
OK SO the original Spyro trilogy on PS1 is probably my #1 favorite game series ever made and extremely close to my heart, so apologies in advance if this review is biased as hell.
NOW, FOR MY CREDENTIALS:

As you can see, I played thoroughly. Maybe even obsessively. So, after all that time spent on every single excruciating detail of all 3 games, I've got some stuff to say about 'em!
GAME 1 - SPYRO THE DRAGON
- GAMEPLAY 4/5
- ART 5/5
- STORY 3/5
- HOW MAD YOU'LL GET IN THE TREETOPS LEVEL: 300/5
OK so THIS GAME IS HARD. As a kid, I never tried to go for 100%+, so it didn't seem that bad. Sure, I was missing a few crystal dragons here or there, but I beat it! But going after that perfect score is HELL (in a fun way!)
Gameplay:
Spyro 1 kickstarted one of the best platformer series of all time, so I can't blame it for being a little clunkier than the ones that came after. I mean, improving your product and making more amazing content is kinda the whole point of making sequels! It has some fabulous level design and it's a total delight, but if you're used to the smooth controls of 2 and 3, Spyro 1 will drag you outside by the ankles and kick your ass in the parking lot.
Go ahead and show any Spyro 1 player this image to induce instant trauma:

In Spyro 1, the absolutely essential Hover move didn't yet exist, meaning that the only way to save a slightly off-angle glide is to run face-first into the platform and hope the engine fudges the landing for you. Luckily, it usually does! Usually...

The other major hurdle of Spyro 1 as compared to its followup games is that the home worlds – areas you access to go between official levels – are chock full of enemies that regenerate every single time you return to the area, meaning every time you beat a level, you have to continue slamming baddies until you enter the next one.
In early home worlds, like the Artisans, this isn't annoying at all. You can just charge right past and be on your merry way to the next adventure. But by the time you hit Magic Crafters, you're taking on a dozen or more fairly substantial enemies every single time you want to switch levels, and it gets annoying fast.

The other controversial feature of Spyro 1 is the reliance on trick glides and trick dashes to get to certain collectibles in hidden areas. I actually think this is a brilliant and devious design, because it meant any kid who bought this in 1998 for $40 probably got like 40 hours of gameplay out of a 5 hour game just by having to find and land these impossible moves. They're infuriating! I've been playing this game off and on for like 15 years and I still had to go look up Youtube walkthrough while pulling my hair out. But after chaining 4 supercharges and landing that perfect charge jump and getting rewarded with the last crystal dragon in the level, finally earning that coveted 100% Level Complete badge, it's like "damn.... what's the street name for this high?" There's just nothing in the world quite as satisfying. Bottle that shit.
Art -

No idea what to say here other than AAAAAAAAAAAH! It's so PRETTY! I'll let this note apply to ALL of the Reignited Trilogy's graphics updates, because HOLY CRAP. It's like they totally bypassed the PS1 graphics on a physical level and just captured what my imagination was seeing way back when I played this game as a kid. After playing Reignited for a few hours, I did a few side-by-sides and was STUNNED to realize just how different the original graphics looked. Some of the PS1 models are straight up nightmarish by today's standards, though I love them dearly. Everything about Reignited is true to the heart of the originals, and polished to perfection.
Also I feel like I'm obligated to note that all the dragons you save are absolute furry DILFs now and it's VERY confusing.

Story:

The story of Spyro isn't meant to be a deep epic, so just take it for what it is: A tiny purple dragon kicking Gnorc and Rhynoc butt! Gnasty Gnorc imprisoned all the dragons in Crystal as payback for talking smack, and it's up to Spyro to release them. Easy, fun, and satisfying. I rate this one at a little less than the followup games only because of how awesomely they improve and add character to the worlds later on.

NEXT UP, GAME 2 - SPYRO: RIPTO'S RAGE:
- GAMEPLAY 5/5
- ART 5/5
- STORY 4/5
- MONEYBAGS: -1/5
Gameplay:
The gameplay in Spyro 2 is fantastically improved in every way. The levels are less confusing and way more intuitive to navigate, the minigames were a genius addition, and Spyro's controls are more fun and forgiving! The Hover, my favorite thing, is invaluable for Spyro 2's glides, even if it's a tiny bit unreliable. They took the best parts of Spyro 1 and leaned into them, and it's impossible not to love this game.

