Main game
3.63 average rating based on 236 ratings
First, the elephant in the room: Gato Roboto is a short game. I 100% completed it in just shy of four hours (a tad shorter than Metroid: Zero Mission). But I don't mind at all, because every minute of that time was a blast!
Its black and white environments are expertly crafted, even more so than Minit. The character and enemy sprites are expressive and memorable. The game's controls felt tight and responsive to me (I played on Switch with a d-pad joy-con). I found its boss battles to be challenging (I died several times) but very rewarding to conquer. Its map layouts are terrific, with a keen sense for how often your brain will want upgrades and save points along the way.
The biggest surprise for me? The game's theme isn't simply veneer. The devs could have easily pasted a nyan cat head on Samus's torso and rode the clickbait express to memetown, but a lot more thought clearly went into it. Kiki's abilities out of her suit make sense for a cat to have, and are called upon frequently. The antagonist's motivations are clear and are actually relevant to Kiki.
Gato Roboto exceeded my expectations. As …
First, the elephant in the room: Gato Roboto is a short game. I 100% completed it in just shy of four hours (a tad shorter than Metroid: Zero Mission). But I don't mind at all, because every minute of that time was a blast!
Its black and white environments are expertly crafted, even more so than Minit. The character and enemy sprites are expressive and memorable. The game's controls felt tight and responsive to me (I played on Switch with a d-pad joy-con). I found its boss battles to be challenging (I died several times) but very rewarding to conquer. Its map layouts are terrific, with a keen sense for how often your brain will want upgrades and save points along the way.
The biggest surprise for me? The game's theme isn't simply veneer. The devs could have easily pasted a nyan cat head on Samus's torso and rode the clickbait express to memetown, but a lot more thought clearly went into it. Kiki's abilities out of her suit make sense for a cat to have, and are called upon frequently. The antagonist's motivations are clear and are actually relevant to Kiki.
Gato Roboto exceeded my expectations. As long as you aren't expecting a 5-10+ hour adventure, it may exceed yours, too.
As much as this game respects your time, intuition, and skill level, it feels like a glorified game jam; proof of concept; something I would come across for free on itch.io -- as opposed to an $8 game.
In other words, it's pretty short. It took me 3 hours to 100%, and that's with taking my time and dying a lot. It has that type of core gameplay that I think would fit really well in a procedural generated level based game (like Downwell or Rogue Legacy) or simply a longer game.
The replay value after 100% completion is in a few specific achievements, and of course the game just being fun and very speed-run friendly. For me though, playing through it a second time feels too redundant -- like I'm just experiencing the same thing again despite the self-imposed challenges I could go for. It wasn't a waste of 3 hours, but playing it didn't really have an impact on me.
If none of this sounds like a bother to you, and especially if you want a solid, good game-feel game with unique sound design and straight-to-the-point action, then certainly buy this game.
If you're feeling iffy, I'd still …
As much as this game respects your time, intuition, and skill level, it feels like a glorified game jam; proof of concept; something I would come across for free on itch.io -- as opposed to an $8 game.
In other words, it's pretty short. It took me 3 hours to 100%, and that's with taking my time and dying a lot. It has that type of core gameplay that I think would fit really well in a procedural generated level based game (like Downwell or Rogue Legacy) or simply a longer game.
The replay value after 100% completion is in a few specific achievements, and of course the game just being fun and very speed-run friendly. For me though, playing through it a second time feels too redundant -- like I'm just experiencing the same thing again despite the self-imposed challenges I could go for. It wasn't a waste of 3 hours, but playing it didn't really have an impact on me.
If none of this sounds like a bother to you, and especially if you want a solid, good game-feel game with unique sound design and straight-to-the-point action, then certainly buy this game.
If you're feeling iffy, I'd still recommend getting it when it's on sale.
(OH also as of now, you can't rebind controls, so that kinda sucks.)
reflecting on this, a bit, i think gato roboto is sort of the perfect game for me in this genre: really respectful of my time, fun story, solid controls, and extreme polish, occasionally challenging, but still leisurely played through in six hours. For me this is like the equivalent of a novella: solid, compact, really fun to consume, but also challenging and with lots to chew on in terms of design and gameplay afterwards. i think the game could probably use some more funky music, but it's incredibly enjoyable and what it does have to offer yields tons of mood with lots of tactical choices in design and storytelling.
