Super Mario World 2: Yoshi's Island box art

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Super Mario World 2: Yoshi's Island

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Super Mario World 2: Yoshi's Island

Aug 5, 1995

Main game

4.20 average rating based on 2223 ratings

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Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game … More
Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles. Less
Release Dates
Aug 05, 1995 Full Release (Japan)
Super Famicom
Oct 1995 Full Release (Brazil)
Super Nintendo Entertainment System
Oct 04, 1995 Full Release (North_America)
Super Nintendo Entertainment System
Oct 05, 1995 Full Release (Europe)
Super Nintendo Entertainment System
1995 Full Release (Korea)
Super Nintendo Entertainment System
1996 Full Release (Europe)
Super Nintendo Entertainment System
TBD Full Release (Japan)
Satellaview
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User Stats
4478
In Collection
411
Wish Listed
139
Playing
887
Backlogged
How Long Is Super Mario World 2: Yoshi's Island?
Main story: 13.9 hours
Main + extras: 9.8 hours
100% completion: 14.3 hours
Total completions: 17
Akai_Shuichi
Akai_Shuichi gave Dec 1, 2017
Akai_Shuichi gave Dec 1, 2017
Fun and refreshing.

Yoshi's Island was a fun and refreshing game to play. If you are a fan of the series I recomend it.

FredLobster
FredLobster gave Nov 12, 2013
FredLobster gave Nov 12, 2013
FredLobster's review of Super Mario World 2: Yoshi's Island

One of the first really successful spin-offs from the Mario Bros. franchise, SMW2: Yoshi's Island is a prequel in which you control Yoshi as he seeks to save Luigi from Bowser, all the while toting around the infant mustachioed mushroom messiah, Mario. Gameplay departs from the series standards with excellent results. For starters, Yoshi is technically invincible; unless he falls down a pit or into lava, taking damage only causes him to lose his hold on baby Mario for a moment. Grab him quickly and everything will be fine, but if you leave him loose for too long, the forces of Bowser will swoop in and kidnap him. It's an interesting HP mechanic that plays really well. Also, while Mario is traditionally all about running and jumping and not much else, Yoshi starts with a wide range of abilities, such as hovering, eating opponents, laying and launching eggs, and stomping the ground. On top of that, you also get the usual assortment of temporary power-ups (a variety of elemental watermelons, fly-by-wire eggs, and good old invincibility stars to name a few) and a number of animal allies you can control in certain areas (a giant mole, an awesome big stupid …

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One of the first really successful spin-offs from the Mario Bros. franchise, SMW2: Yoshi's Island is a prequel in which you control Yoshi as he seeks to save Luigi from Bowser, all the while toting around the infant mustachioed mushroom messiah, Mario. Gameplay departs from the series standards with excellent results. For starters, Yoshi is technically invincible; unless he falls down a pit or into lava, taking damage only causes him to lose his hold on baby Mario for a moment. Grab him quickly and everything will be fine, but if you leave him loose for too long, the forces of Bowser will swoop in and kidnap him. It's an interesting HP mechanic that plays really well. Also, while Mario is traditionally all about running and jumping and not much else, Yoshi starts with a wide range of abilities, such as hovering, eating opponents, laying and launching eggs, and stomping the ground. On top of that, you also get the usual assortment of temporary power-ups (a variety of elemental watermelons, fly-by-wire eggs, and good old invincibility stars to name a few) and a number of animal allies you can control in certain areas (a giant mole, an awesome big stupid dog, etc.). Combined with expansive level design reminiscent of SMB3 and SMW, creative boss fights, bizarre visual aesthetics (Touch Fuzzy Get Dizzy is probably the most memorable level in any game on the SNES), a solid soundtrack, and an optional (but addictive) secondary objective that you collect every collectible and beat every stage perfectly to unlock the REAL last level, you wind up with one of the best designed and most playable titles the SNES has to offer. Five stars, easy.

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FattsMcstroob
FattsMcstroob updated their status May 15, 2025
FattsMcstroob updated their status May 15, 2025

My 18 month old son loves Yoshi, so this and Mario Kart 8 are highly requested. He loves it, I love it - this was the first game I owned at age 7 and still holds a pure nostalgic grip on my heart.

Atag
Atag updated their status Aug 31, 2023
Atag updated their status Aug 31, 2023

All this Mario talk reminded me that I need to finish SMW 2. I booted it up for the first time ever about 4 months ago and was really taken back by the change in art style. I don't know much about the mario lore or release order but this reminded me a bit of the paper Mario art style (from what I've seen of paper Mario anyway).

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I was also kind of surprised by the 3D looking assets and animations in some sections? Does this game utilise a 3D chip on the cartridge similar to how Star Fox does?

