Main game
2.92 average rating based on 1668 ratings
People who thinks majora's mask is the weird kid of zelda games clrearly haven't played this one. Really hard but just as good. I recommend playing it on a platform were save states are available and maybe armed of a guide.
Grouvee Horrible Hundred #68: Zelda II: The Adventure of Link
It's Zelda II, it's Zelda II!
My excitement grew of a Legend anew.
its gotta be good, don't have to be new
No mag dares slam Nintendo in their review.

I started out trying to play this legit but got tired of that real quick. Let me say without a doubt... THIS game is annoying without emulator tricks! And by the end of it all I was absolutely baffled how anyone could get through such a game.
It's impossible to argue it's a well designed game and should be played out-of-the-box like this because there are some definite oversights... some that make the game easier some that make it harder. It's also a whole lot longer than I had expected it to be. I expected a day, it took me three!
But it ain't bad in its own right, its just extremely up there in both terms of difficulty and janky awkwardness. Compare this game to something similar on the system (maybe Faxanadu) or the J-ARPG genre (Popful Mail, Dragon Slayer, etc) and the accessibility of this one is way below the belt for Nintendo (An EAD …
Grouvee Horrible Hundred #68: Zelda II: The Adventure of Link
It's Zelda II, it's Zelda II!
My excitement grew of a Legend anew.
its gotta be good, don't have to be new
No mag dares slam Nintendo in their review.

I started out trying to play this legit but got tired of that real quick. Let me say without a doubt... THIS game is annoying without emulator tricks! And by the end of it all I was absolutely baffled how anyone could get through such a game.
It's impossible to argue it's a well designed game and should be played out-of-the-box like this because there are some definite oversights... some that make the game easier some that make it harder. It's also a whole lot longer than I had expected it to be. I expected a day, it took me three!
But it ain't bad in its own right, its just extremely up there in both terms of difficulty and janky awkwardness. Compare this game to something similar on the system (maybe Faxanadu) or the J-ARPG genre (Popful Mail, Dragon Slayer, etc) and the accessibility of this one is way below the belt for Nintendo (An EAD title no less!)
I also watched a youtube vid demonstrating the FDS version differences (The origianl reason I was considering picking it up actually) and there were a few things, but overall minor. The difficulty is a bit easier on that version in some ways but you still have some of the same problems on both versions.
It's crazy to think that people did actually finish this game... But it seems that people actually do, (or claim to). I myself had only played about maybe 2-3% of the game from long ago, and actually expected that to be typical. And while it's not unusual for many NES games to be experienced on such a small scope that just doesn't seem befitting of a Zelda game.
Due to the nature of losing progress and how VERY easy it is to miss arbitrary puzzles that gate your progress, this would be a terrible experience to try and play blind only to get lost and continuous roam and repeat endlessly. The experience is overall a little dry, and paces slow, but I found it an okay ride and nice time when reading along with a decent guide side-by-side as its played (I used the one and ZeldaDungeon.net). The problem is, this sort of thing can't be something most people ever enjoyed. Maybe Zelda II is one reason we did not see but a handful of side scrolling J. ARPG's released in the West. Yet this one that Nintendo brought us is probably one of the more inaccessible ones that were actually localized and released for US. It's flaws are also not inherently a result of either localization or being ported from the FDS. I would posit that for this reason, Zelda II rightfully earns its place in the Grouvee Horrible Hundred.
Look: 8/10
Much more engaging graphics than the first one, even some cute graphics like the little kids in towns and the old ladies. It's silly they didn't include a visual for the shield so it's clear when it's up (though thankfully it becomes clear--and very useful--when you have your shield up: btw for new players, you even have it up while moving, just not while attacking). Sword's range was not clear, but again you learn that in the nuances of the gameplay. The ending graphics were quite disappointing, so the overall visual atmosphere didn't excel at any point (except perhaps the
Sound: 8/10 Repetitive as they ended up being, I actually engaged with the audio at parts, which is a huge improvement from the last game (and a rare occasion for any NES game). I even got chills from a few tracks, namely the dungeon track.
Play: 8/10 I have to admit I enjoyed learning the tricks to the clunkiness; it was oddly addicting for how poorly designed and frustrating it often was. Even though I didn't feel the urge to replay the …
Look: 8/10
Much more engaging graphics than the first one, even some cute graphics like the little kids in towns and the old ladies. It's silly they didn't include a visual for the shield so it's clear when it's up (though thankfully it becomes clear--and very useful--when you have your shield up: btw for new players, you even have it up while moving, just not while attacking). Sword's range was not clear, but again you learn that in the nuances of the gameplay. The ending graphics were quite disappointing, so the overall visual atmosphere didn't excel at any point (except perhaps the
Sound: 8/10 Repetitive as they ended up being, I actually engaged with the audio at parts, which is a huge improvement from the last game (and a rare occasion for any NES game). I even got chills from a few tracks, namely the dungeon track.
