Final Fantasy II box art

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Final Fantasy II

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Final Fantasy II

Dec 17, 1988

Main game

3.00 average rating based on 1069 ratings

5
92
4
202
3
462
2
235
1
77
Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.
Release Dates
Dec 17, 1988 Full Release (Japan)
Family Computer
Jun 16, 2009 Full Release (Japan)
Wii
Dec 11, 2013 Full Release (Japan)
Wii U
Feb 12, 2014 Full Release (Japan)
Nintendo 3DS
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User Stats
2887
In Collection
481
Wish Listed
81
Playing
999
Backlogged
How Long Is Final Fantasy II?
Main story: 21.5 hours
Main + extras: 27.5 hours
100% completion: 34.6 hours
Total completions: 49
Related Content
Possum
Possum gave Apr 14, 2026
Possum gave Apr 14, 2026
Not as strong an entry as the first
This review is for the Family Computer version

FF2 is enjoyable, albeit a bit long-winded. It isn't a sophomore slump--there are plenty of great new ideas, and I personally truly enjoy the new leveling and classless system, as it offered more freedom to play my way. As an overall game, though, it falls a bit short of its predecessor.

duecomment
duecomment gave Jul 10, 2022
duecomment gave Jul 10, 2022
A Charming Dumpster Fire of a Game I Like
This review is for the PC (Microsoft Windows) version

This is based on the Pixel Remaster.

This game is so strange - I can't, in good faith, recommend it, but it does so many things I like and think were implemented in later games in a much more interesting way. I rated it two stars instead of one due to its aspirations and a certain weird charm that neither of its companions on the Famicom/NES had (FFI and III shared DNA, but in many ways this game is a whole and entire experience unto itself).

I'd definitely recommend for this current release to just play the game as intended, without trying to max out stats or anything. I'd also recommend that while a walkthrough is likely unnecessary (unless you're really trying to get all those passwords), going online for maps of each dungeon would be helpful - the game makes itself "hard" by having a lot of fake out rooms (which is absolutely ridiculous).

Beat this only if you're a true fan of the series to mark it off a list; otherwise, skip this (and the first game) and move onto FFIII.

WildScallion
WildScallion gave Jun 16, 2022
WildScallion gave Jun 16, 2022
Felt like a bit of an experiment - both good and bad (mostly good)
This review is for the iPhone version

After 27hrs I'm done with FFII. I will say, I really enjoyed the experience on iOS with the pixel remaster.

Obviously this game has its faults, but as I understand, many of these have been mitigated a bit in pixel remaster (Specifically HP increases) so the grind really wasn't so bad for me until Pandemonium. Here's a non-complete list of stuff I liked and didn't like:

Good

  • Story and character development - shifting characters in parties, named characters with backgrounds, etc. -Chocobos!
  • Key Terms/Conversations

Bad

  • Leveling was obviously a failed experiment
  • too many niche spells that need to be leveled and aren't useable
  • Late game spells/items that need to get leveled forcing a grind
  • Characters become a bit too siloed early, leaving little variability to playstyle
hyrumsutton
hyrumsutton gave Apr 22, 2022
hyrumsutton gave Apr 22, 2022
Difficult to Rank
This review is for the iPhone version

This is a difficult game to rank. I played the new Pixel Remaster version, and I played it on my phone. I think playing it otherwise would have been a significantly different experience.

Look and Feel

First of all, the art syle and music are absolutely beautiful. It's so much easier to get invested in game when it just looks and sounds great. No surprise here, as I just finished playing the Final Fantasy I Pixel Remaster.

Story

So, the overarching story isn't much to write home about. BBEG wants to destroy the world, or whatever. However, how you progress through the story is what was a lot of fun for me. The party tags along with a small resistance group that gets more powerful throughout the game. Your journey finds you chasing death blimps, snowmobiling in the mountains, communing with dragons, reinstating monarchs, and diving into the literal depths of hell. That's pretty cool!

The time between these set pieces can be a little redundant, as you're often forced to just walk back to the home base to get your next task, but it does make you feel like you're actually executing missions for the resistance. Not only …

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This is a difficult game to rank. I played the new Pixel Remaster version, and I played it on my phone. I think playing it otherwise would have been a significantly different experience.

Look and Feel

First of all, the art syle and music are absolutely beautiful. It's so much easier to get invested in game when it just looks and sounds great. No surprise here, as I just finished playing the Final Fantasy I Pixel Remaster.

