Preliminary: Welp, I definitely see the nostalgia I felt the first time I played this. The beginning menu sounds are like FF9 and the later Final Fantasys and I love it. I love the intro music, but uh, the battle music is just okay. I really love using fan translated games now, they're always translated in a way that is more enjoyable to read than usual localizations (not to mention, this was one of those missed FFs for the NES in NA). Nice, I wake up on a 5 pointed star haha. Great first town song and I like how a lot of niceties are added here compared to, say, DQ1 and 2, like just opening the chest instead of a bunch of menus. The NPCs are actually somewhat entertaining to talk to, the music is great, and it just looks vibrant.
Day 1
I am absolutely loving this so far. The equipping process isn't as convoluted as many early RPGs, this first town song is nice to listen to and reminds me of what I envisioned for my RPG Maker games back in the day, I like how easy it was to move "Mother" (as I called her lol) to the back row, and time to train! I liked how you train what you use the first time, tho I know many others don't like that. Here goes nothing.
The world map looks... remarkably like the first FF haha. I'm feeling like I just played that now that I'm out here :-p Good World Map jingle too. The plot so far actually has a more meaningful vibe to it, as much as the first FF attempted to, this feels like it has a real exigency, and this mysterious dramatic world map jingle matches it. I remember there being some trick to early leveling that made the last playthrough very enjoyable, something about a bridge and getting your HP or def up super high? I think I'm just going to play it normally tho this time, just grinding like usual :-p The way you sort of level up the many different options in the menu reminds me of later FF things like the eh, I can't remember what it's called but something you would "equip" basically in the menu in FF9 or was it 8? And that had you level it up. I always loved setting my goals for grinds as leveling those up more than my actual levels :-p
I was all excited cuz I can just press and hold the button to go through battles but then realized that they didn't update it so that you don't attack nothing if the enemy died :( Still like the first one! So lame. And jeez, my guide says to get to level 4 sword, shield, and bow before moving on from first town.... this is taking a long time. And only one of my characters is getting hit so only his health is going up heh. Hmmm. Ohhh and I remember, they allow you to target yourselves with attacks as a possible way to train too. Hmm, much to explore here.
Day 2
Ahhhh so there might not have been a bridge, instead I think what I did was use two exploits: click attack, then cancel, still counts as a use of a weapon! and attacking your own party members. I don't consider the latter an exploit, it clearly was intended imo. Tho I do consider the former an exploit, it denies you gold, so it's not like it takes away the game: you still gotta mostly grind, but when just want the next weapon level up, use it! Okay, this seems more doable now, let's get those weapons to level 4 much quicker this way. If I'm being honest, I actually like how the leveling system allows for potential quirks and exploits like that, when you analyze it and find ways to do it. And I'm still absolutely loving the music too. Yay!
Even tho it adds extra steps in a text adventure way, I do like the ASK/LEARN function and how it's implemented. I found myself actually doing optional dialog. I feel like menu selections, in shops and the menus and combats, are so fast compared to other RPGs of this time. I love that. Brutal that Exit/Teleport/Warp whatever you wanna call it drains your HP lol, makes sense tho. Welp, I gotta wrap up for the night but I'm certainly in the full RPG fervor. I got sucked into OSRS bossing earlier, but I think the rest of this week will be all about FF2! Yay! Healthy hooking haha. Oddly two of my characters' HPs still haven't gone up lol, one in the back row makes sense but the other... It's like the enemies always target the brute guy. Which is fine until it isn't. And I'm too strong to target my own characters cuz I grinded weapons a bunch hm.. What to do.
Early Game
I realized I probly shouldn't do these long games day by day. Woopsie. Meant to do that from the start. Anywho, I would've preferred that stats also had what weapons do, where you count up to next level instead of somewhat randomized based on if you used the stat? Like, I'm still okay with the using-to-level-it aspect most people bemoan, but I'd like it to be clearly building up, not a seemingly random chance (?). The problem of just too many enemies in normal encounters is happening more and more. Like, make the challenge difficult enemies. Not 8 all in one screen lol. But that was very common for this era of RPGs.
