Bundle
4.09 average rating based on 1004 ratings
Spyro Reignited Trilogy è una collezione fantastica, contenente tre ottimi e godibilissimi platform con una veste grafica rinnovata. Per chi ama i platform collect-a-thon non potere non giocarli. Completati tutti e 3 al 100% (rispettivamente 120, 100, 117). Voto: 9.5/10
Awesome remaster of some iconic PS1 games that definitely benefit from the improved graphics. If you try to play all three games in a row it will get very repetitive. This remaster is so loyal to the originals that it pretty much shares the criticism you could give it: yes, the flying levels suck and are much harder than the rest of the game. Yes, the skateboarding parts in the third one make no sense (call it a product of its time, Tony Hawk was pretty popular). But it's hard to level these arguments against the remaster. Very solid collection with plenty of value for its price.
A great remake but still suffers from its age. The skateboard sections are horribly dated control wise. But a lot of fun! Looks fantastic too.
Let me preface this by saying I’ve always been a Crash Bandicoot man at heart. I’ve always generally liked Spyro, but I never really got hooked growing up.
These remasters are glorious, but I do feel they have justified my feeling that Crash was the superior platformer. I’ll start with the positives, all three games are visually gorgeous. The level design is creatively varied and I really enjoyed running through these meticulously rebuilt maps. The music and sound design is also top notch. Especially on a good sound system, these games are really pleasant to listen to.
My gripes are as follows. All three games are generally too easy. This complaint sticks the most for the first one, which has few difficulty spikes at all. The second game is also generally a cakewalk, but, extremely frustratingly, it has a few random difficulty spikes that are not in any way fair when compared to how cruisey everything else is. In particular I’m looking at the second boss fight.
That of course brings me to the third game, which gave me the most headaches. I did appreciate and respect the efforts to create variety and keep the game fresh by introducing a …
Let me preface this by saying I’ve always been a Crash Bandicoot man at heart. I’ve always generally liked Spyro, but I never really got hooked growing up.
These remasters are glorious, but I do feel they have justified my feeling that Crash was the superior platformer. I’ll start with the positives, all three games are visually gorgeous. The level design is creatively varied and I really enjoyed running through these meticulously rebuilt maps. The music and sound design is also top notch. Especially on a good sound system, these games are really pleasant to listen to.
My gripes are as follows. All three games are generally too easy. This complaint sticks the most for the first one, which has few difficulty spikes at all. The second game is also generally a cakewalk, but, extremely frustratingly, it has a few random difficulty spikes that are not in any way fair when compared to how cruisey everything else is. In particular I’m looking at the second boss fight.
That of course brings me to the third game, which gave me the most headaches. I did appreciate and respect the efforts to create variety and keep the game fresh by introducing a plethora of mini-games and activities that are required to complete the levels. However!! A jack of all trades is a master of none. And a platformer that forces me to play a simplified (and less satisfying) Tony Hawk segment over and over, or try to grapple with terribly wonky vehicle controls for spaceships and submarines...well that’s a game that’s pushing it’s luck. When the mini games work they can actually be pretty fun; but there is way too much slow-paced slog in the mix and it kinda put a damper on the trilogy for me. Not to mention, and I’m genuinely sorry to be calling out Toys For Bob specifically, but even on my brand new PS4 Pro, the third game was laggy and dropping frames constantly throughout the last quarter of levels. For a PSOne remake, that’s downright unacceptable.
I may be complaining a lot but I did actually really enjoy revisiting this franchise, for the most part. Spyro was a good taste of what Insomniac could do (before they were knocking it out of the park with Ratchet and Clank). Good fun, but I probably won’t be revisiting again soon.
I have no history with the Spyro franchise so maybe that is why I didn't connect with this game, but I played the 1st game for like 15 minutes and just did not click with it at all. The camera felt weird, the movement felt weird, I felt like I wasn't doing anything I was literally just running around and touching dragon statues (I did read it becomes more advanced after the first hub world but eh). IDK, I guess this just isn't for me
bought this as a Christmas gift for Adelle and Elliot years ago and played it leading up to Christmas. Really enjoyed the small amount i played. I played the shit out of the originals whenever I could (the hair dresser, cousin's houses, etc. I don't think I ever owned any of the trilogy)
mostly watched Ruthie play on PC a couple nights ago. The music wears when going at a slower pace.
Still really dig the level design - in each world it feels like there's an "out of bounds" moment.
We're still working through the first game - I'm excited to see how the sequels expand on the original. The only thing I can really remember is that you can skateboard in the third one.
I'm very frustrated about this game not having an option to delete progress in a single game leaving the other two alone. I have an already started game of Spyro 3 from back when I bought this game and once I finish 2 I would like to restart 3 just so I can appreciate all the progress from beginning to end but the only way of starting a new game would be to use another save slot, which will annoy me until the end of days.
I will complain about it on the Internet and then still do that. But in a very frustrated way. Injustice. Rawr.
(Minute 12:34)
To whoever designed this level: who hurt you? In which dark and cold corner of the known galaxy were you forced to work to come with subquests of position-perfect jumps and broken AI that are as far away of "fun" as the human brain could possibly conceive?
