Final Fantasy II (1988)

Square

Family Computer · Nintendo 3DS · Wii · Wii U

3.00 from 1070 ratings

2893 members have it in their collection · 81 playing now · 1003 backlogged · 482 wish listed

How long? Main story 17h · with extras 24h · 100% 29h (from 47 logged playthroughs)

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character … Read more
Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system. Read less
Remove Ads with Grouvee Gold

Details

Developers
Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Final Fantasy
Series
Final Fantasy

Release dates

  • Dec 17, 1988 (Full Release) (Japan) Family Computer
  • Jun 16, 2009 (Full Release) (Japan) Wii
  • Dec 11, 2013 (Full Release) (Japan) Wii U
  • Feb 12, 2014 (Full Release) (Japan) Nintendo 3DS

Also available on

Related

Bundled in

Remove Ads with Grouvee Gold

Rating distribution

5 stars
93
4 stars
202
3 stars
463
2 stars
235
1 star
77
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Possum

Review Possum 3/5 · Apr 14, 2026

Not as strong an entry as the first

FF2 is enjoyable, albeit a bit long-winded. It isn't a sophomore slump--there are plenty of great new ideas, and I personally truly enjoy the new leveling and classless system, as it offered more freedom to play my way. As an overall game, though, it falls a bit short of its predecessor.

duecomment

Review duecomment 2/5 · Jul 10, 2022

A Charming Dumpster Fire of a Game I Like

This is based on the Pixel Remaster.

This game is so strange - I can't, in good faith, recommend it, but it does so many things I like and think were implemented in later games in a much more interesting way. I rated it two stars instead of one due to its aspirations and a certain weird charm that neither …

Read more

This is based on the Pixel Remaster.

This game is so strange - I can't, in good faith, recommend it, but it does so many things I like and think were implemented in later games in a much more interesting way. I rated it two stars instead of one due to its aspirations and a certain weird charm that neither of its companions on the Famicom/NES had (FFI and III shared DNA, but in many ways this game is a whole and entire experience unto itself).

I'd definitely recommend for this current release to just play the game as intended, without trying to max out stats or anything. I'd also recommend that while a walkthrough is likely unnecessary (unless you're really trying to get all those passwords), going online for maps of each dungeon would be helpful - the game makes itself "hard" by having a lot of fake out rooms (which is absolutely ridiculous).

Beat this only if you're a true fan of the series to mark it off a list; otherwise, skip this (and the first game) and move onto FFIII.

Read less
WildScallion

Review WildScallion 4/5 · Jun 16, 2022

Felt like a bit of an experiment - both good and bad (mostly good)

After 27hrs I'm done with FFII. I will say, I really enjoyed the experience on iOS with the pixel remaster.

Obviously this game has its faults, but as I understand, many of these have been mitigated a bit in pixel remaster (Specifically HP increases) so the grind really wasn't so bad for me until Pandemonium. Here's a non-complete list of …

Read more

After 27hrs I'm done with FFII. I will say, I really enjoyed the experience on iOS with the pixel remaster.

Obviously this game has its faults, but as I understand, many of these have been mitigated a bit in pixel remaster (Specifically HP increases) so the grind really wasn't so bad for me until Pandemonium. Here's a non-complete list of stuff I liked and didn't like:

Good

  • Story and character development - shifting characters in parties, named characters with backgrounds, etc. -Chocobos!
  • Key Terms/Conversations

Bad

  • Leveling was obviously a failed experiment
  • too many niche spells that need to be leveled and aren't useable
  • Late game spells/items that need to get leveled forcing a grind
  • Characters become a bit too siloed early, leaving little variability to playstyle
Read less
hyrumsutton

Review hyrumsutton 4/5 · Apr 22, 2022

Difficult to Rank

This is a difficult game to rank. I played the new Pixel Remaster version, and I played it on my phone. I think playing it otherwise would have been a significantly different experience.