Play: 8/10 I have to admit I enjoyed learning the tricks to the clunkiness; it was oddly addicting for how poorly designed and frustrating it often was. Even though I didn't feel the urge to replay the game right away, I still kept wanting to play the game--to the point that I still haven't started Dragon Warrior II at all (the RPG I was supposed to play simultaneously with this one). This would earn a 9 because of this, but it's just so darn glitchy and poorly designed at parts. The way you use spells, the way you pick up items sometimes just walking on them sometimes having to slash them, etc. Perhaps it was the nostalgia for when I used to play this at my grandparents', but I definitely found myself addicted to the game despite these obvious faults. I think I would have enjoyed it more when I was young if I had understood the importance of and functioning of the leveling system, since I love grinds. I wish they allowed for even more grinds. The battles definitely got more repetitive and frustrating near the end of the game, but it still was short and sweet enough that I can earnestly say I enjoyed all of the game. The second quest concept was kind of silly, but hypothetically I would've loved that as a kid if I didn't already grind to maximum or wanted to try a different path to completion.
Feel: 8/10
Despite its faults, there's just something special about the game. I felt the urge to play and the classic feels more during this one than the first. Again, that could have to do with my nostalgia, which this one does a better job or accruing imo (love the title screen). I also love that there is a grinding aspect to the game--not just collect power-ups, etc. It's a healthy balance of power-ups and leveling. I love how in towns the NPCs come out of hosues and you can sometimes convince them to let you in. I also like the simplicity of the storyline, as basically nonexistent as it is. I loved the
Attachment: 9/10 Even though I don't see myself replaying this any time too soon, I have indeed played this multiple times, and finished it to 100% at least once. I could see myself replaying this some day for sure. So far, indeed, it is my favorite of the classic Zeldas I have played/replayed. So, despite its faults, I can't deny the nostalgia I have for this game, enjoying the overall vibe and addictive difficulty of trying to overcome tough parts.
Similar to the original in so many ways but missing all of the charm. I did not enjoy the side-scrolling action in the levels. It felt clunky and overly challenging. The map view was also less fun than the original since it's mostly about moving from level to level.
Make no mistake. Zelda 2 is hard. Really, really fucking hard. It's easy to think the game is deliberately working against you, and it often seems like it is. It's hard to fill up on life when you get low, which is about as easy to do as breathing, and the screen will fill up with infinitely generating enemies. Make not another mistake: Zelda 2 is a bullet hell game. Oh, and when you lose all your lives, you go back to the START. You lose all your experience (you keep your levels though), and you start back at Hyrule Castle. Even if you were two steps away from the Great Palace, you go back to square one of the game. The only time this doesn't happen is if you die at the last dungeon, in which you go back to the start of the dungeon. Why didn't the other dungeons in this game do this?
Because of the difficulty, that stops me giving it five stars, because I did genuinely enjoy playing it even with a walkthrough. I didn't feel like suffering through endless runs from Hyrule Castle. It's a hell of a choice for a first-time Zelda, so …
Make no mistake. Zelda 2 is hard. Really, really fucking hard. It's easy to think the game is deliberately working against you, and it often seems like it is. It's hard to fill up on life when you get low, which is about as easy to do as breathing, and the screen will fill up with infinitely generating enemies. Make not another mistake: Zelda 2 is a bullet hell game. Oh, and when you lose all your lives, you go back to the START. You lose all your experience (you keep your levels though), and you start back at Hyrule Castle. Even if you were two steps away from the Great Palace, you go back to square one of the game. The only time this doesn't happen is if you die at the last dungeon, in which you go back to the start of the dungeon. Why didn't the other dungeons in this game do this?
Because of the difficulty, that stops me giving it five stars, because I did genuinely enjoy playing it even with a walkthrough. I didn't feel like suffering through endless runs from Hyrule Castle. It's a hell of a choice for a first-time Zelda, so I'd only recommend it to Zelda fans or gamers who enjoy hard-ass games. Use a walkthrough and save states. You'll save so much time.
Okay, so I can't declare this the worst Zelda game yet. On my quest to play every mainline Zelda game, I still have A Link to the Past to go. But that game is so beloved I really don't think it will land in last place.
