally janky. Although Code Vein has been a pretty hyped up game for quite a while now, gaining even more notoriority after its massive delay. It’s published by Bandai Namco and takes heavy inspiration from not only the Souls-like genre, but also God Eater (though mostly in setting and style). So where does Code Vein fall amongst its countless other souls-like brethern? Does it capture the souls experience that so many blindly look for? Or is it another janky rip off? Personally, I don't think it’s the first one as I believe it’s impossible to recreate the experience that so many are looking for. The minute one starts to look for it, you start ignoring what separates this game from the many others in its genre, instead judging it based on comparisons to the dark souls series. Janky? Yes, though not so much that I'd write off completely. At the end, Code Vein is NOT the dark souls experience people seem to be looking for and I wouldn’t come into this game expecting that.
First, the definitive good stuff about Code Vein. The character creator is quite frankly bonkers. I’m sure many are aware of this already, but when you’re actually creating a character, it’s excessively overwhelming. And I’m not talking about the 100+ variations of eyebrows or its enormous selection of colors and patterns. If you REALLY want to go the extra mile, the accessories provide near Soul Calibur customization levels of freedom. You can place them wherever, angle them however, adjust its size to whatever, which allows for tons of things you could do with your character. Unfortunately, this is probably Code Vein’s highest point.
The core combat is exactly what you expect it is, though I’d place it more in line with Bloodborne’s combat. It’s a little janky but it’s fast and certainly much faster than Dark Soul’s combat iteration. Each weapon variation has its own moveset with some differing within its own weapon type, though not drastically.The armors are simple, with which each one having distinctive stats indicating whether this should be used in conjunction with STR, DEX, or “Magic”. The amount of weapons and armor are fairly limited, though I wouldn’t peg that as a bad thing entirely, as Code Vein’s meat lies in it’s unique “Blood Code” system. These blood codes that you equip are basically your character build. Each provides different types of stats with different types of abilities and passives, with the added option to max their proficiency which will allow you to equip them with other blood codes. There’s quite alot of mix and match you can do with all this and seems pretty overwhelming at first, though this is only if you really want to take the extra step to experiment. I’m personally not a huge fan of this, as this is something that seems more fitting for a character action game or, surprise, a God Eater game. The simplicity of souls combat makes these abilities almost unnecessary and a bit excessive. As many of these abilities can make encounters absurdly easy and can allow you to nuke bosses as well. You can just as easily go through the game never touching these abilities save for passives which provide nice boons. Throw in your AI partner and there’s very little challenge that the game offers, though you have the option of going solo as well. The bosses solo are honestly quite fun and where the game feels at it's most challenging, as opposed to beating them down with your AI partner. Combat aside, Code Vein’s biggest gameplay weakness lies in its level design. It’s not open world in that you can go to nearly any area at any point in the game, with limitations being key items or your characters strength. It is instead very linear with set places you have to go through one by one. Many of these “levels” feel like they were copied and pasted as well, as they largely consist of hallways or tight corridors with some occasional open rooms and not much to explore. Exploring will consist of coming at crossroads and exploring one to a dead end or realizing that the paths eventually connect. Some of these levels feel very inconsistent in length as well. One in particular takes a HUGE chunk of the game, whereas another will end before you know it.
The story is… not good. But it’s not… bad either. The fact that there’s a pretty lengthy story attached to this kind of game is impressive in of itself. Lore is provided through memories of characters you encounter throughout the game which will let you learn tons about said character or the world and how it got to its current state. Even then, the story and everything related to it is extremely tropey and very anime, if a bit hefty in writing. There’s nothing particularly interesting to mention about it really. I definitely wouldn’t come into the game with high expectations for story. I’d go so far as to say that some of the cutscenes really hampers the pacing of the game. You’re likely to end up watching 30+ minutes of cutscenes and memories at a time before actually playing the game, though thankfully this is all skippable save for two or three crucial cutscenes.
Ultimately, on a personal level, I enjoyed Code Vein despite its jankiness and linear level design, though this is hugely due to the fact that I REALLY like the genre. I’ve played nearly every 3D Souls-like game because I like the gameplay loop. Code Vein gives me just that, a gameplay loop that I can get behind with. Heck, I'm really tempted to give it 4 stars but 3 seems more appropriate. I really wouldn’t recommend this to anyone who doesn’t share a similar mindset to mine, especially since the story doesn’t exactly carry the game either. If you like the gameplay loop these types of games offer, then this will probably be a good experience. Or rather, this is pretty much like any other souls-like experience you’ve probably had with not dark souls games but… anime. So if that's your thing then you probably won’t be steered wrong with this game. If you’re unsure, I’d highly recommend waiting for a sale, as 60 dollars is a very steep price to pay.