Story

So, the overarching story isn't much to write home about. BBEG wants to destroy the world, or whatever. However, how you progress through the story is what was a lot of fun for me. The party tags along with a small resistance group that gets more powerful throughout the game. Your journey finds you chasing death blimps, snowmobiling in the mountains, communing with dragons, reinstating monarchs, and diving into the literal depths of hell. That's pretty cool!

The time between these set pieces can be a little redundant, as you're often forced to just walk back to the home base to get your next task, but it does make you feel like you're actually executing missions for the resistance. Not only do you have to go do the thing, but you have to make it back to report.

Overall, I liked the story. It was fun and it wasn't convoluted like later titles.

Levelling System

I think the biggest controversy in this game is the levelling system. Instead of the classic character levelling of the previous game (and that features in most Final Fantasy titles since), all skills are levelled by use, sort of like the skill development system in Skyrim. This makes it difficult to gauge how strong your characters are in relation to the where you are in the game, but it also makes for extremely customizable gameplay that encourages you to use various skills. For example, I rarely employ status effects in Final Fantasy games, but if you get your status magic level high enough, it can be really effective, so there's an incentive to pick your favourite magics and use the heck out of them.

The weapon levelling system is a bit convoluted, and I never bothered to learn how it worked until the post-game, but it was never really an issue for me. I never felt under-levelled, and I wasn't concerned about maxing anything out until the post-game anyway. It sort of created Mario Sunshine syndrome: it's great for a regular playthrough, but kind of bad for a 100% run. However, there are also ways to grind weapon levels pretty easily, so it's not so bad.

Equipping my characters is one of my favourite parts about RPGs, and the levelling system adds a cool element to it. Maybe you've found a really cool spear, but none of your characters have levelled up their spear skill. Do you equip it and take a temporary set back while you level up, or wait for a weapon your characters can more readily use? It just adds another layer of strategy and customizability, which I like.

Overall, I really liked this levelling system. It made me feel like each of my characters were unique to me, and at any time I felt like I could change them up if I didn't like the direction they were going. You also get a healthy dose of new characters, so there are opportunities to experiment with different playstyles. I'll get to the characters in a second.

Battles

Because of everything I talked about above, I liked the battle system overall. However, it gets super redundant. There are just so freaking many of them--the random encounter rate is super high and most of them don't really require much thought. Just attack attack attack. Luckily, the Pixel Remaster lets you auto battle based on your last inputs, so you at least don't have to select your action every time.

One of the huge problems is the status effect rate of enemy attacks. It's 100%. If there is a status effect associated with an enemy's attack, it will land on you. That's a huge problem when you, say, get ambushed by Cockatrice's, which can turn your entire party into stone before you even see your action menu. Or Coeurl's, which can literally insta-kill your entire party before you even see your action menu. Fortunately, the autosave feature in the Pixel Remaster is very forgiving, so it's rarely a huge setback when the RNG decides to murder you with no chance of defending yourself.

Characters

This is the first time we get a true cast of characters, as opposed to the set four from the original. Knowing nothing about the game going into it, this was a huge surprise to me, and it was always fun seeing how different characters got involved with the story. The character development isn't quite what you see in later titles, but it's nice to at least see some personalities and motivations.

Dungeon Crawling

Unfortunately, this is a particular weakness of the game. Visually, the Pixel Remaster does a great job of making each dungeon look different and somewhat unique. But mechanically, it's all exactly the same. Giant square rooms with mazes and a bunch of floors. Find the treasures and move on. A few dungeons had trick walls, which is kinda fun, I guess. Trick rooms, however, are a big pile of suck. Like 90% of the rooms in these dungeons have nothing in them. That's just annoying, though I get why they're there.

Overall Impression

I really liked this game. In fact, there was about a month of overlap between me playing this and playing Final Fantasy X (which I hated) (also I play games really slowly; I'm a busy guy lol). I liked playing Final Fantasy II way more than I liked playing Final Fantasy X.

Final Fantasy II is an easy 4-star game for me. Where does it land amongst the other Final Fantasies? Unfortunately, I think it's still near the bottom of the games I've played so far. While it had a lot going for it, there were also a lot of boring stretches going through the dungeons and watching my characters attack over and over again. The highs weren't as high, but the lows weren't as low. I'm going to put it an inch ahead of Final Fantasy IX, which I felt was a great game but poorly paced.

Here's my current ranking (which I'm constantly changing my mind about):

  1. Final Fantasy VI
  2. Final Fantasy VIII
  3. Final Fantasy
  4. Final Fantasy IV
  5. Final Fantasy VII
  6. Final Fantasy II
  7. Final Fantasy IX
  8. Final Fantasy X
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Alaharon123
Alaharon123 gave Mar 4, 2018
Alaharon123 gave Mar 4, 2018
Really Good Podcast Game

ff2 psp is a really good podcast game. What I mean by that is that it's a great game to play while listening to a podcast (duh). It requires the perfect amount of attention.

