As a fan of Indiana Jones & globetrotting adventure stories in general, I’ve always been a fan of the Tomb Raider series. Watching my dad play Tomb Raider 2 is one of my earliest gaming memories. I played parts of the original series but going back now to the tank controls is tough for me. My favorite run was the LAU series, and I felt like replaying the Anniversary entry.

This game is a remaster of the first Tomb Raider entry, for its 10th anniversary. As such, the gameplay has been updated to be more in line with how it played in Tomb Raider Legend. Compared to the slow, methodical pace of the original, this one is more streamlined and has moments of action, though not as many big set pieces as Legend or Underworld. One thing that puts me off of the older series, beside the tank controls, is the fact they involve a lot of backtracking and “find 4 keys” style levels. In Anniversary they’ve pared down some of those aspects. There are levels around finding 4 keys, but they are laid out in ways that reduce backtracking. This game also utilizes corridors to keep from having loading screens between each level.

While some aspects were updated, others were not. The combat, which wasn’t a focal point for the older games, is a bit junk. The target lock from Legends was brought over, along with a bullet time feature for well-timed dodges, but many levels are cramped, leading you to getting cornered. All of the enemies are animalistic, meaning they all fight the same, just charging at you. The boss battles are a marked improvement. They add in a bit of strategy beyond tap R2 faster. There’s no human enemies or boss battles, the only time you “fight” humans is in quick time events. Platforming is good and intuitive to play. It was only in the last chapter in Atlantis that there was some janky issues with the climbing; not grabbing ledges, missing jumps, etc. This game still holds onto the more puzzle-based platforming mechanics of the old entries. Unlike modern adventure games, this one requires you to check out where you are leaping and plan your jumps with a bit of precision. It’s less forgiving than more modern games that use climbing more as a simple traversal mechanic. It was also nice to play an adventure game where every other freaking climbable ledge didn’t break out from under you.

Being a remaster, the graphics are updated. This was that time period where all game characters looked a bit uncanny. Lara & her world isn’t blocky anymore, but she does look like a Barbie doll version of Lara, and not just because of her new curves. The tombs also look like real world locations, instead of Lego approximations that require you to imagine what they are supposed to represent. The Greek temple looks like a Greek temple, the Egyptian pyramid looks Egyptian. The music didn’t need updated, there were lots of great tracks that return in this iteration.

The story is very sparse, like the original. Lara is looking for the Scion of Atlantis, being chased by rival hunters along the way, and visiting lots of typical adventure locations. Again, showing it’s 90s roots, there’s not a lot spent on plot development, which is fine. I do enjoy the new Tomb Raider survivor series, but sometimes it’s fun to just play a sassy adventurer in an escapist adventure story without all the baggage. There’s more story developed in the last chapter; Lara’s motivations are brought into question. The final exchange between her & Larson is a good character moment, if a bit shallow given the little development throughout the rest of the game.

Anniversary was in the middle of the LAU trilogy. It was the Tomb Raider reboot after Angel of Darkness’ poor reception and Core Designs lost the series. It was overall a bit faster paced series that also fleshed out Lara’s story and world. I get this game was meant as a celebration of 10 years of Tomb Raider, but I also felt it was the wrong idea to jam it into the middle of a new trilogy. They try to alter the story to fit in with the trilogy’s overarching plot, but it still feels a bit out of place among the other two. Legend starts with a new Lara with a new set of friends and enemies, with plot points set up about a search for Avalon. Anniversary feels detached from that story. All the supporting characters are gone. The villains are only here for this game, save for the big bad, which is a shame. The street punk henchman is a goofy holdover from the 90s, but Larson, or Pierre, could’ve been a good foil to Lara, another grounded treasure hunter that harbors no hatred towards Lara, they’re just on the other side of the struggle. I think Anniversary would’ve been best as a game that released as its own thing and we got another game in its place in the trilogy, but I realize that may not have been feasible from a production standpoint. Underworld feels like more of a sequel to Legend than Anniversary does.

All in all, Anniversary does feel out of place in the LAU trilogy, but on its own merits, it does a good job bringing back the original Tomb Raider and updating it in all the right spots to make it more accessible to modern players. The game gives you challenge, that did require the occasional walkthrough. I did have to play it in small bursts of a few hours at a time. It wasn’t a good marathoning game for me, because after the 4th puzzle room, I needed to take a step back from it all.