EXCEPT SPEEDWAYS. In Avalar, there are approximately a fuckton of speedway levels, where you must fly through obstacles within a given time limit. They can be fun, but mostly, they are soul-crushing. These ones are definitely more easy to navigate and visually fun than Spyro 1's flight levels, luckily.
But apart from that, Spyro 2 is the gem of the series. Not too hard, not too easy, and every level is unique and memorable. The core gameplay loop of enter the world, save the citizens, and win the minigames is addictive and so, so fun. It's no wonder it set a new standard for the series!
One of the biggest changes comes in the form of new temporary and permanent abilities for Spyro! We had a taste of superflame and supercharge mechanics in Spyro 1 from fairy kisses and specialized maps, but Spyro 2 is absolutely silly with great powerups that make the gameplay more exciting!

Story: This is also significantly improved from Spyro 1, if only for the fact that, well, there IS one! Spyro 1 was meant to be simple and lighthearted, and it pulls it off just fine. But Spyro 2 introduces a core cast of friends and recurring enemies you can get attached to. Not to mention Moneybags, the greedy bear you love to hate.

Art: What can I say? It's perfect. Every Avalar redesign is gorgeous without fault, and while the characters aren't exactly who they were in my memories, they're lovable, cute, and completely suited to the game's aesthetic.
FINALLY.... (drum roll)

GAME 3 - SPYRO: YEAR OF THE DRAGON
- GAMEPLAY 5/5
- ART 4/5
- STORY 5/5
- NOSTALGIC TEARS: 5/5
Gameplay: This is MY FAVORITE GAME EVER. Replaying the remasters of these games back to back, it feels to me like Ripto's Rage is the objective best installment. I can admit that. But Year of the Dragon IS MY JAM. My personal happy place.
First off, the gameplay is greatly expanded. Not only are you playing as Spyro and doing that same addictive collecting and minigame loop as Spyro 2, but you're also able to jump into the shoes of Sheila the Kangaroo, Sgt Bird the Penguin, Bentley the Yeti, and Agent 9 the gun-toting monkey to add some fun variety to the mechanics. The range of vehicles and powerups has been expanded greatly as well!
Side note: I AM THE BEST AT SPYRO SKATEBOARDING. I AM THE TONY HAWK OF THE DRAGON REALMS. I WILL ORANGE CRUSH AND GNASTY GNORC ANYONE INTO THE GROUND. BRING IT.
And, also, you get to collect Dragon Eggs which, apart from being their own reward, lets you see little animations and names for every baby dragon. So cute! Everything about this game is fun, challenging, and perfectly paced.

Art: You'll notice this game lost a star compared to its predecessors in the art department. I want to be clear that the graphics in this are INCREDIBLE and I would die for them, and for the most part, the characters look fantastic! My one complaint was the redesign for Sheila. I'm sure it's petty, but I just felt a little uncomfortable that they took a really cool female character who didn't have classic feminine traits and sort of... girled her up. I won't get into the politics of it, but as a kid, I thought Sheila was AWESOME and as an adult, I still think she's AWESOME but her redesign just made me feel a little weird. I think I would have loved the clothing addition if it didn't come with the hair and eyeliner, but who knows!
On the other hand, my favorite citizens, the Weather Imps from Cloud Spires, look FANTASTIC! I think both their old and new versions are adorbs, but can't deny that they look so much better and more sharp!

Story: This just keeps getting better with each Spyro release! In this story, we have a great new cast, a lovable returning cast, and we even see some character progression and relationships growing! Hunter and Bianca, of course, are #goals and precious. I also love how developed some of the stories and lore within the worlds are. Ripto's Rage started this trend, but Year of the Dragon definitely perfected it!

So, how do I feel now that I've completed all 3 of the remasters as completely as possible?

These games are so good, I wish I hadn't finished them so I could keep playing them. Now I have nothing to fill the void unless I want to give the less-well-received sequels a chance.
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