Pretty much a perfect metroidvania. All of the levels were really fun and different from one another, all the boss fights and enemy encounters were fun. The cat controlled great. WHY IS IT SO SHORT. Played the whole game twice in one day. Also the mechanic of getting in and out of the mech suit so the cat can fit through tight spaces at the cost of having 1hp and not being able to shoot or anything was really really well implemented and fun. And the aquaduct area was also exceptionally good. Loved swapping between the mech suit and the submarine. Just all around really really well made and really cute graphics.
Very solid Metroid-like (I'm not saying Metroidvania, because this game is squarely inspired by the Metroid series and there are no RPG elements at all) It took me 6 hours to 100%, which is probably on the long side, as I took a while to kill the second boss because I suck at shoot em ups (maybe 20 minutes, it's the only shmup section).
The game doesn't offer anything new in the genre, but it's a charming, well designed game where you play as a cat in a robot suit, hence the title. I like the mechanic where out of the suit you can do things that only a cat can do, climb and go through small spaces, but you are then vulnerable, which kinds of spices up the gameplay.
Liked:
Disliked
Very solid Metroid-like (I'm not saying Metroidvania, because this game is squarely inspired by the Metroid series and there are no RPG elements at all) It took me 6 hours to 100%, which is probably on the long side, as I took a while to kill the second boss because I suck at shoot em ups (maybe 20 minutes, it's the only shmup section).
The game doesn't offer anything new in the genre, but it's a charming, well designed game where you play as a cat in a robot suit, hence the title. I like the mechanic where out of the suit you can do things that only a cat can do, climb and go through small spaces, but you are then vulnerable, which kinds of spices up the gameplay.
Liked:
Disliked
8/10
I'm always happy to see more entries in the Metroidvania genre, and Gato Robato is a really delightful one. It's clearly inspired by Metroid Fusion, which I love because it is my favorite 2d Metroid. Each sector has its own unique theme which makes the areas feel distinct. The sprites for your character and the enemies have a lot of character as well. Boss fights were unique as well.
The game is unfortunately very linear - moreso than Metroid Fusion. There's never any reason to return to areas once you're done with them or find hidden paths. Progressing through an area for the first time is also very straightforward. I would have liked a bit more sense of exploration.
The music was alright but nothing stood out to me. The retro graphics work well and I liked being able to change the color filter.
I ultimately liked the game and feel it was a positive experience overall but I can't say I was blown away. Would recommend to all fans of the genre though.
It's a Metroid game starring a cat named Kiki in a robot suit. What more do you need to know?



UPDATED REVIEW (5/25/23)
I decided to replay this, and I have to disagree with my former self’s 4 star assessment. I absolutely love this game. It is so fun in the gameplay, but also has excellent level design, hilarious dialogue, and gorgeous art. It is just a perfect game to me, with masterful execution of its simple concept.
One of my favorite Metroidvanias, and a high recommendation if you haven’t played it.
OLD REVIEW
The game is about 5 hours, but it’s fully enjoyable throughout. The secrets, combat, map design, art and story are all well done with no weak spots.
That said, it’s hard to rate a mini Metroidvania that doesn’t really do anything inventive more than 4 stars. It’s a good palette cleanser game but nothing more.
Amazing how everything about this game works well. The save points are put just right, jumps done just right, everything is so precise.
Gato Roboto is a lovely game. The art style alone made me want to try it - featuring pixel art and only two colors. A very minimalist approach indeed.
The game is a classic metroidvania. Anyone playing any 2D metroid game should feel very familiar with almost everything. Besides base non linear structure it also features a set of familiar character upgrades such are
However a standard Metroid upgrade - morph ball, that gives you an ability to squeeze through narrow gaps, is replaced with an original mechanic of cat leaving its suit. As you leave your suit you become one hit kill target without a way to defend yourself. But instead you can climb walls, squeeze through gaps and even swim. It is a very simple and clever core mechanic that enables some interesting level design. However in terms of gameplay it does not drastically differentiate itself from all other Metroid clones - a comment that matters only if you have already played many metroidvanias or have completed one recently as I did (Metroid: Zero Mission).