I may have been wrong, but after seeing the oversized maps, yes it is all your fault cathedral of blood.
The game has begun to bore me in an absurd way, I uninstalled it and never had the desire to play it again.
Until now I wasn't even really attracted by the story, it didn't give me that excitement of wanting to find out what might happen.
But I still give it 3/5 stars, because I was enjoying it at the beginning.
Amen.
Attacking my backlog a bit this year. I really like Code Vein. The characters are great, even the ones you don't expect (Io will really grow on you). They're all pretty smart as AI companions go, which makes sense when you consider it's the same folks that were behind the God Eater games.
The character creator is terrifyingly versatile as well, you can lose hours messing around with it.
Gameplay was fine except for the drain stuff, backstabs felt inconsistent and every time you try to mix drain attacks into your combos it feels like you're being locked in place for ages.
Only real let down was the environments, which were bland (though this was at least explained) and occasionally confusing (you'll get it when you reach the cathedral). All in all was worth finishing.
what i liked:
well narrated and staged plot with tons of dialogues and cutscenes. unlike souls, code vein has a lot to offer in its presentation. decide for yourself, if you enjoy the story or not.
the vestiges were great in terms of character development and world building. atmospheric, small story sets with one the best soundtracks in the game.
combat in code vein has a decent amount of depth with several special abilities to use simultaneously and a light combo system. its quite fun to play, despite having some flaws.
the blood code system was an unique and accessible concept, although it was kinda obscure to get into. it felt almost impossible for me to rate the viability without internet resources, which ended in using like a maximum of 3 or 4 blode codes at most.
loved the post-apocalyptic artstyle and overall art direction of the game.
the japanese dub was excellent.
what felt debatable to me:
~ boss variety is decent, sadly that's it. most of the bosses do have some serious issues in terms of balancing and basic encounter design. pattern are hard or almost impossible to read, cheap one shot mechanics, unpredictable attacks, absurd damage output, …
what i liked:
well narrated and staged plot with tons of dialogues and cutscenes. unlike souls, code vein has a lot to offer in its presentation. decide for yourself, if you enjoy the story or not.
the vestiges were great in terms of character development and world building. atmospheric, small story sets with one the best soundtracks in the game.
combat in code vein has a decent amount of depth with several special abilities to use simultaneously and a light combo system. its quite fun to play, despite having some flaws.
the blood code system was an unique and accessible concept, although it was kinda obscure to get into. it felt almost impossible for me to rate the viability without internet resources, which ended in using like a maximum of 3 or 4 blode codes at most.
loved the post-apocalyptic artstyle and overall art direction of the game.
the japanese dub was excellent.
what felt debatable to me:
~ boss variety is decent, sadly that's it. most of the bosses do have some serious issues in terms of balancing and basic encounter design. pattern are hard or almost impossible to read, cheap one shot mechanics, unpredictable attacks, absurd damage output, to name a few issues - disappointing overall which ended in brute forcing through the boss fights instead of learning an encounter.
~ they've decided to sacrifice freedom in terms of character building for accessibility, so you are able to do level up ups, but there are no skill points or anything to make your own build. doing a level up is a simple flat stat increase.
~ lackluster level design. some are better, some are worse, none are excellent. they've got the basic feeling of connectivity going, but it isn't working as well as in from games.
~ combat isn't particularly bad, but may feel clunky at times.
~ enemy damage is obscenely high - even random enemies along the way will dish out severe hits and lacking clear visual indicators for their attacks. i'm used to tough games and finished plenty of them back to back before playing code vein, but this one seems totally off in terms of balancing and enemy design. at the end of the day it feels like they had to pump up the numbers to provide a challenge since the enemies pattern are kinda plain and uninspired.
~ not a huge fan of the graphics. it isn't particularly bad, but there are some major flaws which make the game look kinda lifeless. the textures aren't great with mostly terrible shadows and lightning. colors aren't consistent, hurting the games overall atmosphere and immersion.
~ weapon and armor variety isn't nearly as big as in souls and the balance isn't that great either. it's too easy to obtain the best weapon quite early in the game.
what i disliked:
side quests are plain and the side npcs even more so. there is a lack of side quests as well it might seem, but most of these will show up if you've already finished the area, which forces you into more or less pointless backtracking.
lack of enemy variety and designs.
invasions are bad and uninspired, spawning a massive flood of area enemies. wasn't a big fan of the npc invasions in souls either, but this is even worse.
facial expression are stiff and lifeless, which results in weird cutscenes and dialogues.
awful fashion overall, even for an anime game.
anime tropes and fan-service all over the place
6.5/10
I can't help but imagine the design doc for this game read something like, "Dark Souls with huge titties and worse combat".