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And I know how mario, especially in the galaxy games, can utilise some outside the box mechanics, but transforming into a helicopter was really unexpected

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Inc
Inc updated their status Jul 2, 2023
Inc updated their status Jul 2, 2023

Day 16: It's boss time.

Some very cool bosses in Yoshi's Island and the music really makes some of those fights.

Which of the end of world bosses do you think of when you hear this? Mine's the giant piranha plant in the sewer

georgeypoorgey
georgeypoorgey updated their status Dec 24, 2022
georgeypoorgey updated their status Dec 24, 2022

Me to my kids: You guys would love this game. It rocks.

16 minutes later as baby Mario is getting abducted

Kids, understandably upset: Dad! Save your baby.

Me to myself in my brain: Hmm, maybe I'm bad at this.

Daninokuni
Daninokuni updated their status Aug 14, 2022
Daninokuni updated their status Aug 14, 2022

Some time ago, in July, some Grouvee members said that they dislike this game, and, now that I'm replaying, I'm starting to understand why.

Don't misunderstand me, I mostly like the game, but it has a major flaw: it's a pure platformer and a collection platformer at the same time, and both parts get in the way of the other part.

As a collection platformer, you have to explore the map, find secrets, examine the area... As a pure platformer you have to jump, evade enemies... And why both parts doesn't work together? Because of the checkpoints. There is just one checkpoint. If the game was just a pure platformer that wouldn't be a problem, because you should have to repeat the jumping zone and nothing more. The problem is that you have to repeat ALL the exploration every time you die, and that makes the game too frustrating when you die a pair of times in a level, even if those areas are not difficult.

So I think the game should have more checkpoints, in order to not repeat huge exploration areas, or simply keep your collectables when you die. That would make the game way more funny.

Daninokuni
Daninokuni updated their status Jul 23, 2022
Daninokuni updated their status Jul 23, 2022

Started today (yes, I started two Mario games the same day). I don't play this one since my cousin lent me the cartbridge a lot of time ago... DS wasn't even released, so I don't touch this game since a lot.

First three level 100% completed. Controls are fine and graphics are wonderful. Will this one be better than the first Mario World? Maybe.

Chovus
Chovus updated their status Jun 26, 2021
Chovus updated their status Jun 26, 2021

Beat but did not unlock any bonus levels. I mostly got scores in the 80s or 90s, a few 100s, a few 60s and one 30 something. I do not care about collecting but many of the puzzle elements about how to get the collectables were mildly entertaining. I appreciated how many new mechanics were added over Super Mario World 1 so as not the make the gameplay the same, but I do consider SMW1 the better game; hard to put my finger on why exactly but the more immersive level selection certainly helps. Just feels like Yoshi's Island lacks some of the charm of the previous game.

I am not a fan of platforming were failure results in death. I used save state scumming to erase all deaths and ended up with over 160 lives. I liked the resource management of eggs and the throwing. There were also Kirby elements from spitting enemies as projectiles and special breath power ups. The air treading helped with platforming but I still failed quite often; just seemed like Yoshi was a little awkward to control sometimes. The timer mechanic to get Mario back was a great alternative to health, but I did …

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Beat but did not unlock any bonus levels. I mostly got scores in the 80s or 90s, a few 100s, a few 60s and one 30 something. I do not care about collecting but many of the puzzle elements about how to get the collectables were mildly entertaining. I appreciated how many new mechanics were added over Super Mario World 1 so as not the make the gameplay the same, but I do consider SMW1 the better game; hard to put my finger on why exactly but the more immersive level selection certainly helps. Just feels like Yoshi's Island lacks some of the charm of the previous game.

I am not a fan of platforming were failure results in death. I used save state scumming to erase all deaths and ended up with over 160 lives. I liked the resource management of eggs and the throwing. There were also Kirby elements from spitting enemies as projectiles and special breath power ups. The air treading helped with platforming but I still failed quite often; just seemed like Yoshi was a little awkward to control sometimes. The timer mechanic to get Mario back was a great alternative to health, but I did not like how Yoshi was stunned upon taking damage. I did find the invincibility frames after the stun occasionally useful for getting tricky collectables. I never bothered with the inventory items and did not like the silly mini games; especially the QTE balloon tossing. While not difficult I kept having to translate my PSP buttons to SNES. The story could have been better and less kiddy, but I guess it makes sense given the ages of the characters. What does not make sense is why each stage has a different Yoshi. How are they getting ahead of the Yoshi carrying Mario and why can't the same one carry him for more than 1 stage? I think the different colored Yoshis should have had different mechanics and encouraged replaying stages with other colors.