But the game nails pretty much everything that it set itself to achieve. Movement …
Gato Roboto is a lovely game. The art style alone made me want to try it - featuring pixel art and only two colors. A very minimalist approach indeed.
The game is a classic metroidvania. Anyone playing any 2D metroid game should feel very familiar with almost everything. Besides base non linear structure it also features a set of familiar character upgrades such are
However a standard Metroid upgrade - morph ball, that gives you an ability to squeeze through narrow gaps, is replaced with an original mechanic of cat leaving its suit. As you leave your suit you become one hit kill target without a way to defend yourself. But instead you can climb walls, squeeze through gaps and even swim. It is a very simple and clever core mechanic that enables some interesting level design. However in terms of gameplay it does not drastically differentiate itself from all other Metroid clones - a comment that matters only if you have already played many metroidvanias or have completed one recently as I did (Metroid: Zero Mission).
But the game nails pretty much everything that it set itself to achieve. Movement is great, enemies are fun to fight and boss fights are very satisfying with just the right difficulty. The game also features cartridges - probably one of my all time favorite collectables in any game.
My only minor complaint would be that some areas were a bit difficult to differentiate from each other. Which was emphasized by the fact that you don't have the map to show you all areas. But the map is quite small so you shouldn't have too many problems memorizing all the exits to different areas.
The story itself is pretty basic but it serves its purpose to give context and meaning to the game. The cat dialogue is lovely. Soundtrack is also nicely composed.
With that said go play it. It is short and sweet. Meow.
Really liked this one. Metroidvania boiled down to its most delectable essentials. The upgrades are fun, the back-tracking is minimal, the combat is satisfying, the Blaster Master-esque in-the-suit-out-of-the-suit player state switching is used to great effect to keep the level designs fresh, the audio design is yum city (use headphones!), and I found the retro picture-in-picture monochrome aesthetic quite attractive. I also think it's funny that the catalyst (no pun intended) of the game's plot is a cat just being a cat, hopping on the spaceship's flight console and causing it to crash. It's short, sweet, and almost made me not terrified of moving in with my girlfriend's two cats next month.
Gato Roboto? More like cat robot. Amirite?
Fun, inconsequential, and cute. If you're craving a Metroidvania (or in this case, basically just a Metroid game with a cat), this is a good cheap solution.
This here is a totally decent game. It's very much on the Metroid side of the metroidvania-spectrum. That's the side I don't like as much! Serviceable map, cute kitty, fun upgrades, overall ok gameplay.
The mech is fun enough to control. It's mildly slippy, there's substantial movement recoil from firing rockets, and the powerups can allow for some real zip-zooping around.
The cat out of the mech is terrible. Very highly slippy, but somehow sticky on walls. You die in one hit when out of the mech. Honestly, it's one of the worst things ever, but the game is short and you're only in cat form for a smallish (but far too large) portion.
The story is surprisingly satisfying for a short 3-3.5 hour romp about a cat in a mech suit. Which is to say, nothing groundbreaking, but it made me smile and I felt it concluded well.
Conclusion of the review: I don't regret spending 3 bucks and 3 hours on this game and you probably won't either if you enjoy metroidvanias.
Nice and short Metroid-like, you control a mech riding cat which is pretty much the most original aspect of it, not much in terms of abilities or combat, good and simple pixel art with monochromatic switching color palettes. Cool soundtrack but a little weird and contrasting the look and feel of the game, story is a little darker at times which is when i felt the music fit more so.
This videogame is a short but charming Metroidvania with a unique twist: you play as a cat piloting a mech suit. Its black-and-white pixel art gives the game a retro look reminiscent of early handheld titles, and the tight controls make exploring and fighting enemies feel smooth and satisfying. Don't get fooled by the nostalgic appeal of this title's visuals, this game is a very high quality one, despite all it's limitations and design choices.