This is definitely a very unique Zelda game, which is probably why so many hate it and so many love it. To me, having a one of a kind side-scrolling 2D Zelda game actually makes it more endearing. I can see why someone would hate that upon release. When a series is that young, most people just want more of what the first beloved game delivered. Looking back on a 35 year old series now though, a game that manages to stick out is a bit of a hidden gem.
It's also obnoxiously hard. Stupidly hard. The kind of difficult that makes any modern gamer (myself included) find ways to cheese it, including abusing save states. The kind of hard that makes older gamers look at any gamer younger than 30 and go "Haha kids these days are so bad at video games. Back in my day..."
Overall, the worst Zelda game is still …
Okay, so I can't declare this the worst Zelda game yet. On my quest to play every mainline Zelda game, I still have A Link to the Past to go. But that game is so beloved I really don't think it will land in last place.
This is definitely a very unique Zelda game, which is probably why so many hate it and so many love it. To me, having a one of a kind side-scrolling 2D Zelda game actually makes it more endearing. I can see why someone would hate that upon release. When a series is that young, most people just want more of what the first beloved game delivered. Looking back on a 35 year old series now though, a game that manages to stick out is a bit of a hidden gem.
It's also obnoxiously hard. Stupidly hard. The kind of difficult that makes any modern gamer (myself included) find ways to cheese it, including abusing save states. The kind of hard that makes older gamers look at any gamer younger than 30 and go "Haha kids these days are so bad at video games. Back in my day..."
Overall, the worst Zelda game is still pretty fun. The side scrolling combat was really well implemented and a lot of fun. There's a lot more strategy and timing to it than simply looking at an enemy and pressing attack. I also really enjoyed the spell system. Magic meter management and deciding when and when not to use spells was a fun little strategic mini game. Actually leveling up was an interesting RPG mechanic that I never thought I'd really see in a Zelda game. I could take that or leave it though. Didn't love it. Didn't hate it.
A surprisingly disappointing aspect of this game though was its presentation. It's kind of bland. Zelda games almost always have fun, beautiful worlds and a charming art style. This isn't a case of dated graphics. I don't mind 8-bit graphics and the first game certainly had that classic visual charm. The overworld is incredibly grid-like with a very stiff animated Link. In 2D, all the environments looked incredibly similar and just ended up being endlessly repeating brick patterns with an occasional window being the only other background detail.
The dungeons themselves also weren't nearly as fun as the dungeons in the original. When I think about it, the combat is really the only area of this game that excels, but it's fun enough and the game is short enough that it kind of carries the game.
The only reason you should play this game is if you are a perfectionist like me and want to have beaten every single Zelda game. And even then, do not attempt this without a walkthrough and some sort of emulator that allows you to rewind or use save states. I played it on the Switch, and that's the only reason I did not put a hole in my TV.
This game was released a mere 11 months after the original title. You can tell they really just wanted to capitalize on the success of The Legend of Zelda by getting the sequel out there as quick as possible, and in their rush, they dropped what made the game great (exploration) and kept what made the game annoying (the punishment of completely restarting when you made a mistake). I don't want to go into too much detail on this, but the combat was punishingly difficult at times, and the things you had to do to progress the story were completely ridiculous. Like seriously, do not even bother attempting this without a walkthrough.
One tip though: the game is a million times easier if you take some time in the first palace …
The only reason you should play this game is if you are a perfectionist like me and want to have beaten every single Zelda game. And even then, do not attempt this without a walkthrough and some sort of emulator that allows you to rewind or use save states. I played it on the Switch, and that's the only reason I did not put a hole in my TV.
This game was released a mere 11 months after the original title. You can tell they really just wanted to capitalize on the success of The Legend of Zelda by getting the sequel out there as quick as possible, and in their rush, they dropped what made the game great (exploration) and kept what made the game annoying (the punishment of completely restarting when you made a mistake). I don't want to go into too much detail on this, but the combat was punishingly difficult at times, and the things you had to do to progress the story were completely ridiculous. Like seriously, do not even bother attempting this without a walkthrough.
One tip though: the game is a million times easier if you take some time in the first palace to grind and level up your sword. As you can see from the screenshot, I couldn't even make it to the second palace without constantly dying. I restarted and spent a morning grinding it out in the first palace; I think I got it to level 5 before I left. I died fewer times in the entire second playthrough than I did in the first hour of the first one.