9.0/10

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ArmFallOffBoy
ArmFallOffBoy updated their status Apr 20, 2021
ArmFallOffBoy updated their status Apr 20, 2021

Is it a hot take to say this is better than the original? I’m actually curious.

internpepper
internpepper updated their status Jan 28, 2021
internpepper updated their status Jan 28, 2021

I like this one, but many of the levels seem to overstay their welcome and the game becomes a bit of a slog at the end. None of Yoshi's power-ups are super memorable or fun to use, but luckily they aren't overused. I am glad that there's no time limit in the levels. The graphics and music are incredibly charming and Yoshi is fun to play as. While egg throwing isn't my favorite mechanic, I felt that they did the best they could with it. I definitely understand the appeal of this game, but I think it had too many levels and they were just too long. Best thing about this game? THE BOSSES. They are all so good. Forget trying to 100% this game though, that's way too tedious. I hate that baby.

hyrumsutton
hyrumsutton updated their status Sep 16, 2020
hyrumsutton updated their status Sep 16, 2020

Reflecting on this game, I really don't know where to put in my lists. When I think about it, I was think, "yea, pretty good game." And then I go back and read my review and remember that write after beating it I was super high on it, thinking it could potentially be a top 10 all-time game. It's currently sitting at 27, and I've been thinking of lowering it, but I dunno.

Reset_Tears
Reset_Tears updated their status Mar 20, 2020
Reset_Tears updated their status Mar 20, 2020

It's time I finally get around to sharing my thoughts on Yoshi's Island, which I played through for the first time in recent months. In this game you get to play as Yoshi Dinosaur, who has a greatly expanded moveset following Mario World. It took me some time to get used to the floaty sine wave-ish jump, but I ended up liking it. It also took some effort to get the hang of the whole triangle-angle egg-shooting mechanic -- but that ended up being really great too. All in all it's a fun game to play. It always felt like just the right level of gradually-increasing challenge for difficulty, and it had a lot more meat to it than I expected. Plenty of levels, and they seemed much longer than the ones in Mario World.

What stands out most though is the game's art design. Everything looks like it was drawn in crayon, it's amazing. I love it when games own their unique aesthetic and go all-out with it. On top of this, enemies grow into huge bosses, all sorts of platforms and such are spinning, and the entire environment can be affected in cool-looking ways that I don't think …

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It's time I finally get around to sharing my thoughts on Yoshi's Island, which I played through for the first time in recent months. In this game you get to play as Yoshi Dinosaur, who has a greatly expanded moveset following Mario World. It took me some time to get used to the floaty sine wave-ish jump, but I ended up liking it. It also took some effort to get the hang of the whole triangle-angle egg-shooting mechanic -- but that ended up being really great too. All in all it's a fun game to play. It always felt like just the right level of gradually-increasing challenge for difficulty, and it had a lot more meat to it than I expected. Plenty of levels, and they seemed much longer than the ones in Mario World.

What stands out most though is the game's art design. Everything looks like it was drawn in crayon, it's amazing. I love it when games own their unique aesthetic and go all-out with it. On top of this, enemies grow into huge bosses, all sorts of platforms and such are spinning, and the entire environment can be affected in cool-looking ways that I don't think I've seen in any other 16-bit game (those fuzzies). Honestly, playing this game made me feel sad that the age of 2D sprite-based platformers died off shortly thereafter. If the SNES had even just a couple more years to work with in Nintendo's spotlight, I can only imagine what cool games we could have gotten. (Luckily we would eventually get indie devs making cool and experimental 2D platformers, but it sure took a while!)

Most of my "negative points" for Yoshi's Island are small quibbles, all except for one thing... I. Hate. Baby Mario! I absolutely can not stand that loud and obnoxious crying every damn time Yoshi gets hit. So painfully ear-grating. It can not be emphasized enough how much that uuWAH uuWAH uuWAH made me want to stop playing. Luckily I played this on Switch Online, meaning I could rewind each time I got hit... But that felt like cheating (part of the game is quickly retrieving Baby Mario when he goes flying off in his bubble), so I tried to just deal with it. If you play this game on an emulator, I strongly recommend getting a mod that removes the crying! That will be how I play if I ever go back to this one again.

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PanbanRichard
PanbanRichard updated their status Dec 14, 2019
PanbanRichard updated their status Dec 14, 2019

And done. Took a long time for Nintendo to finally redistribute the original version, but the journey was engaging from start to finish. Each level was pleasantly long & didn't overstay their welcone.

Hard to say much else without echoing what others said about this game.

hyrumsutton
hyrumsutton updated their status Feb 21, 2018
hyrumsutton updated their status Feb 21, 2018

I'm halfway through world 3, and it's getting WELL difficult. Spent about half an hour on the last two levels.