The gameplay loop alternates between blasting through areas in your powerful mech and slipping out as the vulnerable cat to access tight spaces, creating a fun balance of risk and reward. The game’s biggest strength is how concise it is, it respects your time by offering a complete, polished experience in just a few hours, with minimal backtracking and enough upgrades to keep progression interesting. And even though this game's genre has a lot of titles with inflated hours due to the backtracking, the shorter interpretation of all this genre's mechanics is still a very complete experience.
However, there is no denying that brevity also means it lacks the depth and variety of larger Metroidvania titles, with simpler mechanics, limited exploration, and environments that can …
This videogame is a short but charming Metroidvania with a unique twist: you play as a cat piloting a mech suit. Its black-and-white pixel art gives the game a retro look reminiscent of early handheld titles, and the tight controls make exploring and fighting enemies feel smooth and satisfying. Don't get fooled by the nostalgic appeal of this title's visuals, this game is a very high quality one, despite all it's limitations and design choices.
The gameplay loop alternates between blasting through areas in your powerful mech and slipping out as the vulnerable cat to access tight spaces, creating a fun balance of risk and reward. The game’s biggest strength is how concise it is, it respects your time by offering a complete, polished experience in just a few hours, with minimal backtracking and enough upgrades to keep progression interesting. And even though this game's genre has a lot of titles with inflated hours due to the backtracking, the shorter interpretation of all this genre's mechanics is still a very complete experience.
However, there is no denying that brevity also means it lacks the depth and variety of larger Metroidvania titles, with simpler mechanics, limited exploration, and environments that can feel repetitive. Despite its small scale, it stands out for its style, humor, and straightforward design. It may not rival the genre’s heavyweights, but as a compact, playful adventure, it succeeds at delivering a memorable experience without overstaying its welcome. As a fan of the genre, I highly recommend not skipping this one, it is one of the best indie titles that I've played.
Very cute game that gave me old great retro vibes in a good way. I thought the story was silly and cute, yet also gave some depth to the villain such that I actually related to what he wanted to accomplish.
The core gameplay is fairly solid and the moving through the levels is generally fun. I enjoyed the use of small combat arenas that were short and sweet, and gave you a chance to show off your combat prowess. I did find the character landings were a bit too slippery, but I eventually learned to live with it. The robot suit, submarine, and the cat all played differently and gave good variety to the platforming and exploration.
It is very short and I really appreciated that (~3 hours). Even 8-10 hour games can be a big investment for me these days and so I love a game that does not overstaying its welcome. Though the final level has far too many combat arenas and feels like a slog, the game wraps up nicely and the final bosses were challenging but reasonable to defeat.
It's a pretty fun little Metroid-vania. Short, but cute animations, and just enough story to keep it interesting.
Short Metroidvania that has the attack elements that feels like Mega Man. It's a fun game
Most similar to Metroid Fusion, Gato Roboto is a quality, bite-sized Metroidvania with satisfying exploration, fun upgrades, and a great presentation. It's a simple, short game where you sometimes have to fight slippery controls and a wonky hitbox, but it's never frustrating enough to wreck the experience. I highly recommend it for any fans of the genre!
So I bought this yesterday because it was a cool $4 on the eShop. But after playing for about an hour, I put it down. Not because it is bad per se, but because it is so lackluster compared to Super Metroid which also just became available on my Switch.
If i went to a restaurant and ordered a Coca Cola and they only had Pepsi, I would happily drink a Pepsi. But if they had both, there is no way I am drinking that horse slobber Pepsi instead of my beloved Coca Cola!
I guess the question of Gato Roboto now that Super Metroid is available for Switch is: How much Coca Cola will I drink until I get sick of it and drink Pepsi?
what a fantastic game. i'm at what the game calls "the point of no return" and it's just firing on all cylinders. the experience up until now is what i would describe as Not Super Tough But Fair. Perfect size/scope and spot-on tone. My only complaint is that i want slightly more from the music, but that's really nitpicking.