I'm biased, of course, as a Souls lover (Bloodborne being the best of that formula) but it does strike me as interesting that in a world where the Souls formula is tried and tested and some of the hardest lessons are learned this game feels more like a knock off of the first game, with all its lack of polish, than any of the more refined offerings that From Software has made.
That said, the game is serviceable. The combat is sleepy, lacks a lot of the impact and grit that you might expect, and that doesn't get any better through the highs and lows of the incomprehensible difficulty spikes. If you can forebear the frustration though you might find something in here that works for you but I think it's just ultimately not for me.
In my opinion, the game has something unique compared to other souls-like games. It is primarily for anime fans, or one who doesn't mind. If you are a fan of this type of games you will probably enjoy it. I like the design and art style of this game but they could improve the quality of the models.
Th gameplay is pretty hard without AI companion. The game boasts a good level and gameplay design. Its biggest advantage over Dark Souls is the flexibility of builds. Almost every skill you learn will not be lost should you want to switch builds. It adds to replayability because you can run NG+ with a completely different build on the same character. You can also try different builds throughout the game without any penalty.
This is a decent game and if you love Dark Souls, you will most definitely like Code Vein as well. Way better than some would suggest. There is still plenty of good to be had here.
It is always nice to see the Souls formula in a different setting, with a totally different aesthetics. The game is not particularly hard (by far, the hardest part is finding your way around the Cathedral of Sacred Blood), the enemy variety is limited, and the fan service is quite distracting, but it offers a good deal of nice things, big and small. Changing builds on the fly is the best addition to the Souls formula Code Vein implements and it's quite welcome. The story is very anime, so don't expect much, but expect to be sucked in.
I think I've got to drop this, even though I'm still so early on. I was really impressed by the depth of the character creation but past that the game just fails to nail the fundamentals for a good soulslike in my eyes. The combat feels entirely frictionless and kind of boring, while the level design inspires none of the wonder or desire to explore that I love other entries in the genre for. I will say that while the opening was oddly cutscene heavy, I did have some interest in the story-- just not enough to push through the rest of the game to see it. Outside of that I spent most of my time walking down long winding hallways of enemies with the occasional short branch. I'm not sure I would have wanted to wander off the beaten path even if I had the option to because everything looks the same and most items didn't feel worth picking up.
I also wasn't hooked on the RPG elements here. Levelling up feels uninteresting because you just dump experience and get stats for it rather than making any decisions. That gets relegated to blood codes, which work kind of like …
I think I've got to drop this, even though I'm still so early on. I was really impressed by the depth of the character creation but past that the game just fails to nail the fundamentals for a good soulslike in my eyes. The combat feels entirely frictionless and kind of boring, while the level design inspires none of the wonder or desire to explore that I love other entries in the genre for. I will say that while the opening was oddly cutscene heavy, I did have some interest in the story-- just not enough to push through the rest of the game to see it. Outside of that I spent most of my time walking down long winding hallways of enemies with the occasional short branch. I'm not sure I would have wanted to wander off the beaten path even if I had the option to because everything looks the same and most items didn't feel worth picking up.
I also wasn't hooked on the RPG elements here. Levelling up feels uninteresting because you just dump experience and get stats for it rather than making any decisions. That gets relegated to blood codes, which work kind of like a job system. This is neat in concept, but with most of the abilities early on being manually-activated temporary stat buffs, it just didn't catch my interest. I'd rather get a passive stat buff or a new special move in a game like this.
Finished the game with what I believe was the true ending. Killed the final boss with no healing left and only 18 HP. But it only took about 3 tries. Brought Io with me because she asked me to. I used a Halbred for most of the game.
I also tried the DLC but it was a waste of money for me. It's all high-level content meant for people looking for challenges. It has no story and I didn't use the new blood codes included.
Well I understand why people don't like the Cathedral now. It's huge and a maze of climbing and dropping. I'm not having much trouble, but I can imagine anyone who isn't great with directions would get lost pretty easily. Doesn't help that everything looks the same.
Is Code Vein worth playing? I completely missed it over the years and recently just discovered it’s existence. I am a long-time souls fan and have also played some off-brand souls games (like Nioh and lords of the fallen). I’m kinda interested in what people thought of Code Vein.
Wow spent too much money buying this and Grid recently. But WOW, the PC version of this is definitely worth the money. So glad I did buy. Took me a quarter of the time to get to same place I was on the PS4. Loving it so far. If I can stop playing Grid for another night, maybe I'll get some more time into this.
First couple of hours are pretty good. For a souls-like, I appreciate that there ACTUALLY a story and a descent amount of dialogue. But considering the overall low scores this game is getting, I'm a little worried about the road ahead.
i just stumbled across Anor Londo:

I can also confirm that Code Vein has:
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☑️ Game of the Year Confirmed