Final Fantasy II (1988)

Square

Family Computer · Nintendo 3DS · Wii · Wii U

3.00 from 1070 ratings

2893 members have it in their collection · 81 playing now · 1003 backlogged · 482 wish listed

How long? Main story 17h · with extras 24h · 100% 29h (from 47 logged playthroughs)

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character … Read more
Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system. Read less
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Details

Developers
Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Final Fantasy
Series
Final Fantasy

Release dates

  • Dec 17, 1988 (Full Release) (Japan) Family Computer
  • Jun 16, 2009 (Full Release) (Japan) Wii
  • Dec 11, 2013 (Full Release) (Japan) Wii U
  • Feb 12, 2014 (Full Release) (Japan) Nintendo 3DS

Also available on

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Rating distribution

5 stars
93
4 stars
202
3 stars
463
2 stars
235
1 star
77
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Community All Reviews Statuses

macieg

Status macieg Mar 31, 2025

I wouldn’t have completed it without the boosts in pixel remaster. Boring story, tedious level design and mechanics forcing you to use the same tactics throughout the whole game. Even worse than the prequel.

haegster

Status haegster Jan 12, 2025

Better story telling than ff1, but the skill system was not for me. And the way they keep changing the fourth party member.. took about 20 hours for me to beat the main story

scoopings

Status scoopings Jun 1, 2024

Welp, here I am again. Back to FF2, the one most people loathe but I found excellent, founding many FF tropes, and with a spicy plotline. I hope I enjoy it as much this time! I will be playing the original Famicom version, fan-translated. I am super excited tho! Plus just 3 games after this (including Mega Man II) to …

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Welp, here I am again. Back to FF2, the one most people loathe but I found excellent, founding many FF tropes, and with a spicy plotline. I hope I enjoy it as much this time! I will be playing the original Famicom version, fan-translated. I am super excited tho! Plus just 3 games after this (including Mega Man II) to wrap up 88!

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savarunl

Status savarunl Apr 1, 2024

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Woop, game 2 done (pixel remaster). With 22 hours this was twice as long to platinum compared to FF1.

Glad this game is out of the way though, onwards to 3!

savarunl

Status savarunl Mar 29, 2024

Doing a playthrough of this now, even in the PR version this game is still not it :P So much experimentation and good ideas, but all of them badly implemented, this is still the black sheep of FF games.

At least you can do the leveling exploit now in the PR to make it slightly more bearable.

lingsdook

Status lingsdook Jun 30, 2023

I'm finding that aspects of how this game is structured would make it nearly unplayable for me without the ability to disable random encounters, namely in the back-and-forth of traveling between towns trying to find which NPC to talk to in order to advance the story, or accidentally wandering into a high level area. The leveling system is neat, but …

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I'm finding that aspects of how this game is structured would make it nearly unplayable for me without the ability to disable random encounters, namely in the back-and-forth of traveling between towns trying to find which NPC to talk to in order to advance the story, or accidentally wandering into a high level area. The leveling system is neat, but the enemy encounters are definitely feeling wonky after a certain point. Enemies are starting to dish out Stone and Confusion to my entire party frustratingly often.

But all of this is forgiven because of this game's atmosphere. The mournful tone of the music and the story... It HITS.

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Brickless

Status Brickless May 7, 2023

Dear @Prin

After completing this game 100% It's safe to say that I'll never look back at it again, and if somehow time repeats itself then I'll Ignore it and act blind for the rest of my life... My head hurts

WildScallion

Status WildScallion Jun 13, 2022

Very nearly locked myself by saving when I had 3 party members turned to stone and no Gold Needle or high enough level Esuna spell. Turns out it's probably a tactic at some points. Monsters targeted stoned characters and always missed, quickly growing my agility.

This is one of many quirks of the experimental leveling system.

I think there could …

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Very nearly locked myself by saving when I had 3 party members turned to stone and no Gold Needle or high enough level Esuna spell. Turns out it's probably a tactic at some points. Monsters targeted stoned characters and always missed, quickly growing my agility.

This is one of many quirks of the experimental leveling system.

I think there could be some comparisons with Zelda II, in that Square tried something new, it wasn't an outright failure, but it definitely wasn't the right way forward for the franchise.

My current take: The hate this entry gets is undeserved

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hyrumsutton

Status hyrumsutton Apr 27, 2022

It took me 2 hours and 36 in-game minutes, but I finally found the Iron Giant in Final Fantasy II. I was really starting to think the Internet lied to me and it wasn't actually in this room.