The gameplay is better than ff1 psp, music is worse. Make sure to get a version that comes with extra content (gba/psp/mobile) since, unlike ff1, the extra content is actually really good, at least the extras from gba. psp/mobile adds even more extra content on top of that that I didn't bother with, but it comes with the gba extra content, better music than gba, and better graphics than gba, so I recommend the psp version. Just don't bother with the Arcane Labyrinth.

Dallen
Dallen gave Oct 8, 2017
Dallen gave Oct 8, 2017
Wierd but fun

What it says on the tin, it's a weird game, and kinda shallow but I enjoyed it about as much as I did the first one. It might be worth trying to play with a guide to avoid some of the early installment cheapness, but I had fun.

macieg
macieg updated their status Mar 31, 2025
macieg updated their status Mar 31, 2025

I wouldn’t have completed it without the boosts in pixel remaster. Boring story, tedious level design and mechanics forcing you to use the same tactics throughout the whole game. Even worse than the prequel.

haegster
haegster updated their status Jan 12, 2025
haegster updated their status Jan 12, 2025

Better story telling than ff1, but the skill system was not for me. And the way they keep changing the fourth party member.. took about 20 hours for me to beat the main story

scoopings
scoopings updated their status Jun 1, 2024
scoopings updated their status Jun 1, 2024

Welp, here I am again. Back to FF2, the one most people loathe but I found excellent, founding many FF tropes, and with a spicy plotline. I hope I enjoy it as much this time! I will be playing the original Famicom version, fan-translated. I am super excited tho! Plus just 3 games after this (including Mega Man II) to wrap up 88!

savarunl
savarunl updated their status Apr 1, 2024
savarunl updated their status Apr 1, 2024

enter image description here

Woop, game 2 done (pixel remaster). With 22 hours this was twice as long to platinum compared to FF1.

Glad this game is out of the way though, onwards to 3!

savarunl
savarunl updated their status Mar 29, 2024
savarunl updated their status Mar 29, 2024

Doing a playthrough of this now, even in the PR version this game is still not it :P So much experimentation and good ideas, but all of them badly implemented, this is still the black sheep of FF games.

At least you can do the leveling exploit now in the PR to make it slightly more bearable.

lingsdook
lingsdook updated their status Jun 30, 2023
lingsdook updated their status Jun 30, 2023

I'm finding that aspects of how this game is structured would make it nearly unplayable for me without the ability to disable random encounters, namely in the back-and-forth of traveling between towns trying to find which NPC to talk to in order to advance the story, or accidentally wandering into a high level area. The leveling system is neat, but the enemy encounters are definitely feeling wonky after a certain point. Enemies are starting to dish out Stone and Confusion to my entire party frustratingly often.

But all of this is forgiven because of this game's atmosphere. The mournful tone of the music and the story... It HITS.

Brickless
Brickless updated their status May 7, 2023
Brickless updated their status May 7, 2023

Dear @Prin

After completing this game 100% It's safe to say that I'll never look back at it again, and if somehow time repeats itself then I'll Ignore it and act blind for the rest of my life... My head hurts

WildScallion
WildScallion updated their status Jun 13, 2022
WildScallion updated their status Jun 13, 2022

Very nearly locked myself by saving when I had 3 party members turned to stone and no Gold Needle or high enough level Esuna spell. Turns out it's probably a tactic at some points. Monsters targeted stoned characters and always missed, quickly growing my agility.

This is one of many quirks of the experimental leveling system.

I think there could be some comparisons with Zelda II, in that Square tried something new, it wasn't an outright failure, but it definitely wasn't the right way forward for the franchise.

My current take: The hate this entry gets is undeserved

hyrumsutton
hyrumsutton updated their status Apr 27, 2022
hyrumsutton updated their status Apr 27, 2022

It took me 2 hours and 36 in-game minutes, but I finally found the Iron Giant in Final Fantasy II. I was really starting to think the Internet lied to me and it wasn't actually in this room.

enter image description here

hyrumsutton
hyrumsutton updated their status Apr 21, 2022
hyrumsutton updated their status Apr 21, 2022

The RNG in this game is insane. Sometimes you get ambushed by Coeurls and get TPK'd by death attacks before you even see your action menu, and sometimes you fight Astaroth and he doesn't use his drain attack a single time. Just wild.