There surrrre issss a lot of back and forth at the start of the game... And I do love the world map and town music, and am okay with how much they are reused lol. Not a huge fan of the Snow Cavern or battle music, but not bad either. The victory jingle tho <3 Such a classic.
Of course the time I stock up on so many Antidotes and thus mess up my inventory management, I don't need nearly as many as in the first FF and other JRPGs from this era :-p Ugh so this red soul boss hits everyone cuz it uses magic... and my backrow character still has 20 hp so she always dies lol. Okay, I see why people got frustrated with this game.... So yea I put her in the front row... she takes damage... and yet no level up for my HP. This is lame. I see what people mean. It would be good if whenever you used something, it leveled it up. Instead it seems chance-based? I don't know but I need a break.
Ok ok I calmed down. Based on my Googling you can't heal up (I was training one of my characters' Spirit/Cure by healing her up at the end yada ayda, which was why it wasn't working). Okay. Still frustrating but this is better haha. (It also seems you need to get your health below half? I dunno this is kinda ridiculous). Wow yea this Red Soul boss just sucks. Like others have mentioned, you feel overpowered except against certain OP enemies and bosses. Ohhhh bahaha I was still in the back row with my other enemies smh. Ugh!!!!!
I was so close to dropping the game during that, but then realized at least the row part was my fault (still an awful boss for a game where you can't really level up stats until they are used... and we didn't have much Magic used on us yet nor enemies that can hit the back row...) and so loaded from last save etc ugh. But then this Chocobo scene spurred me back up :-p 
I'm not going to lie... I'm really not enjoying this game. I think what I did differently last time was, I must've trained up HP super early in the game before leveling my weapons.
Alright, I've calmed down. It's the next day. Let's reevaluate. I was mostly frustrated at the Balloons but clearly I should focus all my attacks on one at a time (you mean... encouraged to just press and hold a button?! Yay lol). I should then after clearing the Dreadnought, go get the Life spell. Can't believe I forgot that. Finally, I should test a new theory: if I attack my own characters yes they die. But if I use Life that should leave them with just 1 health or so. Then can be right by Salamand to use Inn. Will that still help them get HP? Let's hope so. Cuz this HP training ain't it. And then I could do something similar using Esuna or something for MP. We shall see. Yes! Thank goodness! This method works. Let's get my HP to a good amount and then get back to the game. BAM. Now how to do something like that with MP? Maybe Sap used on party members?
Mwahahaha I love when methods I conceive (tho I'm sure these were actually available online somewhere lol) work! Ok I might be going overboard but my plan is to get all my main 3 characters' HP to 200 with this method. I don't care. I'm sick of dying randomly after feeling OP against most enemies lol. Welp I'm back at the Dreadnought now with 200ish HP and the backrow character has 100ish MP. Let's hope I'm not too OP now lol. Oh this game.
Mid Game
Even with that leveling situation figured out, I keep debating whether to drop the game. Finding Deist was harder than I remembered haha. But also little things like the status effects people have mentioned and whatnot. I dunno, but I do keep pushing on. So that says something.
Omg! My guide says to get to "at least 400 hp" ?!?!?! I'm only at the Diest Caves... I was proud of my 200 lol.... Imma train but Imma ignore that insanely high requirement. I caved and wound up doing 400 hp for all the main characters but that burned me out :-p
The walls you can walk through are tacky and the nonstop switching out of the 4th character gets old. And how many times I have had to return to the rebel hideout... And my inventory is getting really full from all these key items! Why do I still need the Pendant that allowed me to talk to the Wyvern lol (oh nvm I wound up using it later... but the Black/White Mask etc.)
Lol this dramatic build up to Ultima. And it's cool that they have attack items, you don't see that in many RPGs from this time, but the inventory is too small to really make them realistic...