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hyrumsutton

Status hyrumsutton Apr 21, 2022

The RNG in this game is insane. Sometimes you get ambushed by Coeurls and get TPK'd by death attacks before you even see your action menu, and sometimes you fight Astaroth and he doesn't use his drain attack a single time. Just wild.

Ryker

Status Ryker Sep 10, 2021

Good to know this game still has enemy preemptive attacks with monsters that turn you to stone in a single hit, which is pretty much equivalent to death if your whole party ends up stoned. >.> Annihilated before I even got a turn. I think that's it for tonight with this game. Tomorrow's another day.

Edit: Turns out the game …

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Good to know this game still has enemy preemptive attacks with monsters that turn you to stone in a single hit, which is pretty much equivalent to death if your whole party ends up stoned. >.> Annihilated before I even got a turn. I think that's it for tonight with this game. Tomorrow's another day.

Edit: Turns out the game auto-saved right before I got into this battle since I had just entered a new area, so I didn't lose any progress. Another cool QoL feature, I guess. Wasn't mad about the death. It was kind of cool, given I hadn't wiped yet up until this point and I'm almost done with the game. Gonna rest and play again tomorrow. I'm really excited to start the Final Fantasy IV Pixel Remaster after I'm done with this.

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Ryker

Status Ryker Sep 10, 2021

Decided to start up Final Fantasy 2 Pixel Remaster, a game I'm not even very fond of to be honest. I just finished the FF3 Pixel Remaster still wanted more classic FF, I suppose. For some reason, I have a much greater appreciation for it this time around. The pacing is good, even though it's a little too easy for …

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Decided to start up Final Fantasy 2 Pixel Remaster, a game I'm not even very fond of to be honest. I just finished the FF3 Pixel Remaster still wanted more classic FF, I suppose. For some reason, I have a much greater appreciation for it this time around. The pacing is good, even though it's a little too easy for my liking, but leveling up stats and abilities is no longer a chore. You can cheese it and set up the spells you wanna level and auto-battle while AFK, but I don't recommend it. It ends up making you too strong. I actually recommend avoiding going out of your way to grind, as hard as it is to refrain from killing stuff since the pixel remasters make battling so addicting. That said, if you like grinding and don't care about giving all bosses/enemies the pushover status effect*, have at it!

I'm even liking the story this time around. Maybe it's because it's in the original Japanese script and takes itself very seriously which makes me want to, or maybe I just don't mind it as much since the improved pacing doesn't make me feel as underwhelmed by its steady trickle of mostly cliche plot developments by today's standards, that occur just often enough in this version to make me want to continue forward. I don't know, but I appreciate what it does and how it contributed to later installments in retrospect, namely Final Fantasy IV. Never really saw the parallels as much as I do now. Oh, yeah. I'm playing that FFIV Pixel Remaster next. :o

*Not an actual status effect.

Also, how can you not appreciate the visual spectacle of the spells in these remasters/remakes??

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internpepper

Status internpepper Nov 14, 2020

This one isn't good, sadly. The level up system is completely gone and you increase your stats by...getting hurt. Many characters join your party only to quickly leave or die. The journey is largely forgettable along with the characters. Despite that, the villain and empire has quite a strong presence and it did have its moments (great soundtrack too).

JAM

Status JAM Feb 24, 2020

Finally got around to beating this thing, along with Soul of Rebirth. I didn't mind the battle system so much, as I enjoy SaGa games but both FF1 and FF2 felt inferior to Dragon Quest/Warrior 1&2 on the Game Boy Color. It wasn't that bad but I don't see myself ever revisiting this game again.

garnavis

Status garnavis Nov 26, 2019

The character development system may have been ahead of its time, but now it just feels poorly balanced. I found I was drawing out a lot of random encounters to grind out levels for all of my characters' many spells. I also think it deprives the player of the satisfying and straightforward guaranteed progression of a more typical character level …

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The character development system may have been ahead of its time, but now it just feels poorly balanced. I found I was drawing out a lot of random encounters to grind out levels for all of my characters' many spells. I also think it deprives the player of the satisfying and straightforward guaranteed progression of a more typical character level system.

The plot is Star Wars. That's not strictly a bad thing; the story is solid and much more grounded and coherent than the original Final Fantasy's. It's just not very original. Characters are generally kind of forgettable, which means a lot of dramatic moments fall flat.

It has a neat conversation system where you can learn important terms and ask people about them. It's probably the closest you could get to something like Ultima IV without a keyboard. There's even a library late in the game that has tidbits about every key term.

Some fun innovations but kind of a slog overall.

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