A quick word on the story (spoilers ahead): it makes no sense / is completely non-existent. Like, you can tell they spent the entire 11 months hiding progression items rather than thinking of a reason Link should be on his adventure. Despite the constant threat of Ganon returning (as you are reminded every time you get a game over), he is not in the game. You spend your whole time putting McGuffins--sorry, crystals--into palaces, just to open some so-called Great Palace, where apparently a friendly wizard was waiting patiently for you to come prove yourself against your own shadow so he could just hand over the Triforce. You then save Princess Zelda. How utterly and pathetically stupid.
Despite all this, it actually was kind of fun sometimes. So it can have two stars.
Not your standard Zelda game and it's pretty tough, but it's actually fun once you get the hang of it. Downward stab is a great mechanic.
As part of my poorly-timed effort to play through all the Zelda games before Breath of the Wild comes out in March (why did I decide to do this impossible task back in December of '16 when the game had been announced back in '14? Oy.), next up is the sequel to the original.
Like I stated in my Legend of Zelda review, I played the originals on the NES way back in their prime in the late 80s and early 90s when I was a youngster. I just had no real idea as to what I was doing nor had the patience to figure it out. The first Zelda back then, to me anyway, was a fun and challenging exploration game with no real end, you just loaded it up to stab things for awhile. The second game only ever got a few minutes of playing time from me before I became super angry and switched to something else.
So in 2017 I decided it was best to play it on the Wii U Virtual Console with an online strategy guide in hand, and the ability to abuse save states.
And man did I abuse some save states.
The …
As part of my poorly-timed effort to play through all the Zelda games before Breath of the Wild comes out in March (why did I decide to do this impossible task back in December of '16 when the game had been announced back in '14? Oy.), next up is the sequel to the original.
Like I stated in my Legend of Zelda review, I played the originals on the NES way back in their prime in the late 80s and early 90s when I was a youngster. I just had no real idea as to what I was doing nor had the patience to figure it out. The first Zelda back then, to me anyway, was a fun and challenging exploration game with no real end, you just loaded it up to stab things for awhile. The second game only ever got a few minutes of playing time from me before I became super angry and switched to something else.
So in 2017 I decided it was best to play it on the Wii U Virtual Console with an online strategy guide in hand, and the ability to abuse save states.
And man did I abuse some save states.
The general impression I got from Zelda II was that the first game sold like waffles, perhaps unexpectedly for Nintendo, so they decided to gather the same group of developers to quickly produce another one for the next year. And, perhaps my timelines are a little off here, but unsure where to go with a sequel they saw that the likes of Dragon Quest and Final Fantasy were also making buckets and decided that since, hey, Zelda's also in the fantasy genre, let's take some of their game mechanics and incorporate it into our franchise.
So you have a rushed game combined with new game mechanics that replaced the things people loved in the first, a winning formula.
Most of the game just feels deliberately unfair. The overworld map throws tons of enemies at you, constantly, sometimes with an increased difficulty level. Powerups are few and far between; life-restoring fairies seeming to appear on the overworld once every fifty times or so, enemies only drop magic after 5-6 have been killed, and the easiest enemies (slimes called "Bots") will still randomly jump and attack you or push you off a ledge into lava. It's easy to run low on health, but no worries, you can use magic to restore it! Only the LIFE spell barely refills your meter, and often uses up half of your magic.
I'm sure this was part of Nintendo's plan, making sure that kids (and their parents) got their money's worth in terms of time from the game. And while most of the "puzzles" had some sort of obtuse clue for them ("Hey I just got a spell called "spell"! I wonder what it does? Oh, huh, the end of this town is a giant wall...), others I could only assume required a subscription to Nintendo Power to discover. In the last dungeon I had to destroy some blocks on the floor to fall down an invisible hole. I don't think I could have figured that one out on my own back in 1988.
The music is neat. And while there is barely any plot, it's fun to see some of the staples of the series take root here.
But otherwise it's a tedious chore of a game that hates you.
To start, I did not get very far at all in Zelda 2 and usually wouldn't give it a star rating because of that but it seems like that's a mandatory field for this review so my experience so far with the game is 1.5 / 5 Stars.
I played up to and beat the first castle/dungeon and there were definitely moments of joy but the obtuse nature of the world, the actual pure luck needed to find anything without an explicit guide, and the totally unfair difficulty are why I'm not going any farther into this title, especially after reading about a difficulty spike coming up.
I could see this working for some hardcore NES players but although I like a lot of titles from that era I'm not that. I was pleasantly surprised how well the first game held up, but this one didn't in my opinion.
