This is a difficult game to rank. I played the new Pixel Remaster version, and I played it on my phone. I think playing it otherwise would have been a significantly different experience.
Look and Feel
First of all, the art syle and music are absolutely beautiful. It's so much easier to get invested in game when it just looks and sounds great. No surprise here, as I just finished playing the Final Fantasy I Pixel Remaster.
Story
So, the overarching story isn't much to write home about. BBEG wants to destroy the world, or whatever. However, how you progress through the story is what was a lot of fun for me. The party tags along with a small resistance group that gets more powerful throughout the game. Your journey finds you chasing death blimps, snowmobiling in the mountains, communing with dragons, reinstating monarchs, and diving into the literal depths of hell. That's pretty cool!
The time between these set pieces can be a little redundant, as you're often forced to just walk back to the home base to get your next task, but it does make you feel like you're actually executing missions for the resistance. Not only do you have to go do the thing, but you have to make it back to report.
Overall, I liked the story. It was fun and it wasn't convoluted like later titles.
Levelling System
I think the biggest controversy in this game is the levelling system. Instead of the classic character levelling of the previous game (and that features in most Final Fantasy titles since), all skills are levelled by use, sort of like the skill development system in Skyrim. This makes it difficult to gauge how strong your characters are in relation to the where you are in the game, but it also makes for extremely customizable gameplay that encourages you to use various skills. For example, I rarely employ status effects in Final Fantasy games, but if you get your status magic level high enough, it can be really effective, so there's an incentive to pick your favourite magics and use the heck out of them.
The weapon levelling system is a bit convoluted, and I never bothered to learn how it worked until the post-game, but it was never really an issue for me. I never felt under-levelled, and I wasn't concerned about maxing anything out until the post-game anyway. It sort of created Mario Sunshine syndrome: it's great for a regular playthrough, but kind of bad for a 100% run. However, there are also ways to grind weapon levels pretty easily, so it's not so bad.
Equipping my characters is one of my favourite parts about RPGs, and the levelling system adds a cool element to it. Maybe you've found a really cool spear, but none of your characters have levelled up their spear skill. Do you equip it and take a temporary set back while you level up, or wait for a weapon your characters can more readily use? It just adds another layer of strategy and customizability, which I like.
Overall, I really liked this levelling system. It made me feel like each of my characters were unique to me, and at any time I felt like I could change them up if I didn't like the direction they were going. You also get a healthy dose of new characters, so there are opportunities to experiment with different playstyles. I'll get to the characters in a second.
Battles
Because of everything I talked about above, I liked the battle system overall. However, it gets super redundant. There are just so freaking many of them--the random encounter rate is super high and most of them don't really require much thought. Just attack attack attack. Luckily, the Pixel Remaster lets you auto battle based on your last inputs, so you at least don't have to select your action every time.
One of the huge problems is the status effect rate of enemy attacks. It's 100%. If there is a status effect associated with an enemy's attack, it will land on you. That's a huge problem when you, say, get ambushed by Cockatrice's, which can turn your entire party into stone before you even see your action menu. Or Coeurl's, which can literally insta-kill your entire party before you even see your action menu. Fortunately, the autosave feature in the Pixel Remaster is very forgiving, so it's rarely a huge setback when the RNG decides to murder you with no chance of defending yourself.
Characters
This is the first time we get a true cast of characters, as opposed to the set four from the original. Knowing nothing about the game going into it, this was a huge surprise to me, and it was always fun seeing how different characters got involved with the story. The character development isn't quite what you see in later titles, but it's nice to at least see some personalities and motivations.
Dungeon Crawling
Unfortunately, this is a particular weakness of the game. Visually, the Pixel Remaster does a great job of making each dungeon look different and somewhat unique. But mechanically, it's all exactly the same. Giant square rooms with mazes and a bunch of floors. Find the treasures and move on. A few dungeons had trick walls, which is kinda fun, I guess. Trick rooms, however, are a big pile of suck. Like 90% of the rooms in these dungeons have nothing in them. That's just annoying, though I get why they're there.
Overall Impression
I really liked this game. In fact, there was about a month of overlap between me playing this and playing Final Fantasy X (which I hated) (also I play games really slowly; I'm a busy guy lol). I liked playing Final Fantasy II way more than I liked playing Final Fantasy X.
Final Fantasy II is an easy 4-star game for me. Where does it land amongst the other Final Fantasies? Unfortunately, I think it's still near the bottom of the games I've played so far. While it had a lot going for it, there were also a lot of boring stretches going through the dungeons and watching my characters attack over and over again. The highs weren't as high, but the lows weren't as low. I'm going to put it an inch ahead of Final Fantasy IX, which I felt was a great game but poorly paced.
Here's my current ranking (which I'm constantly changing my mind about):
- Final Fantasy VI
- Final Fantasy VIII
- Final Fantasy
- Final Fantasy IV
- Final Fantasy VII
- Final Fantasy II
- Final Fantasy IX
- Final Fantasy X