Look and Feel

First of all, the art syle and music are absolutely beautiful. It's so much easier to get invested in game when it just looks …

Read more

This is a difficult game to rank. I played the new Pixel Remaster version, and I played it on my phone. I think playing it otherwise would have been a significantly different experience.

Look and Feel

First of all, the art syle and music are absolutely beautiful. It's so much easier to get invested in game when it just looks and sounds great. No surprise here, as I just finished playing the Final Fantasy I Pixel Remaster.

Story

So, the overarching story isn't much to write home about. BBEG wants to destroy the world, or whatever. However, how you progress through the story is what was a lot of fun for me. The party tags along with a small resistance group that gets more powerful throughout the game. Your journey finds you chasing death blimps, snowmobiling in the mountains, communing with dragons, reinstating monarchs, and diving into the literal depths of hell. That's pretty cool!

The time between these set pieces can be a little redundant, as you're often forced to just walk back to the home base to get your next task, but it does make you feel like you're actually executing missions for the resistance. Not only do you have to go do the thing, but you have to make it back to report.

Overall, I liked the story. It was fun and it wasn't convoluted like later titles.

Levelling System

I think the biggest controversy in this game is the levelling system. Instead of the classic character levelling of the previous game (and that features in most Final Fantasy titles since), all skills are levelled by use, sort of like the skill development system in Skyrim. This makes it difficult to gauge how strong your characters are in relation to the where you are in the game, but it also makes for extremely customizable gameplay that encourages you to use various skills. For example, I rarely employ status effects in Final Fantasy games, but if you get your status magic level high enough, it can be really effective, so there's an incentive to pick your favourite magics and use the heck out of them.

The weapon levelling system is a bit convoluted, and I never bothered to learn how it worked until the post-game, but it was never really an issue for me. I never felt under-levelled, and I wasn't concerned about maxing anything out until the post-game anyway. It sort of created Mario Sunshine syndrome: it's great for a regular playthrough, but kind of bad for a 100% run. However, there are also ways to grind weapon levels pretty easily, so it's not so bad.

Equipping my characters is one of my favourite parts about RPGs, and the levelling system adds a cool element to it. Maybe you've found a really cool spear, but none of your characters have levelled up their spear skill. Do you equip it and take a temporary set back while you level up, or wait for a weapon your characters can more readily use? It just adds another layer of strategy and customizability, which I like.

Overall, I really liked this levelling system. It made me feel like each of my characters were unique to me, and at any time I felt like I could change them up if I didn't like the direction they were going. You also get a healthy dose of new characters, so there are opportunities to experiment with different playstyles. I'll get to the characters in a second.

Battles

Because of everything I talked about above, I liked the battle system overall. However, it gets super redundant. There are just so freaking many of them--the random encounter rate is super high and most of them don't really require much thought. Just attack attack attack. Luckily, the Pixel Remaster lets you auto battle based on your last inputs, so you at least don't have to select your action every time.

One of the huge problems is the status effect rate of enemy attacks. It's 100%. If there is a status effect associated with an enemy's attack, it will land on you. That's a huge problem when you, say, get ambushed by Cockatrice's, which can turn your entire party into stone before you even see your action menu. Or Coeurl's, which can literally insta-kill your entire party before you even see your action menu. Fortunately, the autosave feature in the Pixel Remaster is very forgiving, so it's rarely a huge setback when the RNG decides to murder you with no chance of defending yourself.

Characters

This is the first time we get a true cast of characters, as opposed to the set four from the original. Knowing nothing about the game going into it, this was a huge surprise to me, and it was always fun seeing how different characters got involved with the story. The character development isn't quite what you see in later titles, but it's nice to at least see some personalities and motivations.

Dungeon Crawling

Unfortunately, this is a particular weakness of the game. Visually, the Pixel Remaster does a great job of making each dungeon look different and somewhat unique. But mechanically, it's all exactly the same. Giant square rooms with mazes and a bunch of floors. Find the treasures and move on. A few dungeons had trick walls, which is kinda fun, I guess. Trick rooms, however, are a big pile of suck. Like 90% of the rooms in these dungeons have nothing in them. That's just annoying, though I get why they're there.