2/20 Zelda titles played
Released in 1987 in Japan and 1988 in North America, it dared to stray far from the top-down exploration of its predecessor, plunging players into a side-scrolling action-RPG Frankenstein. This radical shift, caused the game’s infamous reputation to start.
Instead of simply doing the first game again, producer Shigeru Miyamoto and director Takashi Tezuka were influenced by the growing popularity of RPGs and side-scrolling action games.
The inclusion of towns, NPCs, and a more elaborate storyline further distinguished Zelda II from its predecessor.
The legendary
The game has an awesome soundtrack that is still popular to this day. One example is the battle theme, which features a rapid and intense beat that is short but never gets annoying. And the best of them all, the Great Temple theme, this song is masterfully crafted and has been remixed for Smash Brothers.
The game’s plot is arguably better than the original game because it has actual lore. The game opens with Link learning of a sleeping curse that has befallen the original Princess Zelda, a princess who predates the one he rescued in the first game. This princess was placed under a sleeping spell by a wizard who failed to obtain the …
Released in 1987 in Japan and 1988 in North America, it dared to stray far from the top-down exploration of its predecessor, plunging players into a side-scrolling action-RPG Frankenstein. This radical shift, caused the game’s infamous reputation to start.
Instead of simply doing the first game again, producer Shigeru Miyamoto and director Takashi Tezuka were influenced by the growing popularity of RPGs and side-scrolling action games.
The inclusion of towns, NPCs, and a more elaborate storyline further distinguished Zelda II from its predecessor.
The legendary
The game has an awesome soundtrack that is still popular to this day. One example is the battle theme, which features a rapid and intense beat that is short but never gets annoying. And the best of them all, the Great Temple theme, this song is masterfully crafted and has been remixed for Smash Brothers.
The game’s plot is arguably better than the original game because it has actual lore. The game opens with Link learning of a sleeping curse that has befallen the original Princess Zelda, a princess who predates the one he rescued in the first game. This princess was placed under a sleeping spell by a wizard who failed to obtain the Triforce of Courage. Link embarks on a quest to unlock the Triforce of Courage, the missing piece of the Triforce, and awaken the sleeping princess. At the same time, the survivors of Ganon’s army are trying to kill him so they can resurrect Ganon using Link’s blood.
The combat system is well made. In the first game, there weren’t many movement options nor many ways to attack enemies, only sword, bomb, arrow, wand. Here? You can use magic to boost your defense, jump higher, shoot fire, create a lightning storm, you can plunge, enemies block your attacks, etc.
The bad
The game is unforgivably unfair. It is a game that demands patience, precision, and a willingness to endure repeated failures. The game's limited lives system, combined with the "Game Over" screen that sends players back to the starting point with all your levels saved but your experience back to 0. One wrong move, one mistimed jump, and minutes if not hours of progress can be lost; the first game did this too but it wasn’t this unfair because here every single fight is an ambush, you will fight up to four enemies of different kinds and strategies, and most of the time running away is impossible.
It provides minimal guidance due to hardware limitations and short dialogue. This can lead to aimless wandering.
While the leveling system adds depth, it can also feel like a grind. It’s a trap, it leads to repeatedly fighting enemies to gain experience points, which can become tedious. Also leveling up magic barely improves the cost of spells, they barely reduce at all. Only attack and hp does increase a lot. Some enemies even steal experience or give you no points.
It’s stupidly easy to soft lock yourself by running out of magic. You fell down and have no magic left to jump or use fairy? Quit the game, you are not getting out.
The sword range is horrible, you will easily miss most of your attacks. It should have had double the sword range to make the game fair.
Conclusion
It's a game that, despite its numerous flaws and often infuriating difficulty, it was needed. While its side-scrolling action-RPG approach was a radical departure from the original, it laid the groundwork for future iterations of the series and introduced elements that would become staples in later games.
It is not for everyone, those who are willing to embrace its challenges and delve into its mysteries will find a rough diamond, a very rough one. It’s a game that you will either love or hate, and very few people are in between.

After a very lovely playthrough of The Legend of Zelda, I moved on to Zelda II and I've finally managed to play it all the way to the end! Prior to this playthrough, Zelda II: The Adventure of Link was the only mainline Zelda game that eluded me. I think I had reached as far as the Island Palace in past playthroughs, but I had never beaten it completely.
I never thought it was a bad game, but I never considered it a masterpiece either. While it loses some of the charm of the original by adopting a side-view perspective, it also improves on a lot of other things. The combat is much more satisfying and has unlockable spells and moves that keep things interesting. The towns that dot the world of Zelda II make Hyrule feel closer to a real fantasy world, rather than the desolate wasteland portrayed in the first game.