Spyro 2 was already feeling like the low point of the trilogy, but holy heck is this level annoying. And that's without mentioning the damn cows and their getting stuck on walls.
I was in the mood for something light-hearted last night, so I finally got started on this. Previously, I’d only played a demo of Spyro the Dragon back in the late ’90s – not sure why I never got any of the full games, because I loved platformers back then (and contentedly played some inferior ones).
After my first 90 minutes, this seems like good fun and really lifted my spirits. The graphical makeover is quite lovely. So far, I’ve enjoyed going for 100% in each level as I go, although I wonder if spending extra time scouring the environments for a few missed gems will get tedious. And that first Flight level was pretty challenging, so I can imagine that they will get increasingly tough as the game progresses…
iD Software wishes that they made Doom Eternal's combat as good as Agent 9's missions from Spyro 3. Truly, the pinnacle of FPS gameplay.
Played Spyro 2 to 100% completion

Like Crash 2, the second Spyro game is most likely my favorite so far in the trilogy. I feel like there wasn't much to improve upon from 1 as it was a really solid game, but goddamn! Insomniac did improve.
Despite the lack of world theming like in Spyro 1, Spyro 2 has levels that are much more distinct. Each one with their own species. For example, although there are 2 levels with robots, the robots in Metropolis are different compared to the ones in Robotica Farms. It made the game feel a lot more grand compared to its predecessor due to 1 consisting of mostly dragons. And with more varied levels comes with more varied gameplay. To get orbs, many of them are unlocked through minigames/quests. Most of them are pretty fun like ice hockey(all flawless. get fukt, nerd), but some sucked like escorting the fucking alchemist twice(WHY DO YOU GO AROUND WHEN YOU CAN JUST GO STRAIGHT, YOU FUCKING BUFFOON!?! Luckily, I got both orbs on my second try.) Everything you do has a reason and progresses you. Killing enemies gives you their soul(???). If you have enough souls(???), you can use …
Played Spyro 2 to 100% completion

Like Crash 2, the second Spyro game is most likely my favorite so far in the trilogy. I feel like there wasn't much to improve upon from 1 as it was a really solid game, but goddamn! Insomniac did improve.
Despite the lack of world theming like in Spyro 1, Spyro 2 has levels that are much more distinct. Each one with their own species. For example, although there are 2 levels with robots, the robots in Metropolis are different compared to the ones in Robotica Farms. It made the game feel a lot more grand compared to its predecessor due to 1 consisting of mostly dragons. And with more varied levels comes with more varied gameplay. To get orbs, many of them are unlocked through minigames/quests. Most of them are pretty fun like ice hockey(all flawless. get fukt, nerd), but some sucked like escorting the fucking alchemist twice(WHY DO YOU GO AROUND WHEN YOU CAN JUST GO STRAIGHT, YOU FUCKING BUFFOON!?! Luckily, I got both orbs on my second try.) Everything you do has a reason and progresses you. Killing enemies gives you their soul(???). If you have enough souls(???), you can use powerups to help you get orbs/gems. Gems help you purchase stuff from the bastard, Moneybags, such as new moves, levels, and stopping obstructions. Getting enough orbs lets you fight the boss to go to the nest world. What I think is weird, however, are the talisman. In the last world, for finishing the level you get orbs instead and I don't get why since those levels are the most visually interesting in the game. I LOVED the ambience in Spyro 2's hub world. Whereas it felt like a chore in Spyro 1 and feel more like semi-interconnected levels,, there are no enemies, just you, the fodder to gain more lives, and this etherial ambience to let you sink in Avalar.
Spyro 2 is a noticeable improvement, not as big as Crash 2 over 1, but still an improvement. I could probably say that I think that it is an objectively better game than Crash 2, my favorite game in the Crash trilogy, but my expectations weren't exceeded as much, making it close between which game I love more.
SPYRO 2 RATING: 9/10
And thusly, Spyro 3 ends as poorly as the rest of the game. With no interaction between the still unnamed Sorceress and Spyro EVER and a completely uninspired final boss battle. Along with a random ass cameo at the end with Elora who wasn't ever in the game ONCE, and a random romance subplot between Hunter and the Sorceress's minion (who I also just realize I don't know the name of despite playing the whole game), my GOD was this atrocious. At least I'm finally fucking done with this thing. At least Spyro 1 & 2 were still good in the Reignited trilogy.
Platinum on Spyro the Dragon - Platinum on Spyro 2 Ripto's Rage - Platinum in progress on Spyro 3 Year of the Dragon
Played Spyro 1 to 120% completion
I don't have much to say except that Spyro had a much better debut than Crash did. This was a really damn solid game to play. Level design felt really tight and focused which made for a consistently good game. Some little nitpicks like the camera in the flying sections when turning up feel rough when flaming those chests and enemies respawning at hub worlds can be tiring. And the bosses are as rudimentary as any rudimentary thing can get. Especially in Dream Weavers. I'm not in love
with it (especially since I didn't have a childhood connection with Spyro and Crash), but I really enjoyed it.
SPYRO 1 RATING: 8/10