Overall Impression

I really liked this game. In fact, there was about a month of overlap between me playing this and playing Final Fantasy X (which I hated) (also I play games really slowly; I'm a busy guy lol). I liked playing Final Fantasy II way more than I liked playing Final Fantasy X.

Final Fantasy II is an easy 4-star game for me. Where does it land amongst the other Final Fantasies? Unfortunately, I think it's still near the bottom of the games I've played so far. While it had a lot going for it, there were also a lot of boring stretches going through the dungeons and watching my characters attack over and over again. The highs weren't as high, but the lows weren't as low. I'm going to put it an inch ahead of Final Fantasy IX, which I felt was a great game but poorly paced.

Here's my current ranking (which I'm constantly changing my mind about):

  1. Final Fantasy VI
  2. Final Fantasy VIII
  3. Final Fantasy
  4. Final Fantasy IV
  5. Final Fantasy VII
  6. Final Fantasy II
  7. Final Fantasy IX
  8. Final Fantasy X
Read less
Chovus

Status Chovus Nov 5, 2019

Beat the original NES version sometime around 2009 right after beating FF1. I had Firion use swords and spears and a mix of black and white magic. He was more of a fighter than caster and was more into doing elemental damage with spells than using support magic. Maria used bows and fists and was the spell caster of the …

Read more

Beat the original NES version sometime around 2009 right after beating FF1. I had Firion use swords and spears and a mix of black and white magic. He was more of a fighter than caster and was more into doing elemental damage with spells than using support magic. Maria used bows and fists and was the spell caster of the team, being both the healer, support and nuker. Guy was like a paladin using axes and maces with white magic. The 4th character slot just tagged along and was not built up.

I played the game like a normal Rpg for the beginning until I started running into enemies that were too difficult. Then I had to grind, which consisted of fighting weak enemies outside of town while the party attacks each other to near death and using the cancel method to use a weapon or spell 100 times in a single battle to get ranks up. I never had to worry about mp and all the grinding paid off by making the game reasonably easy.

This is the worst mainstream Final Fantasy and the one I would least want to play again. Even though the game has great story and characters, and standard FF set pieces and gameplay, the disaster of a leveling system seriously holds the game back. I like the concept and prefer systems like these over traditional leveling, but the implementation is terrible. Ultima Online and Daggerfall did it properly. All that would have to be done to fix the system would be to grant hp gains by comparing maxhp to the enemies being fought and give gains regardless of damage taken, and combine spells into a few schools such that using any spell in that school would improve all spells in the school. Ultimately the main problem I had with the game was the mind numbing tediousness of leveling up magic.

Read less
RxBrad

Status RxBrad Oct 14, 2019

I'm enjoying this game. Classic Final Fantasies are good, relaxing games if you're in the mood for some braindead level-grinding.

Spent all day yesterday afternoon playing this, and then suddenly my RetroPie handheld setup lost power & rebooted itself (I assume not enough power coming from the battery). I guess I need to tweak the battery monitoring script so the …

Read more

I'm enjoying this game. Classic Final Fantasies are good, relaxing games if you're in the mood for some braindead level-grinding.

Spent all day yesterday afternoon playing this, and then suddenly my RetroPie handheld setup lost power & rebooted itself (I assume not enough power coming from the battery). I guess I need to tweak the battery monitoring script so the low battery alert happens sooner. Anyhow, "Not a problem, I've been saving my game," I thought.

I thought wrong. Apparently RetroPie/RetroArch doesn't actually write the battery save file to the SD card until you quit the game (which never happened in my case, since the power cut out mid-game).

On the bright side, I was able to recover my 3-4hrs of progress in probably 2-3hrs last night, now that I knew what to do.