At the same time, it always felt like a one step forward, two steps back situation. The semi-random encounters of the world map take the danger of the first Zelda and turn it into annoyance. The leveling system feels like an empty addition. The linear progression …

After a very lovely playthrough of The Legend of Zelda, I moved on to Zelda II and I've finally managed to play it all the way to the end! Prior to this playthrough, Zelda II: The Adventure of Link was the only mainline Zelda game that eluded me. I think I had reached as far as the Island Palace in past playthroughs, but I had never beaten it completely.
I never thought it was a bad game, but I never considered it a masterpiece either. While it loses some of the charm of the original by adopting a side-view perspective, it also improves on a lot of other things. The combat is much more satisfying and has unlockable spells and moves that keep things interesting. The towns that dot the world of Zelda II make Hyrule feel closer to a real fantasy world, rather than the desolate wasteland portrayed in the first game.
At the same time, it always felt like a one step forward, two steps back situation. The semi-random encounters of the world map take the danger of the first Zelda and turn it into annoyance. The leveling system feels like an empty addition. The linear progression through the world gives the game more structure at the cost of the original's addictive wanderlust. Without maps and compasses, navigating dungeons becomes a painful chore.
But finishing the game is what really shows its problems. Zelda II has by far the least interesting selection of items out of any Zelda. Because of that, Zelda II relies too much on its combat, which unfortunately doubles down on a lot of the most frustrating aspects of the first Zelda. The game's later dungeons are filled to the brim with annoying enemies with erratic attacks that are hard to avoid. The blue Iron Knuckles and all the variants of the Fokka were so frustrating that they almost made me quit the game.
Much like with my playthrough of the first Zelda, I wanted to complete this game without consulting any walkthroughs. Unfortunately, I found myself hopelessly stuck in two spots:
There were some cool moments, like
Well, I liked the first game in Zelda series, but Zelda II was probably one of the most frustrating experience in my gaming life.
The difficulty there is so punishing that I barely beat it with quicksaves after every enemy. I can't imagine anyone, who could possibly beat it back in the days without any cheats. It just ruined the whole game for me, I've just suffered for the entire game.
I'll try to forget it as a bad dream and move on to better Zelda games.
History:
Until starting this project, I barely new this game even existed.
Expectations:
I've heard a lot about how this is a terrible game, but I'm not so sure. I can't imagine it's that bad. I do think it's going to warrant a walkthrough though...
Day 1:
Ehhhhh.....
So I fired up the game and started exploring. Aside from some hilarious innuendos...
...the townsfolk are mostly...
...useless.
I gathered that in order to progress through the game I'll need a candle. This becomes obvious when I walk into my first cave and find that I can't see anything that's trying to kill me. I pick the cave that I think might be the right one based solely on intuition and hope and rush through it.
On the other side is Parapa Temple (Ha!) where I manage to both level up and get my third game over.
I'm already not feeling this game. I don't care that it's supposed to be a Zelda game, that doesn't really matter to me, and I'll be judging this one on it's own merits. The combat is "okay" and nothing feels particularly counter-intuitive, I think it's just not my genre. I never liked the first …
History:
Until starting this project, I barely new this game even existed.
Expectations:
I've heard a lot about how this is a terrible game, but I'm not so sure. I can't imagine it's that bad. I do think it's going to warrant a walkthrough though...
Day 1:
Ehhhhh.....
So I fired up the game and started exploring. Aside from some hilarious innuendos...
...the townsfolk are mostly...
...useless.
I gathered that in order to progress through the game I'll need a candle. This becomes obvious when I walk into my first cave and find that I can't see anything that's trying to kill me. I pick the cave that I think might be the right one based solely on intuition and hope and rush through it.
On the other side is Parapa Temple (Ha!) where I manage to both level up and get my third game over.
I'm already not feeling this game. I don't care that it's supposed to be a Zelda game, that doesn't really matter to me, and I'll be judging this one on it's own merits. The combat is "okay" and nothing feels particularly counter-intuitive, I think it's just not my genre. I never liked the first Zelda due to complete lack of direction. I'm also not a fan of Metroid adventure games, and this game is all that PLUS RPG elements. Even after playing for just 30 minutes the tedium is setting in.
I'm not done playing yet though.
Later...
Picked it up again with a bit more direction and worked my way through the first temple.
After defeating Bowser, the Candle was at last mine!
The first temple was fun enough, though nothing too memorable. Combat "feels" tight but truthfully it's a bit off somehow. Candle in hand I was able to navigate caves without getting ganked by little ankle biters. With this new found ability, as well as learning high jump magic, I set out into the world!
