Why does this page look different?
We're in the process of merging Giant Bomb game entries to IGDB entries. This is an older Giant Bomb page. It's safe to use, and all data will eventually be moved to the corresponding IGDB entry.
Played one of the best quests I've experienced in a long time in a Fallout game and it started out as a misc task. Don't want to spoil it for anyone that hasn't played it yet but not sure how good the spoiler blur will be on the photos so keep scrolling if you don't want anything spoiled!
The location and themes really hits home the vault tec lore and social commentary that runs strong throughout the series and honestly I didn't expect to see much of either of those two things in this DLC.
Can tell the voice actors had some fun with this particular quest, really wish there were more whacky quests out there instead of the typical fetch and clear quests that have been coming up. Personally really love how you're lead to a location that raises your eyebrows and then eventually your wishes come true and you get to explore a really neat area with an unexpected twist.
The vault has a lot fewer residents than I was hoping for, although the terminals do state that no more than 10 elite residents should stay at one time. I just wish there were more personalities to talk to, what we got was great! Realising everyone has transfered their brains to robo brain units is pretty unexpected and I couldn't really find out much more about their reasoning other than they wanted to outlast the war / nukes. Exploring the rooms and speaking to the robo brains is really fun, there's a neat gift shop to browse and some display cases to lockpick with some nice goggles and a cool helmet. According to the terminals vault tec wanted to build a second wing to the vault to house working class test subjects in poor conditions but the wing …
Played one of the best quests I've experienced in a long time in a Fallout game and it started out as a misc task. Don't want to spoil it for anyone that hasn't played it yet but not sure how good the spoiler blur will be on the photos so keep scrolling if you don't want anything spoiled!
The location and themes really hits home the vault tec lore and social commentary that runs strong throughout the series and honestly I didn't expect to see much of either of those two things in this DLC.
Can tell the voice actors had some fun with this particular quest, really wish there were more whacky quests out there instead of the typical fetch and clear quests that have been coming up. Personally really love how you're lead to a location that raises your eyebrows and then eventually your wishes come true and you get to explore a really neat area with an unexpected twist.
The vault has a lot fewer residents than I was hoping for, although the terminals do state that no more than 10 elite residents should stay at one time. I just wish there were more personalities to talk to, what we got was great! Realising everyone has transfered their brains to robo brain units is pretty unexpected and I couldn't really find out much more about their reasoning other than they wanted to outlast the war / nukes. Exploring the rooms and speaking to the robo brains is really fun, there's a neat gift shop to browse and some display cases to lockpick with some nice goggles and a cool helmet. According to the terminals vault tec wanted to build a second wing to the vault to house working class test subjects in poor conditions but the wing was never finished. From what I understand the elite class put a stop to it. Hoping there's more to the story because it's a really interesting concept!