Status Chovus Nov 5, 2019
Beat the original NES version sometime around 2009 right after beating FF1. I had Firion use swords and spears and a mix of black and white magic. He was more of a fighter than caster and was more into doing elemental damage with spells than using support magic. Maria used bows and fists and was the spell caster of the …
Beat the original NES version sometime around 2009 right after beating FF1. I had Firion use swords and spears and a mix of black and white magic. He was more of a fighter than caster and was more into doing elemental damage with spells than using support magic. Maria used bows and fists and was the spell caster of the team, being both the healer, support and nuker. Guy was like a paladin using axes and maces with white magic. The 4th character slot just tagged along and was not built up.
I played the game like a normal Rpg for the beginning until I started running into enemies that were too difficult. Then I had to grind, which consisted of fighting weak enemies outside of town while the party attacks each other to near death and using the cancel method to use a weapon or spell 100 times in a single battle to get ranks up. I never had to worry about mp and all the grinding paid off by making the game reasonably easy.
This is the worst mainstream Final Fantasy and the one I would least want to play again. Even though the game has great story and characters, and standard FF set pieces and gameplay, the disaster of a leveling system seriously holds the game back. I like the concept and prefer systems like these over traditional leveling, but the implementation is terrible. Ultima Online and Daggerfall did it properly. All that would have to be done to fix the system would be to grant hp gains by comparing maxhp to the enemies being fought and give gains regardless of damage taken, and combine spells into a few schools such that using any spell in that school would improve all spells in the school. Ultimately the main problem I had with the game was the mind numbing tediousness of leveling up magic.