...and got lost and died.
Day 2:
So I picked the game back up tonight and, after realizing the Candle wasn't the only thing to get in the Parapa Temple, returned there to finish things out.
This game is hard. Not just in the frustrating, I don't know where to go kind of way, but like it's legitimately challenging. I want to complain about this, but every time I die I find myself immediately rushing back to where it happened and trying again. Not only that, but after trying again and again I can actually see myself improving, which only makes the need to succeed that much greater.
The more difficult enemies have alternating high/low attack patterns. At first I found these enemies to be infuriating, especially the ones that throw those boomerangs. Imagine my great surprise where, after some time, I was actually able to not only start tracking and anticipating their attacks, but also react to them.
That's not to say the game isn't crushing.
I've seen this damn starting area more times than I can count.
I was eventually able to beat the boss in Temple 1 and explore further south on my way to Death Mountain, a location I've hated in every Zelda I've ever played... Not that that matters though, I'm lost again!
Even so, I was ready to start giving up on this game until tonight. Now I'm not so sure.
Day 3:
Now I'm more sure!
Yep, doesn't matter what version of Zelda I'm playing, I hate Death Mountain.
I actually spent my entire night here, well mostly here. Actually I mostly spent my night GETTING here, since every time you die you get sent back to the beginning of the game. My desire to try to beat this game has finally been outweighed by my lack of desire to continue actually playing it.
Conclusion:
So this isn't a "bad" game. I actually quite liked it right out of the gate. I still don't dislike it, per se, but the things that it does wrong for me it does very wrong, for me. Firstly, I am not at all a Zelda purist. I don't care at all that this is a very different game than its predecessor, I'm judging it based completely on its own merits.
Again, and I've said this before and I'll say it again, this genre just doesn't agree with me. I like games that tell me where to go and what to do, or at least give me some illusion of choice so that I'm not running around for hours trying to progress the story. I guess this game does do that, in a way, so I really can't be that hard on it. It's true, if you talk to every NPC is nearby towns they will direct you to places of immediate interest, or remind you that their programmer forgot to give them something to say. Still, while the game was ambitious for its time, and it definitely was ambitious, I feel it didn't flow very well, at least for me.
Need I remind how horribly bias all my reviews are?
It's a platformer. It's an action RPG. It's an adventure game. Frankly, if the whole game was played in the sideview platformer mode with various checkpoints, I'd probably love it. Mix in the overworld exploration, annoying semi-random encounters, the experience system which frankly should have kept to an upgrade system... and I just lose interest quickly. Add on to that the extremely unfair death penalty and my disinterest quickly turns to frustration. Why? Why do I have to start all the way back at the Northern Temple after walking halfway across Hyrule, navigating caves, dodging encounters and crossing Mario Death Bridges, only to have to do it again because some stray ax found its way into my face!?
I mean, out of context it doesn't sound THAT bad, except that you do die in this game. A lot. A lot a lot.
Liked:
- When the combat was good, it was really good. It was challenging but fair, and as I fought more complex enemies over and over again, I could really see myself improving.
- Great music, now I know where that track from the story mode in Smash Bros Brawl came from!
- Graphics in towns and dungeons were pretty good for the NES. Large sprites, absolutely no flickering.
- On that note, the game handles incredibly well.
Disliked:
- When the combat was not good, it could feel unforgiving and cheap.
- No matter where you were when you lost your final life, you'd be sent back to the beginning of the game.
- While the game did provide some clues on where to go, I still found myself reaching for the strategy guide all too often.
Personal Score:
Y'all weren't kidding when you said this was hard. Definitely was, so much so I broke down and added a cheat or two and used a romhack called "Zelda 2 Redux". Made the game a lot more balanced and fun. I actually really enjoyed this otherwise. The music was good and the story was so interesting (if you take the time to look up the game manual). I think there's a lot of flaws with this game that make it a little too challenging, but looking past that, it's fun in its own ways. And I have so much respect for everyone who beat this as a kid on the original NES. I can't even imagine doing that myself yet. But yeah, if this game was more balanced and a little forgiving naturally, I think it'd be great actually. 7/10 though!
My least favorite Zelda game, but I still like it enough.
thought I'd try and make a Zelda meme
(source)
Beat the game on the NES, made it to final section on gba but then stopped.
Some guides have it as the first chapter. And some include it as the last. But Zelda II is in every guide I have.