Ryker
Ryker updated their status Sep 10, 2021
Ryker updated their status Sep 10, 2021

Good to know this game still has enemy preemptive attacks with monsters that turn you to stone in a single hit, which is pretty much equivalent to death if your whole party ends up stoned. >.> Annihilated before I even got a turn. I think that's it for tonight with this game. Tomorrow's another day.

Edit: Turns out the game auto-saved right before I got into this battle since I had just entered a new area, so I didn't lose any progress. Another cool QoL feature, I guess. Wasn't mad about the death. It was kind of cool, given I hadn't wiped yet up until this point and I'm almost done with the game. Gonna rest and play again tomorrow. I'm really excited to start the Final Fantasy IV Pixel Remaster after I'm done with this.

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Ryker
Ryker updated their status Sep 10, 2021
Ryker updated their status Sep 10, 2021

Decided to start up Final Fantasy 2 Pixel Remaster, a game I'm not even very fond of to be honest. I just finished the FF3 Pixel Remaster still wanted more classic FF, I suppose. For some reason, I have a much greater appreciation for it this time around. The pacing is good, even though it's a little too easy for my liking, but leveling up stats and abilities is no longer a chore. You can cheese it and set up the spells you wanna level and auto-battle while AFK, but I don't recommend it. It ends up making you too strong. I actually recommend avoiding going out of your way to grind, as hard as it is to refrain from killing stuff since the pixel remasters make battling so addicting. That said, if you like grinding and don't care about giving all bosses/enemies the pushover status effect*, have at it!

I'm even liking the story this time around. Maybe it's because it's in the original Japanese script and takes itself very seriously which makes me want to, or maybe I just don't mind it as much since the improved pacing doesn't make me feel as underwhelmed by its steady trickle …

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Decided to start up Final Fantasy 2 Pixel Remaster, a game I'm not even very fond of to be honest. I just finished the FF3 Pixel Remaster still wanted more classic FF, I suppose. For some reason, I have a much greater appreciation for it this time around. The pacing is good, even though it's a little too easy for my liking, but leveling up stats and abilities is no longer a chore. You can cheese it and set up the spells you wanna level and auto-battle while AFK, but I don't recommend it. It ends up making you too strong. I actually recommend avoiding going out of your way to grind, as hard as it is to refrain from killing stuff since the pixel remasters make battling so addicting. That said, if you like grinding and don't care about giving all bosses/enemies the pushover status effect*, have at it!

I'm even liking the story this time around. Maybe it's because it's in the original Japanese script and takes itself very seriously which makes me want to, or maybe I just don't mind it as much since the improved pacing doesn't make me feel as underwhelmed by its steady trickle of mostly cliche plot developments by today's standards, that occur just often enough in this version to make me want to continue forward. I don't know, but I appreciate what it does and how it contributed to later installments in retrospect, namely Final Fantasy IV. Never really saw the parallels as much as I do now. Oh, yeah. I'm playing that FFIV Pixel Remaster next. :o

*Not an actual status effect.

Also, how can you not appreciate the visual spectacle of the spells in these remasters/remakes??

enter image description here

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internpepper
internpepper updated their status Nov 14, 2020
internpepper updated their status Nov 14, 2020

This one isn't good, sadly. The level up system is completely gone and you increase your stats by...getting hurt. Many characters join your party only to quickly leave or die. The journey is largely forgettable along with the characters. Despite that, the villain and empire has quite a strong presence and it did have its moments (great soundtrack too).

JAM
JAM updated their status Feb 24, 2020
JAM updated their status Feb 24, 2020

Finally got around to beating this thing, along with Soul of Rebirth. I didn't mind the battle system so much, as I enjoy SaGa games but both FF1 and FF2 felt inferior to Dragon Quest/Warrior 1&2 on the Game Boy Color. It wasn't that bad but I don't see myself ever revisiting this game again.

garnavis
garnavis updated their status Nov 26, 2019
garnavis updated their status Nov 26, 2019

The character development system may have been ahead of its time, but now it just feels poorly balanced. I found I was drawing out a lot of random encounters to grind out levels for all of my characters' many spells. I also think it deprives the player of the satisfying and straightforward guaranteed progression of a more typical character level system.

The plot is Star Wars. That's not strictly a bad thing; the story is solid and much more grounded and coherent than the original Final Fantasy's. It's just not very original. Characters are generally kind of forgettable, which means a lot of dramatic moments fall flat.

It has a neat conversation system where you can learn important terms and ask people about them. It's probably the closest you could get to something like Ultima IV without a keyboard. There's even a library late in the game that has tidbits about every key term.

Some fun innovations but kind of a slog overall.