Read less
scoopings

Status scoopings Mar 28, 2019

(playing the Famicon/NES version) at first I absolutely hated it, put it even below XV, but wow does it grow on you. So influential on other RPGs as it develops. And so many FF tropes

And the plotline gets ultra saucy!

Indeed, I really really like this storyline. Among the best in FF. This might be better than Legend and …

Read more

(playing the Famicon/NES version) at first I absolutely hated it, put it even below XV, but wow does it grow on you. So influential on other RPGs as it develops. And so many FF tropes

And the plotline gets ultra saucy!

Indeed, I really really like this storyline. Among the best in FF. This might be better than Legend and X hmmm

Read less
Alaharon123

Review Alaharon123 4/5 · Mar 4, 2018

Really Good Podcast Game

ff2 psp is a really good podcast game. What I mean by that is that it's a great game to play while listening to a podcast (duh). It requires the perfect amount of attention.

The gameplay is better than ff1 psp, music is worse. Make sure to get a version that comes with extra content (gba/psp/mobile) since, unlike ff1, the …

Read more

ff2 psp is a really good podcast game. What I mean by that is that it's a great game to play while listening to a podcast (duh). It requires the perfect amount of attention.

The gameplay is better than ff1 psp, music is worse. Make sure to get a version that comes with extra content (gba/psp/mobile) since, unlike ff1, the extra content is actually really good, at least the extras from gba. psp/mobile adds even more extra content on top of that that I didn't bother with, but it comes with the gba extra content, better music than gba, and better graphics than gba, so I recommend the psp version. Just don't bother with the Arcane Labyrinth.

Read less
hagbard_cln

Status hagbard_cln Jan 22, 2018

Downed the dreadnought on the subway ride home today. This game is turning out to be better than I was expecting.

hagbard_cln

Status hagbard_cln Jan 17, 2018

Just started on Final Fantasy II on GBA after finishing the first one. I have somehow never played any of these games before.

Dallen

Review Dallen 4/5 · Oct 8, 2017

Wierd but fun

What it says on the tin, it's a weird game, and kinda shallow but I enjoyed it about as much as I did the first one. It might be worth trying to play with a guide to avoid some of the early installment cheapness, but I had fun.

Dallen

Status Dallen Oct 7, 2017

The emperor went to literal hell??? ALso Leon's betrayal might have meant more if we had any time to be with him...

Dallen

Status Dallen Oct 7, 2017

Getting to the cyclone now, maybe I'm crazy but the music in this game overall seems much better than the first.

Dallen

Status Dallen Oct 5, 2017

about 7/13th through. It's not a well balanced game but it's not as broken as ff8. It's really weird not having "levels" but I kinda like how imbalanced my party is becoming XD.

Dallen

Status Dallen Oct 4, 2017

This dreadnaught jitt is really kicking my butt. If I hadn't saved before so I could go grind I might have gotten stuck. It's a real difficulty spike.

Dallen

Status Dallen Oct 3, 2017

still enjoying the unique leveling system....the backtracking is getting a little ridiculous and I'm not a fan of the memorize system

Dallen

Status Dallen Oct 3, 2017

okay so far i kinda like the weird leveling system...it makes me feel encouraged when i lose hp cuz i know it's going to help my stats...strange...

RobTenken

Status RobTenken May 12, 2016

I was honestly impressed with the story—the heart, the complexity, and the ways it represented such great strides forward for the series. It's just a shame the lackluster mechanics and MASSIVELY FREQUENT random encounters bogged down the experience so much.

lilyWhite

Status lilyWhite Aug 21, 2015

I just remembered that I need to do a magic-only solo run of this sometime...

*dreads the Red (Soul)*

lilyWhite

Status lilyWhite May 23, 2015

Max-level unarmed turned out a little disappointing. Only capped out at 177 attack, compared to 199 with the Masamune (174 with a shield, 286 when paired with Excalibur). Still killed the Emperor in four attacks. (And now I'm tempted to get swords to Lv.16 to see how overkill that is...)