Dark Link is a Dark Soul indeed
I cheesed my way through Dark Link cause that's just the kind of guy I am. I really enjoyed this, but I was ready to be done with it by the time I ran through the last dungeon for the millionth time trying to find the bosses.
Played this recently, and was surprised at how GOOD it was. I feel like this gets ignored a lot because it's such a departure for the franchise, but I like how weirdly modern it feels. Like the slight open world vibe and minor RPG elements feel like a precursor to today's big gaming trends. Kind of fascinating considering how under discussed it is.
Day 2:
So I picked the game back up tonight and, after realizing the Candle wasn't the only thing to get in the Parapa Temple, returned there to finish things out.
This game is hard. Not just in the frustrating, I don't know where to go kind of way, but like it's legitimately challenging. I want to complain about this, but every time I die I find myself immediately rushing back to where it happened and trying again. Not only that, but after trying again and again I can actually see myself improving, which only makes the need to succeed that much greater.
The more difficult enemies have alternating high/low attack patterns. At first I found these enemies to be infuriating, especially the ones that throw those boomerangs. Imagine my great surprise where, after some time, I was actually able to not only start tracking and anticipating their attacks, but also react to them.
That's not to say the game isn't crushing.
I've seen this damn starting area more times than I can count.
I was eventually able to beat the boss in Temple 1 and explore further south on my way to Death Mountain, a location I've hated in …
Day 2:
So I picked the game back up tonight and, after realizing the Candle wasn't the only thing to get in the Parapa Temple, returned there to finish things out.
This game is hard. Not just in the frustrating, I don't know where to go kind of way, but like it's legitimately challenging. I want to complain about this, but every time I die I find myself immediately rushing back to where it happened and trying again. Not only that, but after trying again and again I can actually see myself improving, which only makes the need to succeed that much greater.
The more difficult enemies have alternating high/low attack patterns. At first I found these enemies to be infuriating, especially the ones that throw those boomerangs. Imagine my great surprise where, after some time, I was actually able to not only start tracking and anticipating their attacks, but also react to them.
That's not to say the game isn't crushing.
I've seen this damn starting area more times than I can count.
I was eventually able to beat the boss in Temple 1 and explore further south on my way to Death Mountain, a location I've hated in every Zelda I've ever played... Not that that matters though, I'm lost again!
Even so, I was ready to start giving up on this game until tonight. Now I'm not so sure.
Day 1:
Ehhhhh.....
So I fired up the game and started exploring. Aside from some hilarious innuendos...
...the townsfolk are mostly...
...useless.
I gathered that in order to progress through the game I'll need a candle. This becomes obvious when I walk into my first cave and find that I can't see anything that's trying to kill me. I pick the cave that I think might be the right one based solely on intuition and hope and rush through it.
On the other side is Parapa Temple (Ha!) where I manage to both level up and get my third game over.
I'm already not feeling this game. I don't care that it's supposed to be a Zelda game, that doesn't really matter to me, and I'll be judging this one on it's own merits. The combat is "okay" and nothing feels particularly counter-intuitive, I think it's just not my genre. I never liked the first Zelda due to complete lack of direction. I'm also not a fan of Metroid adventure games, and this game is all that PLUS RPG elements. Even after playing for just 30 minutes the tedium is setting in.
I'm not done playing yet though.
Later...
Picked …
Day 1:
Ehhhhh.....
So I fired up the game and started exploring. Aside from some hilarious innuendos...
...the townsfolk are mostly...
...useless.
I gathered that in order to progress through the game I'll need a candle. This becomes obvious when I walk into my first cave and find that I can't see anything that's trying to kill me. I pick the cave that I think might be the right one based solely on intuition and hope and rush through it.
On the other side is Parapa Temple (Ha!) where I manage to both level up and get my third game over.
I'm already not feeling this game. I don't care that it's supposed to be a Zelda game, that doesn't really matter to me, and I'll be judging this one on it's own merits. The combat is "okay" and nothing feels particularly counter-intuitive, I think it's just not my genre. I never liked the first Zelda due to complete lack of direction. I'm also not a fan of Metroid adventure games, and this game is all that PLUS RPG elements. Even after playing for just 30 minutes the tedium is setting in.
I'm not done playing yet though.
Later...
Picked it up again with a bit more direction and worked my way through the first temple.
After defeating Bowser, the Candle was at last mine!
The first temple was fun enough, though nothing too memorable. Combat "feels" tight but truthfully it's a bit off somehow. Candle in hand I was able to navigate caves without getting ganked by little ankle biters. With this new found ability, as well as learning high jump magic, I set out into the world!
...and got lost and died.