I can't believe I used to like this game so much. Several ugly places (like the Black Mask/Tropical Island Cave, I know it's to block our vision but meh). So many enemies seem super easy then I get a swarm of 2 Doom Petals, 2 Cockatrices, and a Specter or something. Stone, instant KO, Hold all in the first turn lol.
Omg I'm about to head into the Mysidia Tower and my guide says to get everyone's health over 2000.... I'm at about 400-500.... But now it mentions the Tricks section where using Change/Swap on a Goblin increases your HP, MP, etc. all each battle.... That's gonna be a game changer. With a grind like that, once I'm done, I'm considering this late game.
Late Game
Lol I'm getting concerned the guide meant to say a different amount. I'm doing the Swap technique to raise health to 2000 (just 1700 for backrow woman) but along the way now my MP keeps going up so it says 9B5 lol. Woops. I hope I'm not OP now 
(Since Richard the Dragoon doesn't have Swap I've just been having him attack himself). Me all excited for Flare and Ultima and theyr'e both at Level 1 lol. Oooo I got the Genji Gloves from the Dragon that was protecting the Black Robe chest in Mysidia Tower! I assume that's a somewhat rare drop and a good piece of equipment! (yep 5% chance to drop! And last night I got 2 rare drops from the OSRS boss. I must have good RNG rn I should do an OSRS master scroll rn :-p )
Lol I love the waltzing after you defeat the Emperor. But surprise! It's not the real ending! The character I named Michael (name of my husband) who I thought would be part of the party is now declaring himself Emperor! Gasp! He was the Dark Knight the whole time?! Lol.
Darn I was hoping Richard was a permanent character. I really built him up. And we have his Wyvern to ride now too! I was getting into the RPG hook/groove but now guide recommends 4000+ HP for the final dungeon! But I wanted to finish it toniggggght. No way I'm getting 5000. I'll settle with 3000 and finishing it tomorrow I guess heh.
Despite having played this years and years ago, I still remember the Yoichi Bow being exciting :-p Great last dungeon tune. Welp here goes nothing at last. 
Great final boss tune too! Well, pretty good. Annnd that was a quick fight thanks to the Blood Sword... wish I hadn't wasted my time with all that HP. I def needed some for the minibosses for the treasures along the way but not for the final boss 
Wow kinda sad with Leonhardt/the Dark Knight brother just dipping at the end lol. Wait... seriously... Final Fantasy 1 had a beautiful Ending screen.. and all we get are credits and a crystal.......... This was a disappointing journey all around 

Look: 7/10 Other than the initial excitement of returning to the early FF world and the Chocobo, just run of the mill.
Sound: 8/10
Some real bangers in here. As mentioned, the world map and town tunes, but also Diest Castle and the jingle when you ride the Chocobo and more :-p
Play: 7.5/10 I can't deny my love for the RPG "hook", which I definitely had waves of with this, and I love that this system allowed for exploits. I like that concept of players figuring out weird quirks to exploit in a leveling system. But I can't deny that several times I felt ready to drop the game. I'm nervous for FF3 too, this chronology project sure has provided me with a new perspective on what to expect from late 80s games. I now know they are capable of plenty.
Feel: 8.5/10
I love that it includes rare drops for enemies, I love the establishment of several FF tropes, great music, and a game I once absolutely loved. In fact, last time I played it, I had it among my top FFs ever! I think I used an exploit early, so we shall see how future replays go. But I don't like that it'd require me to do something like that for me to enjoy it. Again, maybe it's the chronology project providing the context of the game, and I better see why most people find it one of the worst FFs.
Attachment: 9/10 I mean, I already did replay it haha. And to the end despite my reservations. And I can't deny the RPG hook each time. Annnnd it established many tropes I'm attached to. So, as frustrating as it may be, let's be honest... I'll be doing another playthrough within a decade haha. And may love it more that time now that I will, hopefully, remember to use an exploit early ;)
Overall: 8/10